Contents
Dominion Intrigue Game Rules
Welcome to the Dominion Intrigue Game!
Hey there! So, you’ve decided to dive into the world of Dominion Intrigue. Great choice! This exciting game is all about strategy, wit, and a dash of luck. Let’s dive right in, shall we?
Objective
Okay, here’s the deal: your aim in Dominion Intrigue is to build the most powerful dominion and gain more victory points than your opponents. Sounds simple, right? Well, it can get quite tricky, but I’m here to guide you through it.
Getting Started
First things first, you’ll need a game set. Don’t worry, you’re in luck—I’ve got you covered! The Dominion Intrigue set comes with a handy-dandy Rulebook to help you out. It’s like having a personal coach by your side!
Now, let’s take a quick peek at what’s inside the box, shall we? The set includes Action, Treasure, and Victory cards, along with Curse cards, which can be a bit pesky. Don’t worry though, you’ll figure it out—it’s all part of the excitement!
Gameplay
Alright, it’s time to get into the action. Brace yourself! In Dominion Intrigue, each player starts with an identical deck of cards. It’s up to you to customize and expand your deck as the game progresses. The more powerful cards you have, the better chance you have at victory. Strategy, my friend, is the name of the game!
Turn by turn, you’ll play cards from your hand, gaining treasure, taking actions, and purchasing new cards to add to your deck. You’ll need to think carefully, though, as every move can change the tide of the game. Keep your wits about you and consider all your options—I believe in you!
Victory Points
Ah, victory—it’s such a sweet feeling, isn’t it? In Dominion Intrigue, victory points are what it’s all about. The player with the most victory points at the end of the game is declared the winner. So, make your decisions wisely, my friend, and keep your eyes on those victory points.
Conclusion
Well, there you have it! A crash course on Dominion Intrigue. Are you ready to embark on this thrilling adventure? Excellent! Grab your friends, shuffle those cards, and let the game begin. Remember, strategy is key, but don’t forget to have fun along the way. Good luck!
When it comes to Dominion, there’s something exciting about the Intrigue expansion. It introduces 25 new Kingdom cards that bring a fresh twist to the game. These cards come with unique abilities, adding a whole new layer of strategy to your gameplay. From victory cards that offer new ways to score points to underlings that let you make decisions about their actions, there’s plenty to discover.
But that’s not all! The Intrigue expansion also includes a variety of other cards featuring people and places that add even more depth to your Dominion experience. Whether you choose to play with these cards alongside the ones from the basic game or on their own, you’ll find endless possibilities for dynamic and captivating gameplay.
What’s great about Intrigue is that it can accommodate larger groups. The rulebook provides guidelines for playing with up to 6 players. By combining the money and victory cards from the expansion with those from the base game, you’ll have enough cards to fully enjoy Dominion with more than 4 players.
What’s Inside
In the game, there are different types of cards you can play with. There are 130 basic Treasure cards, which include 60 Copper, 40 Silver, and 30 Gold cards. These cards are important because they represent the money you have to buy more cards.
You will also find 48 basic Victory cards in the game. These include 24 Estate cards, 12 Duchy cards, and 12 Province cards. These cards are important because they represent the points you need to win the game.
In addition to the basic cards, there are 258 Kingdom cards. Each Kingdom card has its own special abilities and effects. Some of the Kingdom cards you will find in the game include Baron, Bridge, Conspirator, Coppersmith, Courtyard, Ironworks, Masquerade, Mining Village, Minion, Pawn, Saboteur, Scout, Secret Chamber, Shanty Town, Steward, Swindler, Torturer, Trading Post, Tribute, Upgrade, and Wishing Well. There are also special Kingdom cards like Duke, Great Hall, Harem, and Nobles.
To add some variation to the game, there are 30 Curse cards. These cards are negative points that can be given to other players or gained through certain card effects.
To help you set up the game, there are 26 Randomizer cards. These cards are placeholders and will be replaced by actual Kingdom cards during the game. There is also 1 blank Randomizer card that you can use to create your own custom Kingdom cards.
Lastly, there are 7 blank cards that you can use to create your own Kingdom cards. With these cards and the blank Randomizer card, you have enough to make a complete set of Kingdom cards.
During the game, you will also need a Trash pile card. This card is used to mark the pile where discarded cards go.
The object of the game is to score the most points by collecting Victory cards. You can do this by buying Kingdom cards with your Treasure cards. The player with the most points at the end of the game wins!
This game is all about creating a Deck. The Deck is like your very own kingdom. It holds all your valuable resources, victory points, and the actions you can take. At the beginning, it might not look like much with just a few Estates and Coppers, but the goal is to turn it into a glorious collection of Gold, Provinces, and everything else that makes up your castle and kingdom.
If you’re new to the game, we suggest starting with the basic version.
The player who has the most victory points in their Deck at the end of the game wins.
To set up the game, we first need to determine the starting player. If you’re playing multiple games, the starting player is the person sitting to the left of the winner of the previous game. If there was a tie, then choose the starting player randomly from the players who didn’t win.
Next, each player takes 7 Copper cards and 3 Estate cards. Shuffle these 10 cards and place them face-down in front of you to create your Deck. From your Deck, draw 5 cards to form your starting hand.
Now, not all of the cards will be used in every game. The other cards used in Dominion are called the Supply. These cards are placed face-up in the center of the table where everyone can reach them.
Hey there! Let me tell you about a cool card game trick that can help you keep track of things. You know when you have a bunch of cards and you’re not sure if you’ve used them all up? Well, there’s a clever solution for that.
What you can do is take a special card with a different back and place it face-down at the bottom of each pile. This way, you can easily see when a pile is empty because the different back of the card will stick out.
But wait, there’s more! If a pile does run out of cards, you can take one of the unused cards and put it face-down in that space. This acts as a reminder that a pile from the main supply has been depleted.
And don’t forget about the Trash pile! You’ll want to keep that separate too. Just place the Trash pile card near the main Supply so you always know where it is.
With this trick, you can keep track of all your cards and never be left wondering if you’ve used them all up. It’s a simple but effective way to make your card game experience even better!
Hey there! Let me break down the different types of cards you’ll find in this game. We’ve got Action, Treasure, Victory, Curse, Reaction, and Attack cards. Each card type is listed at the bottom of the card, so you can easily tell what it is. If a card happens to have more than one card type, it counts as both of them. Simple, right?
Now, let’s talk about the basic Treasure cards: Copper, Silver, and Gold. These treasures are available in every single game, so get ready to collect them. At the start, each player gets 7 Copper cards, and the rest of the Copper cards, along with all the Silver and Gold cards, are placed face-up in piles called the Supply. All players can use these treasures to their heart’s content.
One cool thing about this game is that the Treasure cards from Dominion and Dominion: Intrigue can be mixed together. So don’t worry about running out of treasures, because there’s plenty to go around. Although if a specific type of Treasure card does run out, that pile becomes empty in the Supply. And trust me, that could have a big impact on how the game ends. So keep an eye out!
When playing the game, you’ll come across three types of Victory cards: Estate, Duchy, and Province. These cards are essential for scoring points and are always part of the game.
Depending on the number of players, the supply will include different quantities of these Victory cards. In a game with 3 or 4 players, you’ll find 12 Estate cards, 12 Duchy cards, and 12 Province cards in the face-up piles of the supply. However, in a game with only 2 players, you’ll only have 8 of each Victory card.
It’s worth noting that the number of Victory cards available is adjusted to match the number of players. Any unused Victory cards should be placed back in the box.
In every game, you can find Curse cards. The number of Curse cards available depends on the number of players. For a 2-player game, there are 10 Curse cards. In a 3-player game, there are 20 Curse cards. And in a 4-player game, there are 30 Curse cards. Any unused Curse cards are kept in the box. Curse cards are often given to your opponents when you play certain Action cards, like Torturer. If you choose to buy a Curse card, it goes into your discard pile, just like any other card you gain.
Now that we have the basic Victory cards (Estates, Duchies, and Provinces), basic Treasure cards (Copper, Silver, Gold), and Curse cards, it’s time to choose the Kingdom cards. Each player selects 10 Kingdom cards. These cards are placed face-up on the table, with 10 of each card in the piles. However, the number of Kingdom Victory cards depends on the number of players. In a 2-player game, there are 8 of each Kingdom Victory card. In a 3- or 4-player game, there are 12 of each Kingdom Victory card.
Hey there! When it comes to choosing the Kingdom cards in Dominion, you have a lot of flexibility. Let’s explore some options together!
One way to choose your 10 Kingdom cards is to go for randomness. You can grab the Randomizer cards, which have different backs, and use them to randomly select 10 Kingdom cards from Dominion: Intrigue. If you want more variety, you can even combine the Randomizer cards from the expansion and the base game to get 10 cards with a surprise factor.
Alternatively, you can opt for a mix. Take 5 Kingdom cards from the basic set and 5 Kingdom cards from the expansion. This blend of cards will give you a taste of both worlds and keep things interesting.
Now, if you’re looking for some guidance or specific strategies, you’re in luck! At the end of the rules, you’ll find some recommended sets of 10 Kingdom cards. These sets highlight different strategies and showcase the awesome possibilities with the new cards. So, don’t hesitate to try them out!
Remember, any Kingdom cards that you don’t choose for the game should be set aside. You won’t be using them this time, but who knows? Maybe they’ll make an appearance in future games!
Ready to Play?
Now that you’ve got your Kingdom cards, let’s dive into how the game is played. Each turn consists of three phases, which are done in order:
- Action Phase – This is when you get to take action! It’s your chance to make things happen.
- Buy Phase – Time to go shopping! In this phase, you can buy new cards to add to your deck.
- Clean-up Phase – It’s time to tidy up. You need to clean up the cards you’ve played and the ones you haven’t played yet. Then, draw five fresh cards.
Remember, you need to go through all three phases before it’s the next player’s turn.
I. Action Phase
When it’s time to take action, you have the chance to play an Action card. Action cards are special Kingdom cards marked with the word “Action” at the bottom. These cards give you extra options to enhance your turn.
Some Action cards grant you additional actions, while others provide extra money to spend during the Buy phase, and so on. Since you don’t start the game with any Action cards in your initial deck of 10 cards, you won’t have any Actions to play in your first 2 turns.
Usually, you can only play one Action card, but this can change based on the Action cards you play.
To play an Action card, you simply choose one from your hand and place it face-up in your play area. Then, you announce which card you’re playing and follow the instructions written on it, starting from the top and working your way down.
Playing Action Cards
When you play an Action card, you may not be able to complete all of the actions on the card. However, you should do as much as you can. If you need more information about a specific card, check the card descriptions at the end of these rules.
Keeping Action Cards in Play
After you play an Action card, it stays in your play area until the Cleanup phase of your turn, unless the card specifies otherwise. Don’t discard the card before the Cleanup phase, unless the card or another action tells you to.
Understanding Action Card Terms
Here are some common terms you’ll find on Action cards:
+X Action(s) – this means you can play extra Actions during your turn. For example, if you have a card that says “+2 Action(s)”, you can play two more Actions in addition to the ones you would normally be able to play. It’s important to note that the additional Actions don’t have to be played immediately after the card that gives you the extra Actions – you can play them at any point during your turn. Just make sure to follow the instructions on the current Action card before playing any additional Actions.
Before moving on to the Buy phase of my turn, I need to complete all of my Actions. If a card gives me more than one extra Action, it’s helpful for me to keep track of how many Actions I have left by saying it out loud.
+1 Buy – You can buy an extra card from the Supply when it’s your turn to buy. Getting +1 Buy means you have the option to buy one more card, but you don’t have to use it right away during the Action phase.
Discard – Unless stated otherwise, discarded cards are taken from your hand. When you discard a card, you place it face-up on your Discard pile.
In the Intrigue expansion, there is one new term:
Pass
When you pass a card to another player, you put it face down on the table between the two of you. The other player then takes the card from the table and adds it to their hand.
When I pass a card to another player, I don’t have to show it to them. It’s like a secret, just between us. And when I pass a card, it’s not like I’m throwing it away or getting rid of it. The other player doesn’t really gain it either. It’s a funny thing, really.
The part of the game where I get to play Action cards is called the Action phase. It’s a special time when I can do all sorts of cool things. But once I’m done playing Action cards, the phase is over. It’s like saying goodbye to all the fun stuff. Usually, I can only play Action cards during this phase, but there are some cards that break the rules. They’re called Reaction cards, and they can be used at different times. They’re like little surprises that keep things interesting.
II. Time to Buy!
Now it’s time to make a purchase! In this phase, I can choose any card that is available in the Supply and buy it by paying its cost. The Supply includes all kinds of cards: Treasure cards, Victory cards, Kingdom cards, and even Curse cards!
Just remember, I can’t buy cards from the Trash pile. And typically, I can only buy one card. However, if I’ve played any Action cards earlier in my turn, that number might change.
So, how much does a card cost? Well, that information is located in the lower left corner. To buy a card, I can use the Treasure cards in my hand. I can play some or all of them, adding their value to the coins I’ve gained from any Action cards I’ve played this turn. Once I’ve determined the total value, I can choose any card from the Supply that has an equal or lesser value. I take the card I’ve purchased and place it face-up on my Discard pile. But keep in mind, I won’t be able to use the card’s abilities right away – they only come into play once it’s in my deck.
If you have more than one Buy, you can use any coins you have from Action cards and Treasure cards to pay for all of your purchases. Let’s say I have +1 Buy and 6 coins from two Gold cards. I can use 2 of those coins to buy a Courtyard and put it in my Discard pile. Then, with the remaining 4 coins, I can buy an Ironworks and also put it in my Discard pile.
If I wanted to, I could use all 6 coins to buy just one card. In that case, I could still use my second Buy to get a free Copper card, or I could choose to not use my second Buy at all. You have the freedom to use your Buys however you like.
The Treasure cards that you buy stay in the play area until it’s time for the Clean-up phase.
When you play the game, you’ll use the Treasure cards multiple times. They get discarded during the Clean-up phase, but you’ll draw them again after your Discard pile is shuffled into a new Deck. So, think of Treasure cards as a way to make money, not something that gets used up. When you play Coppers, they’re worth 1 coin. Silvers are worth 2 coins, and Golds are worth 3 coins.
III. Clean-up Phase
By now, all the cards you gained this turn should already be in your Discard pile. You put any cards from your play area (Action and Treasure cards that you played in the Action and Buy phases) and any remaining cards from your hand onto your Discard pile. You don’t have to show your opponents the cards in your hand. Since you place the cards in the Discard pile face-up, your opponents will always be able to see the top-most card.
After I finish my turn, I need to draw a fresh hand of 5 cards from my Deck. If I don’t have enough cards left in my Deck, I will draw as many as I can and then shuffle my Discard pile to create a new face-down Deck. I will then draw the remaining cards to complete my new hand. Once I have my new hand, the next player can start their turn.
Experienced players know that the next player can begin their turn while the previous player finishes the Clean-up phase. However, if someone plays an Attack card, everyone must complete the Clean-up phase of their previous turn before properly addressing the Attack.
End of the Game
When I play this game, it doesn’t matter how many turns I take or how many cards I collect. The game is all about strategy and making the right choices. It’s a battle of wits and clever thinking, where even the simplest decision can have a big impact.
So, how do you know when the game is over? Well, there are two ways. First, if the stack of Province cards runs out, that’s it. The game is done. But it can also end if three other piles of cards are emptied. The competition is fierce, and you have to be on your toes.
When the game finally ends, it’s time to count up the points. Each player adds up the victory points on all the cards in their deck, including the ones in their hand and discard pile. The player with the most victory points wins, plain and simple.
But what if there’s a tie? Well, in that case, the player who took the fewest turns comes out on top. It’s a way to reward efficiency and quick thinking. And if there’s still a tie after that, both players share the glory and celebrate their joint victory.