Contents
Dominion Guilds Game Rules
Hey there! Welcome to the Dominion Guilds game rules. I’m here to give you the lowdown on how this awesome game works. So, grab a seat and get ready for all the excitement!
In Dominion Guilds, you and your fellow players are on a quest to build the most powerful guild in the land. The game is played with cards, which you’ll use to gather resources, recruit new members, and complete missions.
The game starts with each player being dealt a starting hand of cards and a personal deck. Your goal is to use your deck to generate as much gold as possible, which you’ll use to purchase additional cards and grow your guild.
On your turn, you’ll have a variety of actions available to you. You can play Action cards from your hand to perform special abilities, such as gaining extra gold or drawing more cards. You can also buy new cards from the supply by spending your gold.
One of the cool features of Dominion Guilds is the ability to hire new members for your guild. These members come with unique abilities that can help you gain an edge over your opponents. You can recruit members by using specific cards or by playing various combinations of cards.
As the game progresses, you’ll want to keep an eye on the Guilds deck. This deck contains additional Action cards that can be used to give your guild a boost. These cards often have powerful effects that can swing the game in your favor.
Ultimately, the player who has amassed the most victory points by the end of the game is the winner. Victory points can be earned by completing missions, recruiting members, and playing certain cards. So, be strategic and don’t forget to keep an eye on your opponents!
With Dominion Guilds, every game is different thanks to the vast array of cards and strategies available. So, whether you’re a seasoned expert or a beginner looking to dip your toes in the water, this game has something for everyone.
So, gather your friends, set up the game, and let the guild-building begin! Dominion Guilds is guaranteed to provide hours of fun and excitement. Are you ready to embark on this epic adventure? Let’s go!
Hey there! I’m excited to tell you all about the 8th expansion of Dominion. This expansion brings in a total of 13 new Kingdom cards to freshen up your Dominion gameplay. But that’s not all! This expansion introduces a cool feature called coin tokens. You can save these tokens and use them later to buy some awesome stuff. Plus, there are certain cards that become even more powerful if you’re willing to pay a little extra for them. How cool is that?
Welcome to the World of Dominion: Guilds!
Hey there! I’m here to tell you all about the amazing Dominion: Guilds expansion. So, let’s dive right in and discover what this game has to offer.
Components
- 130 Kingdom cards
- 13 Randomizer cards
- 7 blank cards
- 25 coins
Setup
When it comes to setting up the game, Guilds has got you covered. Here’s what you need to know:
You’ll find 13 randomizer cards in this expansion, one for each Kingdom card in Guilds. But hold on a second! Before you jump into the action, you’ll need some cards from either Dominion, a standalone expansion like Dominion: Intrigue, or the Base Cards set. Don’t worry, it’s all part of the fun!
Now, let’s talk about choosing the cards for your game. Just like in previous Dominion games, you get to pick 10 sets of Kingdom cards. You have two options here: either choose your sets randomly or go with the ones you prefer. If you’re in the mood for some surprise, don’t forget to shuffle the randomizer cards from this expansion with any others you decide to play with. It’s all about keeping things interesting!
Oh, and one more thing! If you’re using the Baker in this game, each player will start with a single coin token. But if not, no worries, everyone begins with no coin tokens. It’s all about adapting to your preferred style of play.
So, there you have it – the fantastic Dominion: Guilds expansion. Get ready for an adventure like no other! Have fun, and may the best player win!
Playing the Game
Let’s talk about how the game works!
When you play an action card or a treasure card, you put it face-up in a special area called the play area. These cards stay in play until you do something with them, like discarding them. It’s important to remember that only the cards you play are in play. Any cards that are set aside, thrown away, or in the supply are not considered in play. Reaction abilities also don’t count as being in play.
During a Clean-up phase, you can move the cards out of play. This usually means discarding them. But until then, those cards are ready to help you win the game!
In Dominion: Guilds, there are certain cards that offer players Coin tokens. These tokens are always sourced from the supply of tokens and not from other players. During a player’s Buy Phase, before they start purchasing cards, they have the option to spend any amount of Coin tokens they have. Each Coin token spent will grant them additional buying power.
After spending the tokens, they are returned back to the supply.
When I play the game Dominion, I sometimes run out of coin tokens. But that’s not a problem because I can use substitute tokens instead. These substitute tokens are the same ones that come with the Dominion: Seaside and Dominion: Prosperity expansions.
However, there are some rules about using these substitute tokens. Abilities that give me coin tokens cannot be used to put them on Pirate Ship mats or the Trade Route mat.
I can only spend these substitute tokens during the Buy Phase of the game. I can’t use them when buying a card via the special Black Market card.
There are also some special cards in the Dominion: Guilds expansion that can be “overpaid” for. These cards have a “+” symbol next to the coin symbol on their costs. If I want, I can pay more than the required amount for these cards, and I’ll get an extra effect based on how much extra I paid. And if I have any Potions from the Dominion: Alchemy expansion, I can use them to pay for these overpaid cards, although it might not always make a big difference.
When playing the game, you have a choice. You can decide not to pay more than you have to, even if you have extra coins. But if you decide to pay more, you can’t take it back. Once you’ve spent those extra coins, they’re gone for good.
Did you know that overpaying can happen when you pay for a card before you actually get it? This can only occur when you’re buying the card, not when you’re acquiring it through any other means. You might notice a “+” symbol next to the cost of some cards – it’s there to remind you that even though it has a higher cost, the card still counts as its normal cost for everything else.
Let me give you an example: If I play Haggler, a card from Dominion: Hinterlands, and then buy a Masterpiece, and I decide to pay more than the cost of the Masterpiece, Haggler will still let me gain a card that costs less than the Masterpiece.
Along those lines, the Masterpiece card could be a disadvantage when playing Young Witch, another card from Dominion: Cornucopia, because it has a cost of the Young Witch card, which is . However, if I use cards like Bridge from Dominion: Intrigue, or Highway from Dominion: Hinterlands, to reduce the cost of other cards, it won’t affect the overpay mechanic. For example, if I play five Bridges and I have
to spend, Herald would still cost
. Even if I were to buy another Herald, the most I could overpay for it would still be
.
When two things happen to me at once, I get to decide what order to do them in. Let’s say I have the Merchant Guild and I want to buy a Masterpiece. I can choose whether to take a Coin token first or to overpay for the Masterpiece first. It doesn’t really matter in this case because it’s too late to spend the Coin token.
When two things happen to different players at the same time, we go in order, starting with the player whose turn it is. So, let’s say a player plays Soothsayer with only one Curse left in the Supply. In that case, the player to her left gets it.
During the game, if you need to do something with your Deck – like draw, reveal, set aside, look at, or trash cards – and you don’t have enough cards in your Deck, don’t worry! You can still do as many actions as you can with the cards you have, and then shuffle your face-up Discard pile to form a fresh Deck.
Once you have your new Deck, you can continue doing whatever you need to with the remaining cards. But here’s a tip: if your Deck is already empty, you don’t need to shuffle your Discard pile until you actually need to use cards from your Deck and can’t.