How to play Dominion Empires Official Rules

By: Dennis B. B. Taylor

Dominion Empires Game Rules

Hey there! Are you ready to dive into the exciting world of Dominion Empires? Well, you’ve come to the right place. I’m here to guide you through the game rules so you can embark on your epic journey with confidence. Let’s get started!

First things first, let’s talk about the objective of the game. In Dominion Empires, the goal is to amass the most Victory Points by the end of the game. Simple, right? But how do you do that? Well, you’ll need to build a powerful deck of cards that will help you gain those precious Victory Points.

Now, let’s move on to the gameplay. In Dominion Empires, you start with a hand of basic cards and use them to perform various actions. These actions can include gaining new cards, trashing unwanted cards, or even attacking your opponents. Each turn, you’ll draw new cards from your deck and add them to your hand, creating new possibilities for your next move.

But wait, there’s more! Dominion Empires introduces new cards called Events and Landmarks that add extra layers of strategy to the game. Events are one-time actions that can have a significant impact on the game, while Landmarks are special cards that reward players for specific achievements.

As you play, you’ll also have the opportunity to gather resources, such as treasures and victory cards, which will strengthen your deck and increase your chances of victory. But be careful, as every decision you make has consequences. It’s all about finding the perfect balance between offense and defense, and seizing opportunities when they arise.

Lastly, I want to mention the duration of the game. Dominion Empires can last anywhere from 30 minutes to an hour, depending on the number of players and their experience level. So gather your friends, set aside some time, and prepare for an exciting and challenging adventure!

Now that you have a good grasp of the game rules, it’s time to jump in and start your Dominion Empires journey. Good luck, have fun, and may victory be yours!

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Hey there! I’m excited to tell you about the 10th edition of the awesome game of Dominion. It’s called Dominion: Empires, and it’s packed with 300 cards and 96 metal tokens.

What makes Dominion: Empires special is that it introduces new gameplay elements. For example, now you can buy cards and pay for them later. There are also piles with two different cards to choose from, adding more strategic options to the game. And let’s not forget about the Landmarks, which give you new ways to score points.

The game also brings back the VP tokens and Events from previous sets, so you can expect even more surprises!

To play Dominion: Empires, you’ll need either Dominion or the first edition of Intrigue, as they provide the Basic cards and the full rules for setup and gameplay. Alternatively, you can use the Base Cards set, which includes the Basic cards but not the full rules.

If you already have other Dominion expansions, you can mix and match them with Dominion: Empires for even more fun!

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What’s Included

When it comes to the game of Dominion: Empires, you’ll find a variety of components that enhance your playing experience. These include:

  • 242 Kingdom cards
  • 24 Randomizer cards
  • 21 Landmark cards
  • 13 Event cards
  • 56 Victory Point Tokens
  • 40 Debt Tokens
  • Plastic organizer tray
  • 1 Organizing Inlay

Setting Up

Are you ready to dive into the world of Dominion: Empires? Here’s how you can get started:

Empires includes 24 randomizer cards, 21 Landmarks, and 13 Events. To play, you’ll need the Treasure cards, Victory cards, Curse cards, and Trash card from either Dominion or Base Cards. Just like in previous Dominion games, you’ll need to choose 10 sets of Kingdom cards for each game.

If you prefer a random approach when selecting sets, simply shuffle the randomizer cards from this expansion with those from any other Dominion games you’d like to include.

When you play the game, you have the option to mix the Event cards and Landmark cards into the randomizer deck, even though they have a different back. These cards are not part of the 10 Kingdom cards used in the game. When you come across an Event or Landmark card, you place it on the table, but you keep turning over cards until you have 10 Kingdom cards. For a regular game, it’s best to include no more than two Events or Landmarks. Any additional ones should be skipped.

If you use a randomizer card to determine whether or not to include Platinum/Colony or Shelters in the game, you should also skip Events and Landmarks. Events and Landmarks cannot be Young Witch’s bane.

Alternatively, some people may prefer to shuffle Events and Landmarks separately into their own randomizer deck, and always play with one or two of them.

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Debt Tokens

When I first heard about debt tokens, I was both confused and fascinated. I mean, how can a piece of paper or a digital record represent something as complex as debt? It sounds like some kind of magical trick!

But let me tell you, once I dug deeper into the concept, I realized that debt tokens are a clever way of keeping track of who owes who and how much. It’s like a simplified version of that big web of debts we humans create with our financial transactions.

Imagine this: You lend me some money, and I give you a debt token in return. This token represents the debt I owe you. It’s like a little receipt that says, “Hey, I owe you this much money.” And since it’s a digital record, it’s easy to transfer it from one person to another.

Now, here’s why debt tokens are so cool. They can be programmed to have certain rules attached to them. For example, the debt token can specify an interest rate or a repayment deadline. This way, the token becomes more than just a record of debt; it becomes a self-executing contract.

Let’s say you lend me $100 with an interest rate of 5% and a repayment deadline of one year. When I receive the debt token, the contract is automatically set in motion. The token keeps track of the passing time and calculates the interest that accrues. And when the repayment deadline arrives, the token triggers a payment from my account to yours.

But here’s the best part – debt tokens can be traded just like any other asset. So, if you decide that you don’t want to wait for the full year to get your money back, you can sell the debt token to someone else. That person will then become the new creditor and have the right to collect the debt.

Isn’t that mind-blowing? Debt tokens give a whole new meaning to the phrase “money in motion.” They make debt more fluid and dynamic, opening up new possibilities for lenders and borrowers alike.

So, next time you hear about debt tokens, remember that they are more than just pieces of paper or digital records. They represent a whole new way of managing and trading debt, making the world of finance a little bit more magical and a lot more efficient.

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Hey there! Did you know that in the Dominion Empires game, there’s this thing called Debt tokens? They look like this How to play Dominion Empires Official Rules UltraFoodMess, usually with a number on them. So, when you have Debt tokens, it means you can’t buy any cards or Events. Now, Debt tokens don’t really do anything else, like they don’t have any impact on the game’s outcome or anything.

But here’s the interesting part! When you wanna buy a card or Event that has How to play Dominion Empires Official Rules UltraFoodMess in its cost, you’ll get that many Debt tokens. Oh, and don’t worry, you can get rid of Debt tokens during your Buy phase by paying #image.jpg for each Debt token you wanna remove. You can do this after playing your Treasures, and you can do it before or after buying cards. Oh, and just so you know, removing Debt doesn’t use up one of your Buys.

How to play Dominion Empires Official Rules UltraFoodMessWhen it comes to amounts in Dominion, things can get a little complicated. You see, an amount of coin and debt is considered larger than another amount if both the coin and debt are bigger, or if one is bigger and the other is the same. Amounts that don’t specify coin have their costs measured in coin, while amounts that don’t specify How to play Dominion Empires Official Rules UltraFoodMessare measured in How to play Dominion Empires Official Rules UltraFoodMess (and this includes all previous card costs in Dominion). But here’s the thing, any math involving coin doesn’t affect debt.

Now, let’s talk about Debt tokens. You can’t just take Debt tokens for no reason, there has to be a purpose. And when it comes to Dominion: Guilds cards, you can’t overpay with Debt. It’s important to note that there’s no limit to how many Debt tokens you can have, but if you run out, you’ll need to use a replacement.

I want to share some exciting news with you! There’s been a recent change in the game Dominion: Alchemy. The card called Possession now works differently because of some updates. It has an errata that alters its effects. Now, when you play Possession, you get all the tokens and cards that the other player, the Possessed player, would normally receive. This includes both token types: How to play Dominion Empires Official Rules UltraFoodMess tokens and How to play Dominion Empires Official Rules UltraFoodMess tokens. Isn’t that interesting?

Now, let’s talk about something called Split Tokens. In the Empires expansion, there are five Kingdom Card piles that have two cards each. And guess what? Each of these piles has five copies of both cards! The piles are: Catapult / Rocks, Encampment / Plunder, Gladiator / Fortune, Patrician / Emporium, and Settlers / Bustling Village. This means more variety and options for you to explore while playing the game!

I hope you’re just as excited as I am about these updates. It’s always great to see game developers making improvements and adding new elements to keep the gameplay fresh and enjoyable. Have fun exploring these changes in your next Dominion game!

Hey there! Want to hear a cool trick that’ll make your card game even more exciting? I’ve got the perfect idea for you – randomizers for your card piles!

So here’s the deal – whenever you set up your game, make sure the cheaper card goes on top. For example, if you have a Patrician card that costs 5 and an Emporium card that costs 8, put the Patrician on top and the Emporium underneath it.

Now, here comes the fun part! To keep track of these special piles, just turn the bottom half of the cards sideways. That way, everyone will know that there’s another card hiding underneath. And don’t worry, you can always turn it back to normal when both cards are revealed.

But here’s the catch – you can only Buy or Gain the top card of a pile. If you want to get to the card underneath, you’ll have to work your way through the top 5 cards first. It’s like a little treasure hunt, don’t you think?

Oh, and one more thing. While the covered card is still hidden, you can take a peek to remind yourself of what it does. But remember, you can’t buy it or gain it until it’s finally uncovered. Gotta keep the suspense going!

If the card gets covered again – like Encampment can go back to its pile – then you can’t buy or gain the covered cards until they’re uncovered. Returning cards to a pile, like Ambassador from Dominion: Seaside, can also mess up the order of the pile. With Ambassador, it could put a Plunder on top of an Encampment in the Encampment/Plunder pile.

Some cards talk about the cost or types of a pile as if it’s just one card. In those cases, you go by what’s on the Randomizer card, which usually matches the top card. Some things talk about cards from a specific pile, and those things work on both cards from a split pile.

So, here’s an interesting thing I learned about Training cards. You know, those cards you can use in the Dominion: Adventures game? Well, they let you do this cool thing where you can put a token on an Action pile. And when you play a card from that pile, you get an extra +. How neat is that?

Here’s the kicker though – you can even put the token on the Catapult / Rocks pile, even though Rocks are actually Treasures. And when you play either the Catapult or the Rocks, you’ll still get that extra +. It’s like a little boost for both of them!

Now, there’s something else I found out. When you empty the top half of a split pile, it doesn’t count as emptying a whole pile. You see, in the game, there are some cards and game end conditions that talk about empty piles. But for a pile to be considered empty, you need to get rid of the entire thing. Just the top half won’t cut it.

Did you know that in the game Empires, there is a special pile of cards called the Castles? What makes them special is that they are split piles, just like some other cards in the game. This means that only the top card can be bought or gained. The Castles pile consists of 8 different cards, each with its own unique abilities and costs. The first card in the pile is called Humble Castle, and it’s the cheapest. The other cards in the pile go in order of increasing cost.

Now, here’s the interesting part. Even though the top card of the Castles pile is classified as a Treasure – Victory – Castle card, the whole pile is treated as a Victory – Castle pile according to the Randomizer. This means that when you’re playing with the Castles, you need to keep in mind that they are a special kind of Victory card.

If you’re playing a 2-player game, you’ll use one of each Castle card. But if you have more players, you’ll need to use all 12 cards in the Castles pile. This ensures that there are enough cards for everyone to play with.

Landmarks

In addition to the Castles, there are also special cards called Landmarks in Empires. These cards provide new ways for players to score points. However, unlike Kingdom Cards, Landmarks are not part of the main deck. They have their own separate deck, similar to Events. So, when you’re playing with Landmarks, keep in mind that they offer unique scoring opportunities that can change the course of the game.

When it comes to selecting which Landmarks to include in a game, you have a few options. One approach is to mix them in with Events and randomly draw two cards from that combined pile each time you play. Another option is to shuffle them into the Randomizer deck and use anywhere from zero to two, depending on how many Landmarks come up before you find ten Kingdom Cards. Alternatively, you can use any method you prefer. Regardless of the method you choose, it’s important to note that all players can see the Landmarks that are being used from the beginning of the game. It is recommended to limit the number of Landmarks to two per game for the best experience.

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Scoring in the game involves many Landmarks that come into play at the end. In addition to tallying up regular points, players receive bonuses based on the Landmark. However, some Landmarks actually penalize players, causing them to lose points.

Some Landmarks start with 6 How to play Dominion Empires Official Rules UltraFoodMesstokens per player. This means there would be 12 How to play Dominion Empires Official Rules UltraFoodMesstokens in a two-player game and up to 36 How to play Dominion Empires Official Rules UltraFoodMesstokens in a six-player game.

These Landmarks allow players to earn tokens from them. However, once all the tokens on a Landmark have been taken, players can no longer earn points from that specific method.

Rules in General

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Playing an Action card means that you put it face-up into the play area and follow the instructions on the card. Even if the card cannot be moved into the play area, you still need to follow its instructions.

Action cards and Treasure cards, once played, stay face-up in a separate area called the play area until they are moved somewhere else, usually during a Clean-up phase when they are discarded. Cards that are set aside, trashed, in the Supply, or in hands, decks, and discard piles are not considered to be in play.

Some cards have a line dividing them. This line indicates that the effects listed above it happen when the card is played, while the text below the line happens at a different time, as indicated on the card.

Hey there! Let me tell you about Empires and its awesome Treasure cards with special abilities. These cards are similar to regular Treasures but come with some cool extra features. You can play them just like normal Treasures during the Buy phase, and they are affected by cards that mention Treasures.

Here’s the best part – you get to decide how and when to play your Treasure cards! You can play them in any order you want, and even choose to keep some of them in your hand and not play them at all. Just remember, once you enter the Buy phase, you won’t be able to play any more Treasures after buying cards or Events.

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If two things happen to me at the same time, I get to decide the order in which I do them, even if some are required and others are optional. Let’s say I have a card called Defiled Shrine that gives me a Temple. I would resolve both effects, but it’s up to me whether I want to resolve Defiled Shrine first or the Temple first.

Now, if two things happen to different players at the same time, we follow the turn order, starting with the player whose turn it is. For example, let’s say I play a card called Catapult and I trash a Silver. The other players would gain Curses in the order of their turns. This might be important if we’re running out of Curses.

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