How to play Coup Reformation Official Rules

By: Dennis B. B. Taylor

Welcome to the Coup Reformation Game Rules

Hey there! So you’re interested in playing the Coup Reformation game, huh? Well, you’ve come to the right place! Today, I’ll walk you through all the important rules and guidelines you need to know to have a blast with this awesome game.

The Basics

First things first, let me give you a quick rundown of what the game is all about. In Coup Reformation, the ultimate goal is to be the last player standing. You’ll have to use your wit, strategy, and a little bit of luck to eliminate your opponents and secure victory for yourself.

The Roles

In this game, you’ll be assigned a role at the beginning. These roles come with different abilities and advantages that you can use against your opponents. To add a twist to the game, the expansion pack, Coup Reformation, introduces a new role called the Inquisitor. The Inquisitor has the power to exchange influence cards, gain information, and manipulate the game in their favor.

Turn Actions

During your turn, you can perform various actions to outmaneuver your rivals. You can either use your character’s special ability, which can be done once per turn, or you can launch an action targeting one of your opponents. These actions will allow you to challenge their claims or even force them to lose influence.

Income and Coup

Every turn, you’ll receive one coin as income. You can also perform an action called “Income” to earn more coins. These coins play a crucial role in the game as they enable you to launch a Coup action. The Coup action allows you to directly eliminate one of your opponents by paying seven coins. Use this move wisely to cripple your enemies!

The Reformation Expansion

If you’re playing with the Coup Reformation expansion, you’ll enjoy an additional layer of strategy and intrigue. With this expansion, you’ll have access to the Inquisitor role, as mentioned before. The Inquisitor can be used to gain vital information about the other players’ roles and manipulate the game in your favor.

The Challenge

Are you up for the challenge, my friend? In Coup Reformation, the game can take unexpected turns, and the tension is always on the rise. So, gather your friends, sharpen your skills, and get ready for an intense and thrilling experience. Only the cleverest and most cunning will emerge as the victor in this exciting game of bluffing and strategy.

How to play Coup Reformation Official Rules UltraFoodMess

As our successes continue, the resistance gains more and more support, and entire regions are openly rebelling against the government. It’s a desperate situation for the government leaders, who are now publicly supporting the reforms demanded by the resistance, just to try to hold onto power.

But you know how it is – allegiances are constantly shifting, and they can be bought for the right price. It’s a game of intrigue and bluff, where anything can happen.

The stakes couldn’t be higher. Even with all the talk of reformation, only one side can come out on top.

The Pieces

  • There are 10 Allegiance Cards
  • There is 1 Treasury Reserve Card
  • There are 15 character cards – 2 each of the Duke, Assassin, Captain, Ambassador, Contessa, and 5 of the Inquisitor
  • There are 10 summary cards
  • And there are the rules

An Overview

Reformation is an expansion of Coup that requires a copy of the original game to be played. In Reformation, there are two factions: the government supporters called Loyalists, and the resistance fighters known as Reformists. This expansion also introduces the Inquisitor variant and additional role cards, allowing up to 10 players to participate.

While most of the rules remain the same as in Coup, there are a few changes in Reformation. Let’s go over them.

First, place the Treasury Reserve card in the center of the play area.

Next, each player receives an Allegiance card. The starting player chooses either Loyalist or Reformist and places their Allegiance card face-up in front of them. Then, going clockwise around the table, each player takes turns selecting their Allegiance and placing their card in front of them.

Now, let’s talk about the gameplay changes in Reformation.

Hey there! Did you know that in the game, if we are on the same team, I can’t Coup, Assassinate, Steal from, or block your attempt to Foreign Aid? Pretty interesting, right?

Some Extra Moves

Change Allegiance

For just 1 coin, you can change your Allegiance, or for 2 coins, you can change the Allegiance of someone else. The coins you spend for this action will go on the Treasury Reserve card. And when you do it, the Allegiance card will flip to the other side. Isn’t that cool?

Take Some Extra Coins

Here’s another move for you. Without the Duke, you can grab all the coins from the Treasury Reserve card. But wait! There’s a catch. Anyone can challenge you and say, “I don’t think you have the Duke!” If they’re right, you’ll have to admit it and lose the challenge. Then, you’ll have to return the coins to the Treasury Reserve card and lose one of your influence cards. Yikes!

If you don’t have the Duke when someone challenges you in the game, and you don’t give up, you have to reveal your cards. If the challenged player doesn’t have the Duke, they lose. Their revealed cards are mixed back into the deck and replaced randomly. The challenged player doesn’t gain or lose any influence cards.

Now let’s talk about the Inquisitor variant. In this version, you take out all the Ambassador cards and put in Inquisitor cards instead. The Inquisitor has different actions you can take, but you can only do one of them in a turn.

The first action is called Exchange. You take a random card from the deck and decide if you want to swap it with one of your face-down cards. Then you put one card back into the deck.

The second action is called Examine. You get to look at one of your opponent’s cards and then make them swap it with a card from the deck.

First, I get to choose which face-down card I want to reveal to the Inquisitor. Once they see the card, they have a couple of options. They can either give it back to me, or they can make me draw a new card from the Court deck and then return the original card to the deck.

If the Inquisitor wants to counteract my move, they can use the Block Stealing action.

There’s a rule, though. The Inquisitor can only examine a player of a different Allegiance. If we’re all on the same team, then nobody can examine each other.

More Players? No Problem!

If there are more than six players, we can still play Coup & Reformation. With 7 or 8 players, we just add four of each character card to the Court deck. That’s a total of 20 cards. And if we have 9 or 10 players, we add five of each character card, making it a total of 25 cards in the Court deck.

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