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Copenhagen Game Rules
Hey there, fellow game enthusiast! Want to learn the ins and outs of the fascinating Copenhagen game? Well, you’ve come to the right place! I’m here to guide you through the rules and strategies to help you ace this fantastic game!
Setting up the Board
First things first, let’s talk about the board. Copenhagen is played on a grid. We start with an empty board and each player takes turns placing their color-coded tokens on the grid. The goal is to create a configuration that matches your secret pattern.
The Secret Pattern
Your secret pattern is a combination of different tokens that only you will know. It consists of four tokens of your chosen color, arranged in a specific order. It’s like your secret code that you have to crack!
Cracking the Code
To crack the code, each player takes turns making a guess. You do this by placing your tokens on the board in a specific arrangement. After making a guess, your opponent provides feedback by placing two types of feedback tokens on the board:
- A black feedback token: This means that one of your tokens is both the correct color and in the correct position. It’s a golden clue!
- A white feedback token: This means that one of your tokens is the correct color, but is not in the correct position. It’s a sign that you’re on the right track!
Reading the Feedback
Reading and interpreting the feedback is crucial. It helps you eliminate incorrect possibilities and figure out the right arrangement. So pay attention to the colors and positions of the feedback tokens! They hold the key to deciphering the secret pattern.
Winning the Game
The game continues with players taking turns making guesses and receiving feedback. The challenge is to use the feedback strategically to narrow down the possibilities and crack the secret pattern. The first player to correctly guess their opponent’s secret pattern wins the game! So put on your detective hat and start cracking!
Remember, the Copenhagen game is all about strategy, deduction, and a little bit of luck. It’s a captivating game that will keep you on your toes. So gather your friends, set up the board, and let the mind-boggling fun begin!
- There is 1 Scoring track
- 1 Harbor is included
- 4 Scoring markers are provided
- You will get 70 Facade cards
- 1 End of Game card is included
- There are 4 Houses
- You will receive 62 Facade tiles
- There are 20 Ability tiles
- A Rules booklet is included
Object of the Game
“Nyhavn” is a famous place known for its houses with colorful gables located by the water. I’m sure you can picture it! The challenge I face in this game is to build new facades that fit perfectly into this picturesque harbor scenery.
The main goal of the game is for me to score 12 or more points before anyone else, or to have the highest number of points when the End of Game card is revealed.
To achieve this, I will collect cards of different colors from the display. These cards can be used to buy facade tiles of the same color but in different shapes and sizes.
When you play this game, you’ll get to build the front of your house step-by-step using tiles. After finishing each floor (row), you’ll earn 1 point, and 2 points for completing a section of the house (column). But here’s the really cool part: if a row or column is made entirely of windows, your points are doubled!
As you play, if you cover one of the coats of arms or finish a floor that has a coat of arms, you’ll unlock a special ability that will help you reach your goal faster. It’s like getting a power-up!
First, let’s set up the game:
- Put the harbor and scoring track in the middle of the playing area, just like in the picture.
In this game, we need to stack the tiles in stacks of the same color and shape. Make sure the tiles are easily accessible for all players. You can see how the tiles should be stacked in the images below: and
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If there are only 2 or 3 players, we need to remove some tiles from the game. These tiles should be returned to the game box. You can see which tiles to remove in the image below: .
Shuffling the facade cards and stacking them face down on the harbor is the first step. This creates the card supply. Next, in a game with 3 players, take out 2 cards of each color (10 total) before shuffling and put them back in the game box. Then, turn over the top 7 cards and place them next to the 7 footbridges in a clockwise order. This becomes the card display. Finally, put the End of Game card face up next to the scoring track. For a game with 2 players, shuffle the End of Game card with the top 9 cards from the supply and place them face down on the bottom of the card supply.
I want to share with you some important information about a game called Copenhagen. Let’s dive right in and explore the key steps to get started!
First, we need to get our game set up. Each player will choose a color and take the corresponding house and scoring marker. It’s time to position our house in front of us and place the scoring marker on the starting space of our color on the scoring track. This helps us keep track of our progress throughout the game.
Next, we need to gather the ability tiles. Each player should take one of each type of ability tile, making sure to stack them together by type. If there are any leftover tiles, they can go back in the game box for now.
One special ability tile we all need to take is the “Any cards” tile. You can see what it looks like in the picture on the right. Make sure to place it next to your house.
Now that we have our game set up, we’re ready to embark on our journey in Copenhagen. Good luck and have fun!
Game Play
Let’s Get Started
When the game begins, you’ll want to decide who goes first. It’s a good idea for the oldest player to start, but you can choose however you like. After that, the turns will move clockwise around the table.
Each player will need to draw cards from the card supply to create their starting hand. The number of cards you draw will depend on how many players are participating. Here’s a breakdown:
When I’m playing this game, I have a choice. I can either take cards or construct a facade. It’s up to me to decide what action to take.
If I choose to take cards, I have to take two adjacent cards from the display. I can’t just take one card, it has to be two. After I take the cards, I add them to my hand. Then, I refill the display with new cards from the supply.
After I take my action, it’s the next player’s turn. The game keeps going clockwise until one player scores 12 or more points or the End of Game card is revealed. That’s when the game ends.
Maximum Hand Size
When you draw cards, you need to keep in mind that you can only have up to 7 cards in your hand. If you draw more cards than that, you’ll have to immediately discard some cards until you have 7 left.
End of Game card
Once all the cards in the supply are used up, there’s still a chance for a comeback! To keep the game going, we shuffle the discarded cards and use them as the new supply. But that’s not all – we also take the End of Game card and mix it with the top 9 cards from the supply. Then, we place this stack of cards face down at the bottom of the supply. It adds a new twist and keeps us on our toes until the very end!
Hey there! Let’s talk about step B: constructing a facade in the game. This is an important part, so pay attention!
Construct Facade
So, in this step, you’re going to exchange some cards from your hand for a facade tile. And what do you do with this tile? Well, you attach it to your house, of course! But wait, there’s more. You also get points for any rows or columns completed during this turn. How cool is that?
1. Pick a Facade Tile
Alright, here’s what you need to know. As the active player, you’re going to have to discard some cards from your hand. But don’t worry, it’s not a random discard. There are two rules you need to follow:
- I must have the same number of cards as there are squares on the chosen facade tile.
- All the cards I discard must be the same color as the chosen facade tile.
If I meet these two requirements, I can take the chosen facade tile. But remember, I can only ever take one facade tile on my turn.
However, there is an exception: If I place a facade tile in such a way that it touches a tile of the same color that was placed before, I can discard one fewer card than usual.
A tile is considered adjacent to another tile if at least one square of the new tile is next to one square of the existing tile.
Next to the same color:
Imagine this: I have a green tile in front of me, and I want to place it on another green tile in the same house. Good news! I only have to get rid of 2 cards.
Not next to the same color:
Now, imagine that same green tile, but this time it doesn’t have a green tile to join forces with. I have to discard 3 cards instead of just 2. Tough break!
2. Construction Rules for Facade Tiles
Now, here’s the deal: when it comes to placing a facade tile, I gotta follow some rules. Ready? Here we go:
Before you place the tile, feel free to rotate it in any direction. Just make sure it fits on the construction grid.
What to Do with Special Tiles
- Special tiles – You can acquire a special tile and place it on the grid following the construction rules. These tiles are like any other tiles, but you can only get them through special actions. If the tile you place covers a coat of arms or completes a coat of arms row, you can take an additional special action as usual.
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Scoring Points
If, during your turn, you complete one or more rows or columns of your house, you earn points based on the following:
- 1 point for a row that has windows and brickwork, or just brickwork.
- 2 points for a row made up of windows only.
Hey there! Let me break it down for you. We have this game, and I’m gonna tell you all about it. So, in this game – it’s called “Windows and Brickwork” – you score points based on the composition of certain columns you’ll find on the game board. Now, here’s how it goes: if a column has both windows and brickwork, or just brickwork, you get 2 points. If the column is made up of windows only, you get a whopping 4 points! Wow, right? What happens next? Well, you move your scoring marker on the track depending on how many points you get. It’s as simple as that! So, get ready to strategize and have some fun. Good luck!
End of the Game
The game ends instantly when a player scores 12 or more points or reveals the End of Game card:
- If you score 12 or more points, congratulations! You win the game!
- But if the End of Game card is shown, the player with the most points is the winner.
If there’s a tie for the highest score, the player with the least empty spaces in their house wins. If the tie continues, the tied players share the victory.