Contents
Welcome to the Game of Bunny Bunny Moose Moose
Hey there! So glad you’re here to learn about the super fun game called Bunny Bunny Moose Moose. Trust me, you’re in for a real treat!
How to Play
Alright, let’s dive right in and talk about how this game works. First things first, you need to gather a group of awesome friends to play with. The more, the merrier, right?
Now, let me explain the rules. In Bunny Bunny Moose Moose, each player takes on the role of either a bunny or a moose. At the start of the game, everyone should choose which animal they want to be. It’s a tough decision, I know!
Once everyone has picked their animal alter ego, the fun really begins. To start, all the bunnies will close their eyes and cover their ears, while the moose keep their eyes wide open and ears uncovered. This part is important, so listen up!
Next, the moose will do a little dance while saying “Bunny Bunny Moose Moose” over and over again. It’s a silly dance, so get ready to bust out your best moves! While the moose are dancing and chanting, the bunnies are trying to figure out who the moose are without peeking.
After a short dance party, the bunnies will open their eyes and make their guess. They need to choose who they think the moose are by pointing at them. It’s not as easy as it sounds, because the moose are trying their best to hide their true identity!
Once all the bunnies have made their guess, it’s time for the big reveal. The moose will announce themselves and show their hilarious dance moves. If a bunny guessed correctly, they get a point. But if they guessed wrong, the moose earns a point instead. The game continues like this, with different players taking turns being bunnies and moose, until everyone has had a chance to shine.
Why You Should Play
Now, I know you might be wondering why you should give Bunny Bunny Moose Moose a try. Well, let me tell you, it’s a game that guarantees loads of laughter and fun. It’s the perfect game to play with friends at a birthday party, a family gathering, or just a fun night in.
This game is not only about guessing who the moose are, but also about unleashing your creativity and embracing your inner goofy side. Plus, it’s a game that can be enjoyed by people of all ages, from kids to grown-ups. It’s a real crowd-pleaser!
So, what are you waiting for? Grab your friends, get your dancing shoes on, and let the Bunny Bunny Moose Moose madness begin!

In this game, you get to be a rabbit or a moose! It’s a fun and silly game where one person is the narrator and the others are the animals. The narrator will lay down cards that tell us which animals are safe from the hunter. The rest of us have to use our hands to make rabbit ears or moose antlers with different shapes. We want to look like an animal the hunter won’t shoot.
When the narrator turns over the hunter card, we all have to freeze. The narrator will then score each animal based on the cards. Depending on how well we did, our rabbit or moose figures will move along the forest trail, away from danger.
After that, someone else becomes the narrator and we start a new round. The game ends once everyone has been the narrator a few times. Finally, the person whose figures are the farthest ahead wins the game!
Components
- 1 sheet with a poem on each side
- 6 player cards, one in each color
- 12 figures (1 rabbit and 1 moose in each color)
- 15 trail cards
- 111 scoring cards
Setup
For the first round, the player who looks most like a moose will be the narrator. If there’s a tie, we’ll go with the player who looks most like a rabbit. And if there’s still a tie, we’ll just pick the narrator randomly, or you can choose any other way you like.
The narrator will sit on one side of the table, while the rest of the players will be on the opposite side. Ideally, we should use a rectangular table long enough for most of the players to fit on one side.
Okay, here’s what we need to do:
First, we lay the trail cards in a line in the middle of the table. Everyone, including me, picks a color. Stick your color player card in front of you so we all know whose is whose. Then, we put the moose and rabbit figures on the fifth card of the trail, facing forward.
As the narrator, I place the poem sheet on the table, making sure the shorter poem is facing up. I shuffle the scoring cards and keep them handy.

How to Play the Game
Every turn follows the same process, with the storyteller leading the way.
The Storyteller
Betting
The storyteller chooses one player and puts their card in front of them. Whatever happens to that player’s animals will also happen to the storyteller’s.
Dealing
The storyteller starts reading the poem slowly and clearly. For each line, the storyteller takes a card and looks at it (but the other players can’t see it yet). When the bolded part of the line comes up, the storyteller places the card on the table face up, facing the other players (and upside-down to the storyteller).
This is repeated for each line, so that by the end of the poem, there will be six cards lined up on the table.
So here’s what happens: I start the poem all over again and pick another card. I place that card on top of the first one on the table, face up so everyone can see it. Then I do the same for the next card, covering up the one underneath it. This goes on until the final line of the poem, where the last card is placed and I start the whole thing over again.
By the end, there will be six piles of cards on the table, with only the top card of each pile visible. And those top cards keep changing as I cover up the old ones with new ones from the deck.
By the way, you can have fun with how you recite the poem! You can make it silly, dramatic, or even sing it if you want. Don’t worry about looking silly – the other players will look even sillier!
When you read the poem, make sure you take your time and read it at a steady pace. Don’t rush through it. The new cards should appear at a reasonable speed, not too fast or too slow.
About the Hunter Card
The first time you go through the poem, the hunter card doesn’t have any effect. You just place it in its spot with the other cards, like it’s a scoring card. But if you’ve already read the poem once during that round (so each of the six piles has at least one card), the hunter card brings the poem to an end.
Before placing each card on the table, I take a look at it. If I see the hunter card, instead of reading the second part of the line in bold, I say “Bam!” and slap the card down on the empty table. I keep the hunter card in front of me so it doesn’t cover any of the six piles.
When I’m playing the game, something pretty cool happens. I’m sitting there, strategizing my next move, and then, out of nowhere, I have the perfect card to play. It’s like a burst of excitement and surprise rolled into one. I can’t help but feel a little triumphant as I slam the card down on the table.
But here’s the thing – I have to be careful. It’s not just about playing any card. I have to consider the other cards on the table and find the right moment to make my move. If I’m not careful, I could end up making a mistake and losing the game.
That’s why it’s so important to think strategically. I have to analyze the situation, weigh my options, and anticipate what my opponents might do. It’s like a mental workout, constantly challenging me to come up with the best plan.
And you know what? It’s not just about the game. These skills translate into real life too. Whether I’m making decisions at school, at work, or in my personal life, I can apply the same strategic thinking to achieve my goals.
So the next time you’re playing a game or facing a challenge, remember to think strategically. Consider all the factors, plan your moves carefully, and surprise yourself with the winning play. It’s not just about luck – it’s about strategy.
Example: I just finished reading the poem for the first time. There are six cards on the table, two of which are hunter cards. But that doesn’t matter right now because a hunter in the first six cards doesn’t have any effect. Now I’m going to read the poem again. On the first line, I’ll cover up the first card. Then, on the second line, I’ll draw the next card and see what it is… Oh no, it’s a hunter!
The Rest of the Players
When I say “Bam!” all of you have to stop and freeze. Don’t move from your positions.
When we play the Moose or Rabbit game, we hold our hands in peculiar positions to mimic moose antlers or rabbit ears. The trick is that we don’t know when the hunter is going to strike, so we need to keep our ears or antlers up at all times (except maybe the first time through the poem). We can switch between ears and antlers whenever we want until the narrator surprises us and shouts, “Bam!”
Once the “Bam!” is out, we can no longer change our ears or antlers. And one more thing, no sticking out tongues! If anyone had their tongue sticking out when the narrator said, “Bam!”, the tongue must stay out. No takesies-backsies!
That’s the whole idea of the game. The narrator hands out cards with different point values, which tell us how we should look to have the best chance at staying in the game.
Moose antlers and rabbit ears come in all shapes and sizes. Some antlers are big and spread out, while others are small and tight. Some antlers point up towards the sky, while others curve downwards. Just like antlers, rabbit ears have their own unique traits. Some ears stick straight up on top of the head, while others dangle on the side. Some ears stand tall and firm, while others flop around.
But let’s not forget about tongues! We’ll talk about those in a moment. In the game, most cards show either a specific type of antler or a certain kind of ear. Each card comes with a point value, which tells you how good or bad that feature is.
Animals with higher point values are the ones you want to have. They are the ones that are more likely to escape from hunters. On the other hand, there are some cards with negative point values. These cards represent features that players should avoid.
So, here’s how it goes. I start reading the poem and place six cards on the table. But as I keep reading, I cover up those cards with new ones. And once a card is covered up, it doesn’t count anymore. Only the top card on each pile matters. That’s what we use to earn points. I’ll explain the scoring in a bit.
Now, to score points, you gotta have either rabbit ears or moose antlers, but not both. Anything else, well, it’s just a funny-shaped bush and those don’t earn you any points.
Let’s Talk About Moose Antlers
Moose antlers always come in pairs. If a moose has only one antler, it’s not a moose anymore. It becomes a funny-shaped bush, just like that. And remember, you can’t mix antlers and ears. Just stick to the antlers, alright? The two antlers can be the same or different, by the way.
Now, when it comes to antlers, there are a few things you need to know. They can be either wide or compact, and they can point up or down. So, in total, there are four different types of antlers you can have. See? It’s not that complicated!
To create an antler, place your thumb against your temple. Without the thumb, it’s not really an antler. Your fingers can either point up or down. If you can’t put your whole hand down, just bend your fingers downwards.
Your fingers should be either spread apart or touching each other. Avoid keeping your fingers parallel without touching.

The Marvel of Rabbit Ears
Did you know that rabbits always come equipped with a pair of ears? It’s true! Just imagine a rabbit with only one ear – it would simply resemble a peculiarly shaped bush! And here’s another interesting tidbit: you can’t confuse rabbit ears with antlers; they are completely different!
Now, let’s dive into the enchanting world of rabbit ears. These marvelous appendages can either sprout on top of a rabbit’s head or jut out from the sides. They also come in two distinct forms – straight or floppy. This means that we have a grand total of four types of rabbit ears to admire:
Do you know how to make rabbit ears or moose antlers with your fingers? It’s actually quite simple! To make rabbit ears, you just need to stick out two fingers and close the other fingers in a fist. Keep your thumb tucked in next to them. This creates a clear distinction between the ear and an antler.
But don’t worry if you find it difficult to stick out just two fingers. You can use all four fingers instead, but remember to keep your thumb tucked in. Just make sure that the other players can differentiate between your rabbit ears and your moose antlers.
Now, if you want to make an ear on top of your head, it has to be clearly on top. If you have two ears on top, they need to touch each other. However, it is also allowed to have one ear on top and one ear on the side. To make things clearer, you can hold the ear on the back of your head, just like this.
On the other hand, if you want to make an ear on the side of your head, you should hold it next to your temple. Avoid making ears that aren’t clearly on top or on the side.

Have you ever wondered how to show a straight ear or a floppy ear? It’s actually quite simple! Let me show you how.
When I want to indicate a straight ear, I point my fingers straight out. It’s like saying, “Hey, my ear is standing tall and proud!”
Now, if I want to show a floppy ear, I curl my fingers. It’s as if I’m saying, “Look, my ear is all fun and floppy!”
Imagine a floppy ear resembling a little fist, but not really like a fist. It’s much cuter than a fist! Take a look at the adorable illustration below to see what I mean:
Tongue
Animals can be quite peculiar. Have you ever heard of a moose that believes it’s a rabbit if it sticks out its tongue? Or a rabbit that actually thinks it’s a moose when it does the same? It’s curious, I know, but some things in nature are simply inexplicable.
So here’s something interesting – you can also stick out your tongue! No, don’t worry, you won’t turn into a moose-rabbit hybrid or a rabbit-moose blend. But it can bring some benefits, and I’ll explain why.

Scoring Cards
Hey there! Let’s talk about scoring cards. These special cards have two parts: an attribute and a point value. When you find a card that matches the attribute, you score the number of points shown! And here’s the cool thing – those points can be positive, negative, or even multiplied by other points!
Single Ears and Antlers

When I’m playing a game where I have to match cards, it’s important to remember a simple rule. If I want to find a card that shows one ear or one antler, I need to look for a matching ear or antler on the same side of my head.
The cards are dealt facing me, so it’s like looking into a mirror. I just need to find the matching feature on the same side.

Hey there! Let me tell you about a cool card game called “Antler Match.” It’s all about matching antlers – sounds interesting, right? Well, let’s dive in!
So, imagine you have a deck of cards. Each card has a picture of different antlers – some point up, some point down, and some are wide or narrow. The goal of the game is to match the antlers on the card with the antlers on your head.
Now, it’s not as simple as it sounds. Some antlers can be a bit tricky. Take ambiguous antlers, for example. They can be pointing up or down, and it’s not always clear. That’s when things get interesting.
Let’s focus on the wide antlers. If you see a card with wide antlers pointing up on the right side, you need to find a match with wide antlers pointing up on the right side of your head. It’s like solving a puzzle!
But wait! There’s a catch. Your left antler won’t score you any points with this card. So, keep your eyes open and focus on the details. The right match is where the magic happens.
Now, About Those Ears…
Oh, I almost forgot to mention – there are also ears in the game. Some cards have pictures of ears, just like the antlers. These ears can be pointing up or down, just like the antlers. You have to match them too. It’s like finding the perfect pair!
So, my friend, get ready for a wild game of Antler Match. Pay close attention to the antlers and ears, and match them with your own. It’s a thrilling challenge that will keep you on your toes!

Have you ever played a game where you need to match cards? It can be a lot of fun, but sometimes it can also be a bit tricky. There are some cards that can be matched in more than one way, and it’s not always easy to tell which way is correct. This is because the pictures on the cards can be a little bit unclear.
Let me give you an example to help illustrate this. Imagine you’re playing a game with two players. The player on the left manages to match all six cards correctly. However, the player on the right doesn’t match any of the cards correctly. It just goes to show that even though some cards may look similar, they can actually have different matches!


Let me explain something interesting to you. When you’re playing this game, it’s crucial to understand a certain rule. You see, if there’s a card with an ear or an antler, it will only earn points if there’s also an ear or antler on the same side of the head. The other side won’t count for anything.
Two Ears or Two Antlers

When you look at some cards, you might see that they have both ears or both antlers. If you have a card that matches the ears or antlers on your head, you get the points that are shown on the card.
If both of your ears or antlers match the card, you get to score those points twice!
For example: I don’t have ears or antlers that match the first card (because my antlers are not compact and pointing up). But I do have one antler that matches the second card (it’s pointing up), so I get 1 point for that card. And both of my antlers match the third card (they’re wide), so I get 2 points for that one!

Tongue
My, oh my, isn’t the tongue an extraordinary little thing? It may appear harmless, but boy, can it cause some trouble! Whenever I think about the tongue, I can’t help but wonder how such a small part of our body can have such a mighty impact. It’s like a magician’s trick, performing all sorts of illusions with a simple flick.
You see, when it comes to words, the tongue is a powerful tool. It holds the ability to shape our thoughts into sound and bring them to life. With a few well-chosen words, it can inspire, encourage, and uplift. Yet, like a sword, the tongue can also cut deep and wound, leaving scars that may never fully heal. It’s a double-edged sword, as they say.
But let’s not focus solely on the negatives, for the tongue also holds incredible potential for good. It can be a force of healing, grace, and understanding. A kind word spoken at the right time can brighten someone’s day and lift their spirits. Think about it – a simple “thank you” or “I believe in you” can work wonders in nurturing relationships and building trust.
However, interpreting the meaning behind the spoken word isn’t always easy. Just because someone says something doesn’t mean they truly mean it. Sometimes, they might say things out of anger or frustration, and it’s essential to have the wisdom to discern their true intentions. It’s like reading between the lines and understanding the hidden messages that lie beneath.
That’s why, my friend, it’s crucial to be mindful of the words we choose to speak. We must take into account the impact they may have on others and consider whether they will elevate or diminish the person we are addressing. Our words hold power, and it’s our responsibility to use that power wisely.
So, next time you find yourself on the verge of speaking, pause for a moment. Ask yourself, “Will these words bring light or darkness? Will they heal or hurt?” By following this simple practice, you can harness the true potential of your tongue and make a positive difference in the lives of those around you.
Remember, my dear friend, like a songbird with its captivating melody, your tongue holds the power to bring beauty into the world. Use it with care, and you’ll see how your words can create a symphony of kindness and love.

If you stick your tongue out, you’re a match for this card. But did you know that sticking out your tongue also does something else? Keep reading to find out!
Rabbit

If you want to match this card, you gotta look like a rabbit. Now, here’s the tricky part – a moose can kind of look like a rabbit if it sticks out its tongue. So, if you stick out your tongue, you can rock this card with some antlers.
But wait, there’s another way. If you have some rabbit ears, you can also match this card. Just remember to keep your tongue in your mouth, or it won’t count!
Moose

If you want to be a moose, you’ll need to meet some specific criteria. First, you need to have antlers. However, if your tongue is sticking out, you won’t match the card. On the other hand, if you have ears, you’ll need to stick out your tongue to match the card. It might sound a bit confusing, but once you get the hang of it, it’s really quite simple.
Now, let me tell you why understanding these cards is so crucial. They have the power to double your score, which can be a game-changer!
The Hunter Card

I have a fascinating fact for you: did you know that a hunter card can make its way into the six scoring cards if it is revealed before the poem ends? But here’s the catch – even if it does, nobody earns points from a hunter card. It’s one of those unique aspects of the game that keeps things interesting. So, while it’s always exciting to see what the six scoring cards will be, don’t expect any points from a hunter card. Keep your eyes peeled for other scoring opportunities!
Now, let’s talk about score reversal. This is a concept that can totally change the game. Basically, if players have correctly identified all six scoring cards, and nobody has made a mistake, guess what happens? The scores get reversed! It’s like a plot twist in a movie that completely flips the story on its head. So, keep your wits about you and aim for that score reversal! It can be a game-changer that sends shockwaves through the final results. So, don’t underestimate the power of a score reversal in this game. It has the potential to turn everything upside down!

This card is for everyone, regardless of whether you have ears or antlers. It does something unique to the scores – it takes positive scores and turns them negative, and negative scores become positive! Let me explain how it works.
Scoring
You can change your ears, antlers, and tongues during the game, but only until the narrator yells “Bam!” When that happens, everyone has to freeze. The points you earn are based on the six cards laid out on the table. (It’s important to note that the hunter card slammed by the narrator doesn’t affect scoring and shouldn’t cover any of the six piles in the row).
When it’s my turn, I start calculating the score for each of the other players. First, I look at the player to my left and then move across to the right. For each card, I see if the player has the same card. If they do, I take that card out of the row. If they have the same card twice, I take it out and turn it 90 degrees. Then, I add up all the points on the cards that the player matched. And, if the player matched a card twice, I give them double the points.
For example, let’s say a player matches two cards once (they get +2 and -1 points) and one card twice (they get +1 point twice). In this case, the player would have a total of 2 – 1 + 2 = 3 points.
Did you know that some cards in the game have a special power? These cards are called x2 cards. When you find a match with one of these cards, something magical happens. Let me explain how it works.
Imagine you have a bunch of cards on the table, and you’re trying to match them up. Each card has a number on it, representing points. If you find a match with a x2 card, things get interesting. First, add up the points on all the other cards you’ve matched. Then, multiply that total by 2! It’s like getting double the points for your matching skills.
Let me give you an example to make things clearer. Imagine you have a +1 card, a -2 card, and a x2 card. You see that the moose card with its tongue sticking out matches the rabbit card. So you match them up. Now, let’s calculate your score.
First, you add up the points on the other cards: +1 + (-2) = -1.
Next, you multiply that total by 2, because you found a match with a x2 card. -1 x 2 = -2.
So, your final score for this match is -2 points. Pretty clever, right?
I hope this explanation helps you understand the special power of x2 cards. It’s like a secret weapon that can really boost your score in the game. So keep an eye out for those x2 cards and use them to your advantage!
The score reversal card (�) is a pretty unique card. It’s something that affects everyone playing the game and flips the scores upside down. So, positive scores become negative, and negative scores become positive. Now, here’s where it gets interesting – if you have two score reversal cards, they cancel each other out. But, if there are three score reversal cards, the reversal effect applies again. However, if you manage to get four score reversal cards, they cancel each other out once more, and so on. It’s a bit mind-boggling, isn’t it?
Example: I drew a card with a value of -1 twice, and a card with a value of +1 once. Because I have my tongue sticking out and I’m turning into a rabbit, I don’t match the moose cards. So, my total score is -1 point. But, if I use the score reversal card, my score becomes +1 point!
Your score determines how far you move your figure along the trail, whether it’s a positive or negative score. The figure you move depends on the animal you’re pretending to be. If you have rabbit ears, you move your rabbit figure. If you have moose antlers, you move your moose figure, but only if your tongue isn’t sticking out.
If you stick out your tongue, the game tells you to move your rabbit figure if there are moose antlers, or your moose figure if there are rabbit ears. Once you know how many spaces to move, the game announcer will say something like “Moose ahead 3” or “Rabbit back 2”, and then you can move your figure in the right direction. Look at the noses of the figures to see which way is forward.
The game announcer also moves one of their own figures. At the beginning of the round, they guess which player will score the highest. After everyone is scored, the chosen player moves the game announcer’s figure (which is the same type as theirs) the same number of spaces forward or backward.
When I score a player, I don’t wait for the figure to be moved. I immediately return the cards to their places in the row and start scoring the next player. It’s important to keep the scoring process moving as fast as possible. After a few minutes of wearing antlers or rabbit ears, you start to feel uncomfortable.
You should follow along as I score and make sure it’s done correctly. If you notice any errors, you can point them out by shaking your head or making noise. It’s hard to talk with your tongue sticking out, so gestures work better in this game.
Just a quick tip: Since all of us are using the same six cards to get points, it’s possible for multiple players to look like the same animal. To make scoring quicker, we should handle all of them together. As the narrator, I’ll keep an eye out for any look-alikes. And if you notice that another player is portraying the same animal as you, let me know, and I’ll make sure to score it accordingly.

Example: As I listened to the narrator’s enthusiastic exclamation “Bam!”, I couldn’t help but feel a surge of excitement. The other player froze in their current positions, waiting for the game to unfold. The narrator wasted no time and started scoring, going from left to right.
First, the player matched the second card once and the third card. That’s when the narrator declared, “Moose forward 3”, and the player obediently moved their moose figure three spaces ahead along the trail.
To my surprise, the fourth player also had the same antlers. The narrator didn’t miss a beat and instructed her to move her moose forward three spaces as well. But that wasn’t all – since the narrator had bet on the fourth player, she also moved the narrator’s moose figure three spaces while the scoring continued.
The second player had the second card matched twice and the third card matched once, adding up to a total of 2 points. But there was a twist – the player also had the misfortune of matching the negative-valued sixth card. Despite her tongue sticking out, which marked her as a rabbit, she had luck on her side with the x2 rabbit card. The narrator happily announced, “Rabbit forward 4”. The second player couldn’t move her moose due to her tongue sticking out, but her rabbit happily hopped four spaces forward. Meanwhile, the narrator moved on to the remaining player.
Unfortunately for him, luck was not on his side in this round. Although he matched the first card and the fourth card twice, resulting in a sum of -1, his rabbit status caused him to match the x2 card. This led to a final score of -2. Undeterred, the narrator announced, “Rabbit back 2”, and the player obediently moved his rabbit figure back two spaces.
Bushes
Sometimes, I’ve seen players get stuck in a position that’s not quite a rabbit or a moose. It’s like they have some strange mix of both, with maybe just one ear or one antler. I guess it happens when they put their hands down right after the narrator shouts “Bam!”
Anyhow, the special cards don’t have any effect on these players. The narrator just says they look like a bush, and they have to move both of their figures back one space (even if they have a reversal card). And if the narrator took a bet on that player, well, they have to move their figures back one space too.
Catching Up
Just like humans, even animals don’t like to be left behind. Imagine if a moose or a rabbit finds itself at the bottom of the scoreboard – it wouldn’t be happy! So, we need to make sure they have a fair chance to catch up.
Here’s what happens: the rabbit that is the farthest behind all the other rabbits gets to move one space forward. And guess what? If there are multiple rabbits tied for the last place, they all get to move forward! The same goes for the moose. If all the rabbits or moose happen to be on the same space, they are all considered last, and they all get to move one space ahead.
Let me give you an example: In this particular scenario, three moose moved forward by 3 spaces, one rabbit moved forward by 4 spaces, and one rabbit moved back by 2 spaces. After we tally up the scores, the rabbit that moved back gets a second chance and moves forward by one space. The two moose that didn’t move also get another opportunity and move forward by one space each.

The Adventure on the Trail
People walk along the trail, either moving forward or backward. When someone reaches the end of the trail, we have to rearrange the cards so they can keep moving forward. If someone falls behind, we just move them up to the last space remaining.
Similarly, if someone needs to move backward beyond the trail, we take cards from the front. But we don’t disturb the cards under the figures that are way ahead. If someone is standing on the very first card, we leave them there and let the figure moving backward go to the very last card. The trail has 15 spaces, so no figure can be more than 14 spaces behind the leader.
When you move the trail cards from one end to the other, you might have to bend your trail a little so it stays on the table.
The Game

Okay, so here’s the deal. I’m going to break it down for you. Let’s go:
First off, I place my bet on one of the players. Then, I start reading a poem and laying down some scoring cards. Meanwhile, the other players use their hands to represent different things like ears or antlers. I keep on reading the poem, but when I come across a hunter card, I say “Bam!” and everyone freezes.
After that, I score each player and announce which figure needs to be moved and how far. Each player moves their own figure, and the player I bet on moves my figure too.
Here’s the interesting part: the last rabbit (or rabbits) and the last moose (or moose) move forward by one space.
And that’s a wrap for the round! Now, this is where things get mixed up. Every player moves one seat to the left. The player who sat on my right becomes the new narrator for the next round, and I take the seat on the left.
When we play this game, we start by stacking the used cards to the side. Then, I pick up the remaining deck and begin the next round. After each round, we rotate players, so someone new becomes the narrator. If we run out of cards, we shuffle the used ones together to make a new deck. It’s a good idea to do this right away if the new narrator thinks they will run out, so we don’t have any delays during the round.
The game comes to an end once every player has been the narrator twice (in a 5- or 6-player game) or three times (in a 3- or 4-player game).
We determine the order of finish by looking at the rear figure of each player. The player with the figure that is farthest ahead is the winner. If there are any ties, we give the advantage to the player whose first figure is farthest ahead. The first figure only matters when we need to break ties.