Hoe speel je Carcassonne Spelregels instructies en spelregels

By: Dennis B. B. Taylor

Carcassonne Game Rules

Hi there! I’m here to guide you through the exciting world of Carcassonne! Whether this is your first time playing or you’re already a fan, I’ve got you covered. Let’s delve into the rules together!

Setting up the Game

First things first, let’s set up the game. Each player takes turns placing tiles on the table, creating a beautiful medieval landscape. These tiles feature different terrains like cities, roads, and fields. Then, we each receive some colored meeples, small wooden figures that represent our followers.

Playing the Game

Once the setup is complete, the game begins! On your turn, you draw and place a tile to expand the landscape. You have to match the terrain on your tile with the already played ones. For example, a road can only be connected to another road. Afterwards, you have the option to deploy one of your meeples on the placed tile.

You can place a meeple on a road, a city, a cloister, or a field. Each placement has different implications, so choose wisely! Meeples on roads and cities can help you score points when these features are completed. Fields, on the other hand, score points at the end of the game.

When you place a meeple, it remains on the feature until you or someone else completes it. Completing a feature involves surrounding it with matching tiles. Once a feature is complete, you score points based on the size and complexity of the feature. The player with the most meeples on a completed feature scores bonus points!

The Final Scoring

At the end of the game, you’ll score additional points. You gain points for the fields you control, cities you’ve completed, and the longest road you’ve created. The player with the highest score wins the game!

Time to Embark on Your Adventure!

Now that you’re familiar with the rules, it’s time to dive into the captivating world of Carcassonne. Let your imagination soar as you create a unique landscape and strategically place your meeples. May the best player emerge victorious!

Remember, the key to success lies in making smart decisions, adapting to the ever-changing landscape, and scoring the most points. Have a fantastic time playing Carcassonne!

Hoe speel je Carcassonne Spelregels instructies en spelregels UltraFoodMess

Hoe speel je Carcassonne Spelregels instructies en spelregels UltraFoodMess

  • There are 70 Landtiles that display roads, cities, areas, and monasteries. We start with a dark-backed starting tile.
    The 12 river tiles are not part of the base game, but they have the same back as the starting tile.
  • There are 40 followers in 5 colors.
    Each player will use one of their followers as a score marker.
  • A scoreboard.
  • A rulebook.

Setting Up

I place the starting tile in the middle of the table, while the scoreboard is placed on the edge of the table.

The other tiles are shuffled and placed face down in a stack.

Each player takes their 8 followers (in their color) and puts one of them on the scoreboard (on number zero).

Now, we decide who gets to start the game.

Gameplay

So, here’s what you can do in a game like this:

  1. Draw and place a new land tile.
  2. If you have any followers left, decide whether to place one on the newly placed tile.
  3. If placing a tile completes one or more roads, cities, or monasteries, you immediately score points.
  4. Take back any possible followers (thieves, knights, or monks).

Now it’s the end of your turn, and the next player (going clockwise) can begin their turn.

How to Place Land Tiles

You take the top tile from the stack and place it on the table according to these rules:

    When I’m laying down new tiles, I gotta make sure they connect to the ones that are already there. They can’t just touch at one corner; they need at least one whole side touching. And here’s the thing: all the stuff on the new tile, like roads and cities and fields, they gotta match up with the stuff on the tiles next to ’em. The only exception is those little castles called monasteries – they can be all by themselves. If I can’t play a tile because it doesn’t fit, I just put it back in the box and draw a new one. Oh, and by the way, there’s another rule about putting followers on the tiles, but I’ll tell you about that in a sec.

    Hoe speel je Carcassonne Spelregels instructies en spelregels UltraFoodMess

    After I place a tile, I can decide to place one of my followers on it, keeping the following rules in mind:

    • I can only place one follower per turn.
    • I must take this follower from my supply.
    • I can only place it on the tile I just placed.
    • I must choose where I want to place the follower on the tile: thief on a road, knight in a city, monk in a monastery, or farmer in a field.
    • I cannot place my follower on a road, in a city, or in a field if that section is connected to another tile where there is already a follower.

    Even if I have already used all my followers, I keep placing tiles every turn.

    When playing the game, I can’t go back and take back a follower from a tile, unless the roads, cities, or monasteries are finished.

    After that, my turn is over. Now it’s the next player’s turn (going clockwise), followed by the next player, and so on.

    Note: If I complete something after placing a tile, I immediately score points.

    Scoring points

    Hoe speel je Carcassonne Spelregels instructies en spelregels UltraFoodMess

    When I score points, I move the score marker forward on the scoring track by the number of points I earned.

    If the score marker goes past 50, I tilt the token to show that I now have more than 50 points.

    A completed road

    Hoe speel je Carcassonne Spelregels instructies en spelregels UltraFoodMess

    Whenever I complete a road, it means that I have connected both ends of the road to a junction, a part of a city, a monastery, or the road has formed a loop. The road can consist of as many segments as possible. If I have a thief on a completed road, I earn 1 point for each tile used in the completed road.

    A completed city

    Hoe speel je Carcassonne Spelregels instructies en spelregels UltraFoodMess

    A city is considered complete when it is fully enclosed by walls and there are no holes in the walls. A city can consist of multiple segments. If you have a knight in a completed city, you will earn 2 points for each tile used in that city. Additionally, each shield or banner in the city will give you an extra 2 bonus points. Note: When a completed road or city has more than one follower, the player with the most thieves or knights scores all the points. In the case of a tie, both players score the points.

    A completed monastery

    Hoe speel je Carcassonne Spelregels instructies en spelregels UltraFoodMess

    When you surround a tile completely, a monastery is completed. If you have a monk in the completed monastery, you will receive 9 points.

    After completing a road, city, or monastery, players get their followers back and can reuse them on other tiles.

    Farms

    Connected fields are called farms, and they don’t score during the game. Farms are surrounded by roads, cities, and the edge of the area where the tiles are placed.

    You can place followers on farms, turning them into farmers who score points during the final scoring.

    The farmers remain on the fields throughout the game and never return to the player.

    The final scoring

    When a player places their last tile, the game will end after their turn and the final scoring begins.

    Incomplete Cities, Roads, or Monasteries

    When it’s time to count the final scores, incomplete roads, cities, or monasteries also earn points.

    If I have a thief on a road or a knight in a city, I get one point for each road or city segment in the incomplete road or city. Additionally, I earn one point for each banner or shield in the city.

    If I have a follower on an incomplete monastery, I earn one point for each tile of the monastery.

    Scoring Farmers

    Farmers score points in the following conditions:

    • Only completed cities are counted.
    • The farmer must be located in a field that touches one or more completed cities. The distance between the farmer and the city doesn’t matter.
    • For each city that the field touches, the player with the most farmers in that area earns 3 points.

    Farmers and Cities: A Unique Strategy Game

    Have you ever wondered what it would be like to be a farmer supplying goods to a bustling city? In this intriguing strategy game, you can experience the thrill of managing your own farms and delivering products to the city for points. Let me explain how it all works.

    In the game, different farms have the ability to supply goods to the city. The player with the highest number of farmers in the farms that supply the city earns points. If there’s a tie, both players get a chance to score.

    Winning the Game

    Once the final count is done, the game comes to an end. The player with the most points becomes the ultimate winner! Will you be able to maximize your farmers’ productivity and outscore your opponents? It’s time to find out and take on this unique challenge!

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Carcassonne Game Rules

Hi there! I’m here to guide you through the exciting world of Carcassonne! Whether this is your first time playing or you’re already a fan, I’ve got you covered. Let’s delve into the rules together!

Setting up the Game

First things first, let’s set up the game. Each player takes turns placing tiles on the table, creating a beautiful medieval landscape. These tiles feature different terrains like cities, roads, and fields. Then, we each receive some colored meeples, small wooden figures that represent our followers.

Playing the Game

Once the setup is complete, the game begins! On your turn, you draw and place a tile to expand the landscape. You have to match the terrain on your tile with the already played ones. For example, a road can only be connected to another road. Afterwards, you have the option to deploy one of your meeples on the placed tile.

You can place a meeple on a road, a city, a cloister, or a field. Each placement has different implications, so choose wisely! Meeples on roads and cities can help you score points when these features are completed. Fields, on the other hand, score points at the end of the game.

When you place a meeple, it remains on the feature until you or someone else completes it. Completing a feature involves surrounding it with matching tiles. Once a feature is complete, you score points based on the size and complexity of the feature. The player with the most meeples on a completed feature scores bonus points!

The Final Scoring

At the end of the game, you’ll score additional points. You gain points for the fields you control, cities you’ve completed, and the longest road you’ve created. The player with the highest score wins the game!

Time to Embark on Your Adventure!

Now that you’re familiar with the rules, it’s time to dive into the captivating world of Carcassonne. Let your imagination soar as you create a unique landscape and strategically place your meeples. May the best player emerge victorious!

Remember, the key to success lies in making smart decisions, adapting to the ever-changing landscape, and scoring the most points. Have a fantastic time playing Carcassonne!

Hoe speel je Carcassonne Spelregels instructies en spelregels UltraFoodMess

Hoe speel je Carcassonne Spelregels instructies en spelregels UltraFoodMess

  • There are 70 Landtiles that display roads, cities, areas, and monasteries. We start with a dark-backed starting tile.
    The 12 river tiles are not part of the base game, but they have the same back as the starting tile.
  • There are 40 followers in 5 colors.
    Each player will use one of their followers as a score marker.
  • A scoreboard.
  • A rulebook.

Setting Up

I place the starting tile in the middle of the table, while the scoreboard is placed on the edge of the table.

The other tiles are shuffled and placed face down in a stack.

Each player takes their 8 followers (in their color) and puts one of them on the scoreboard (on number zero).

Now, we decide who gets to start the game.

Gameplay

So, here’s what you can do in a game like this:

  1. Draw and place a new land tile.
  2. If you have any followers left, decide whether to place one on the newly placed tile.
  3. If placing a tile completes one or more roads, cities, or monasteries, you immediately score points.
  4. Take back any possible followers (thieves, knights, or monks).

Now it’s the end of your turn, and the next player (going clockwise) can begin their turn.

How to Place Land Tiles

You take the top tile from the stack and place it on the table according to these rules:

    When I’m laying down new tiles, I gotta make sure they connect to the ones that are already there. They can’t just touch at one corner; they need at least one whole side touching. And here’s the thing: all the stuff on the new tile, like roads and cities and fields, they gotta match up with the stuff on the tiles next to ’em. The only exception is those little castles called monasteries – they can be all by themselves. If I can’t play a tile because it doesn’t fit, I just put it back in the box and draw a new one. Oh, and by the way, there’s another rule about putting followers on the tiles, but I’ll tell you about that in a sec.

    Hoe speel je Carcassonne Spelregels instructies en spelregels UltraFoodMess

    After I place a tile, I can decide to place one of my followers on it, keeping the following rules in mind:

    • I can only place one follower per turn.
    • I must take this follower from my supply.
    • I can only place it on the tile I just placed.
    • I must choose where I want to place the follower on the tile: thief on a road, knight in a city, monk in a monastery, or farmer in a field.
    • I cannot place my follower on a road, in a city, or in a field if that section is connected to another tile where there is already a follower.

    Even if I have already used all my followers, I keep placing tiles every turn.

    When playing the game, I can’t go back and take back a follower from a tile, unless the roads, cities, or monasteries are finished.

    After that, my turn is over. Now it’s the next player’s turn (going clockwise), followed by the next player, and so on.

    Note: If I complete something after placing a tile, I immediately score points.

    Scoring points

    Hoe speel je Carcassonne Spelregels instructies en spelregels UltraFoodMess

    When I score points, I move the score marker forward on the scoring track by the number of points I earned.

    If the score marker goes past 50, I tilt the token to show that I now have more than 50 points.

    A completed road

    Hoe speel je Carcassonne Spelregels instructies en spelregels UltraFoodMess

    Whenever I complete a road, it means that I have connected both ends of the road to a junction, a part of a city, a monastery, or the road has formed a loop. The road can consist of as many segments as possible. If I have a thief on a completed road, I earn 1 point for each tile used in the completed road.

    A completed city

    Hoe speel je Carcassonne Spelregels instructies en spelregels UltraFoodMess

    A city is considered complete when it is fully enclosed by walls and there are no holes in the walls. A city can consist of multiple segments. If you have a knight in a completed city, you will earn 2 points for each tile used in that city. Additionally, each shield or banner in the city will give you an extra 2 bonus points. Note: When a completed road or city has more than one follower, the player with the most thieves or knights scores all the points. In the case of a tie, both players score the points.

    A completed monastery

    Hoe speel je Carcassonne Spelregels instructies en spelregels UltraFoodMess

    When you surround a tile completely, a monastery is completed. If you have a monk in the completed monastery, you will receive 9 points.

    After completing a road, city, or monastery, players get their followers back and can reuse them on other tiles.

    Farms

    Connected fields are called farms, and they don’t score during the game. Farms are surrounded by roads, cities, and the edge of the area where the tiles are placed.

    You can place followers on farms, turning them into farmers who score points during the final scoring.

    The farmers remain on the fields throughout the game and never return to the player.

    The final scoring

    When a player places their last tile, the game will end after their turn and the final scoring begins.

    Incomplete Cities, Roads, or Monasteries

    When it’s time to count the final scores, incomplete roads, cities, or monasteries also earn points.

    If I have a thief on a road or a knight in a city, I get one point for each road or city segment in the incomplete road or city. Additionally, I earn one point for each banner or shield in the city.

    If I have a follower on an incomplete monastery, I earn one point for each tile of the monastery.

    Scoring Farmers

    Farmers score points in the following conditions:

    • Only completed cities are counted.
    • The farmer must be located in a field that touches one or more completed cities. The distance between the farmer and the city doesn’t matter.
    • For each city that the field touches, the player with the most farmers in that area earns 3 points.

    Farmers and Cities: A Unique Strategy Game

    Have you ever wondered what it would be like to be a farmer supplying goods to a bustling city? In this intriguing strategy game, you can experience the thrill of managing your own farms and delivering products to the city for points. Let me explain how it all works.

    In the game, different farms have the ability to supply goods to the city. The player with the highest number of farmers in the farms that supply the city earns points. If there’s a tie, both players get a chance to score.

    Winning the Game

    Once the final count is done, the game comes to an end. The player with the most points becomes the ultimate winner! Will you be able to maximize your farmers’ productivity and outscore your opponents? It’s time to find out and take on this unique challenge!

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