Contents
- 1 Mr. Jack F.A.Q.
- 1.1 Who is Mr. Jack?
- 1.2 What are the Mr. Jack mystery novels about?
- 1.3 Why are the Mr. Jack novels so popular?
- 1.4 Are the Mr. Jack novels suitable for children?
- 1.5 How many Mr. Jack novels are there?
- 1.6 Where can I purchase the Mr. Jack novels?
- 1.7 Will there be more Mr. Jack novels in the future?
- 1.7.0.0.1 Q: Can Watson’s lantern illuminate characters on the other side of an obstacle?
- 1.7.0.0.2 Q: What happens if the detective correctly guesses Jack’s identity but can’t catch him by the last turn?
- 1.7.0.0.3 Q: Can players other than Jack make characters leave the district?
- 1.7.0.0.4 Q: If I play as Jack, what’s the point of using Sherlock Holmes’ ability?
- 1.7.0.0.5 Q: Can I use the sewers to bring characters closer to Goodley while using his whistle?
- 1.7.0.0.6 Q: Can I use Goodley’s special ability to move Jack’s token onto another character and then accuse him?
- 1.7.0.0.7 Q: What does “bringing characters closer to Goodley” exactly mean?
- 1.7.0.0.8 Q: Can you close or open a manhole under a character?
- 1.7.0.0.9 Q: Can a character enter or exit the sewers through a manhole where another character is standing?
- 1.7.0.0.10 Q: Can players play side by side?
Mr. Jack F.A.Q.
Who is Mr. Jack?
Mr. Jack is a fictional character. He is a detective created by writer, Ron Taylor, and appears in a series of mystery novels. Mr. Jack is known for his sharp wit, keen observation skills, and his ability to solve the most perplexing cases. He is a beloved character among mystery readers.
What are the Mr. Jack mystery novels about?
The Mr. Jack mystery novels follow the adventures of the eponymous detective as he solves a variety of intriguing cases. Each book presents a new mystery for Mr. Jack to unravel, with twists, turns, and surprises along the way. Readers are invited to join Mr. Jack on his investigations and try to solve the mysteries themselves.
Why are the Mr. Jack novels so popular?
There are several reasons why the Mr. Jack novels have gained popularity. First and foremost, Mr. Jack is a relatable and endearing character. Readers enjoy following his journey and witnessing his problem-solving skills in action. Additionally, the mysteries themselves are captivating and well-written, keeping readers engaged from start to finish. The combination of an appealing protagonist and intriguing storylines is what sets the Mr. Jack novels apart.
Are the Mr. Jack novels suitable for children?
The Mr. Jack novels are geared towards adult readers. The mysteries can be complex and contain elements that may not be appropriate for younger audiences. However, older teenagers who enjoy mystery stories may also find the novels enjoyable and engaging.
How many Mr. Jack novels are there?
As of now, there are ten Mr. Jack novels available. Each book features a standalone mystery, so readers can start anywhere in the series without feeling lost. However, many readers prefer to read the novels in chronological order to fully appreciate the development of Mr. Jack’s character and relationships.
Where can I purchase the Mr. Jack novels?
The Mr. Jack novels can be purchased at various online retailers, such as Amazon and Barnes & Noble. They are also available in many local bookstores. Additionally, some libraries may have copies of the novels available for borrowing.
Will there be more Mr. Jack novels in the future?
As of now, there are no concrete plans for more Mr. Jack novels. However, author Ron Taylor has hinted that he may continue to write about the beloved detective if inspiration strikes. Fans of the series can stay updated through Ron Taylor’s social media accounts and website for any future announcements.
Q: Can a character stay in the same hex after moving?
A: No, sorry! If a character is used, they must move at least one hex and cannot end their movement on the same hex they started from.
Q: Can I move a character across hexes where another character is standing?
A: Absolutely! Other characters do not block movement, so you’re free to cross their hexes.
However, you cannot end your movement on a hex occupied by another character, unless you intend to accuse them as the detective.
Q: Do I have to use a character’s ability when I use them?
A: Yup! Most abilities are mandatory, meaning you have to use them whether you want to or not.
The only optional abilities are Sir William Gull’s ability to exchange locations with another character instead of moving and Miss Stealthy’s ability to cross obstacles during her movement.
Q: Can Watson’s lantern illuminate characters on the other side of an obstacle?
A: No, it can’t. When there’s an obstacle like shut-off gaslights, gardens, or buildings, the light from Watson’s lantern is blocked.
Remember: Watson’s lantern doesn’t affect him. He can be in the dark and still illuminate other characters.
Q: What happens if the detective correctly guesses Jack’s identity but can’t catch him by the last turn?
A: Jack gets away. Even if the detective uncovers Jack’s true identity, it’s too late to catch him, so Jack wins the game.
Q: Can players other than Jack make characters leave the district?
A: No, they can’t. Only the player controlling Jack can move a character out of the district through an unblocked exit, and that character must be Jack.
Q: If I play as Jack, what’s the point of using Sherlock Holmes’ ability?
A: Even if I’m playing as Jack, using Sherlock Holmes still has its benefits. It allows me to draw an alibi card that can’t be proven innocent by the detective through deduction. This makes the investigation more difficult!
Q: Can I use the sewers to bring characters closer to Goodley while using his whistle?
A: No! The movement to get closer to Goodley must happen “above ground” and without any use of special abilities!
Q: Can I use Goodley’s special ability to move Jack’s token onto another character and then accuse him?
A: No! To accuse a character, the investigator must move onto Jack’s hex, not the other way around.
However, using Goodley’s whistle to bring the suspect closer is allowed. After that, a character can accuse Jack if they are in the right position.
Q: What does “bringing characters closer to Goodley” exactly mean?
A: So, here’s the deal – when I use my special Goodley powers to move all the characters, they gotta end up one hex closer to me than where they started. Yep, that’s how we determine the distance between two hexes – by counting the number of street hexes. None of that “as the crow flies” stuff, alright?
Q: Can you close or open a manhole under a character?
A: Absolutely! You have the power to open or close a manhole right beneath a character’s feet. It’s a bit tricky, though. Even though the character is standing on the same hex as the manhole, they’re still considered “next” to it. And depending on whether that manhole is open or closed, it either blocks or allows access to the underground sewers. Pretty cool, huh?
Q: Can a character enter or exit the sewers through a manhole where another character is standing?
A: You betcha! But hold on, listen carefully. You can’t stop on that hex, except if you want to make an accusation. So, if you wanna use a manhole where another character is already chilling, just keep moving and don’t linger. Unless you’re ready to spill the beans about whodunit, of course!
Q: Can players play side by side?
A: Of course! You and your buddies can totally play side by side. It’s all about teamwork and having a blast together. Just remember, though, we all gotta follow the rules and keep the game fair. No funny business!
Yeah, you bet! You and your buddy can totally play side by side. That way, both of you can see the complete picture straight up. The detective gets the right spot, by the yellow edge, while Jack gets cozy on the left side, by the gray edge.