FAQ about Dominations Road to Civilization

By: Dennis B. B. Taylor

Dominations: Road to Civilization F.A.Q.

What is Dominations: Road to Civilization?

Dominations: Road to Civilization is a popular strategy game developed by Big Huge Games. It allows players to create and lead their own civilizations through different historical eras, from ancient times to modern age.

How do I play Dominations: Road to Civilization?

Playing Dominations: Road to Civilization is easy and enjoyable. As you progress through the game, you’ll build and upgrade structures, train troops, research technologies, and engage in battles with other players. The goal is to build the most prosperous and powerful civilization in history.

Can I play Dominations: Road to Civilization with friends?

Yes, you can play Dominations: Road to Civilization with your friends! You can join alliances to team up with other players, share resources, and strategize together to achieve victory. It’s a great way to strengthen your civilization and have fun with friends at the same time.

Is Dominations: Road to Civilization free to play?

Dominations: Road to Civilization is free to play, but it offers in-app purchases that allow you to progress faster and access exclusive content. However, you can enjoy the game without spending any money if you’re willing to invest time and effort into building your civilization.

Are there different civilizations to choose from in Dominations: Road to Civilization?

Yes, Dominations: Road to Civilization offers a wide range of civilizations to choose from, including the Romans, Greeks, Egyptians, and more. Each civilization has its own unique strengths and weaknesses, so choose wisely to match your preferred playstyle.

What platforms can I play Dominations: Road to Civilization on?

Dominations: Road to Civilization is available on both iOS and Android devices. You can download it for free from the App Store or Google Play and start building your civilization right away.

Can I play Dominations: Road to Civilization offline?

No, Dominations: Road to Civilization requires an internet connection to play. This is because the game features real-time gameplay and allows you to interact with other players from around the world. You’ll need to be connected to the internet to enjoy all the features and challenges the game has to offer.

Is Dominations: Road to Civilization suitable for kids?

Dominations: Road to Civilization is suitable for players of all ages. However, it’s important for parents to monitor their children’s gaming activities and ensure they play in a safe and responsible manner. The game may contain in-app purchases and online interactions, so parental guidance is advised.

Where can I find more information about Dominations: Road to Civilization?

If you want to learn more about Dominations: Road to Civilization, you can visit the official website or check out the game’s social media channels. There, you’ll find updates, tips, and helpful guides to enhance your gameplay experience.

Can I play Dominations: Road to Civilization on multiple devices?

Yes, you can play Dominations: Road to Civilization on multiple devices. The game is linked to your account, so you can seamlessly switch between devices and continue your progress. Whether you’re playing on your phone, tablet, or computer, you’ll be able to pick up where you left off.

Is Dominations: Road to Civilization a competitive game?

Yes, Dominations: Road to Civilization is a competitive game that allows you to test your strategic skills against other players. You can participate in global events, compete for rankings, and challenge other players in player-versus-player battles. It’s the perfect game for those who enjoy strategic gameplay and friendly competition.

FAQ about Dominations Road to Civilization UltraFoodMess

Why did we use the terms “Produce” and “Gain” to describe the different ways of generating Knowledge in the game? Well, let me explain. You might have noticed that some cards give you extra resources based on the ones you already have from placing tiles. To prevent a never-ending loop of Knowledge creation, we decided to define these two methods separately.

Just to refresh your memory: when you place a Land tile or activate a City, that’s how you Produce Knowledge. Any other way of getting Knowledge is considered a Gain. So, here’s the deal – Gain effects can’t combo off of other Gain effects. Got it?

Let me give you an example: The Fishing Mastery card gives you Knowledge at the beginning of your turn. The Agriculture Mastery card gives you more Knowledge based on how much you Produce. Since the Fishing Mastery card already has a Knowledge gain ability, it doesn’t benefit from the bonus provided by the Agriculture card. But there’s another card called Livestock Mastery that increases the amount of Knowledge your Camps produce. Since this is a Production effect, it can benefit from the Agriculture bonus.

Why Do Cities and City Levels Matter?

FAQ about Dominations Road to Civilization UltraFoodMess

In every civilization, people have their own ideas about what a civilized society should look like. Some believe in large cities filled with bustling activity, while others prefer a simpler, nomadic lifestyle with small encampments. To add more strategic options to the game and to provide you with a deeper experience, we have included the concept of Cities and City levels. As you build your Cities throughout the game, you can choose to spread out by constructing many smaller Cities, concentrate your power by building a few highly developed Cities, or find a balance somewhere in between. Each choice comes with its own set of effects, including Influence, positioning, and Reserve levels, among others.

  • A “City” refers to any tile where at least one City token has been placed, regardless of its level (1, 2, or 3).

Did you know that the number of “City Levels” in your Cities determines their power? Let me explain.

“City Levels” refer to the number of City tokens that make up your Cities. So, the more City tokens you have, the higher the level of your Cities.

Let’s take the Warfare Mastery card as an example. Its basic effect grants you influence based on the number of Cities you control. However, its advanced effect grants you influence based on the number of City levels you control. This is where things get interesting!

The Warfare Mastery card is particularly useful in the early game. By gaining influence based on your City levels, you can quickly establish an advantage over your opponents. This allows you to shape the course of the game and sets you up for a strategic play involving powerful level 3 Cities later on.

Now, let’s talk about Mastery/Monument level cards and timing. When you add these cards to your Civilization Tree, they take effect immediately. But there’s more to it.

As you place these cards, different things happen. The effects are triggered, you earn victory points or influence, nodus are formed, and a cascade of changes may occur. It’s a dynamic process that can have a significant impact on your gameplay strategy.

When you think about it, there are so many changes happening all at once. It’s like a whirlwind of events that you have to navigate. Sometimes it can be overwhelming, but it’s important to take a step back and look at the bigger picture. That’s where prioritizing comes in.

I know it can be confusing. With so many things happening at once, it’s hard to know where to start. But don’t worry, I’ve got a solution for you. Let’s break it down together.

First, think about what’s most important to you. What are the things that you absolutely cannot live without? These are your top priorities. Write them down and keep them in mind.

Next, take a look at all the other changes that are happening. Are there any that are less important, or ones that can wait until later? These are your lower priorities. Keep them in mind, but don’t let them distract you from what’s most important.

Now, let’s organize everything. Take a look at your top priorities and figure out the best order to tackle them in. Maybe there’s one that needs to be dealt with right away, while others can be put on the backburner for now.

Remember, you have control over how you handle these changes. You don’t have to do everything at once. Take it one step at a time, and give yourself permission to focus on what’s most important to you.

By following this approach, you’ll be able to navigate through all the changes with confidence. So take a deep breath, and trust yourself. You’ve got this.

FAQ about Dominations Road to Civilization UltraFoodMess

Take, for instance: The Templars Mastery card gives you Influence for each Religion Node in your Civilization tree. However, by playing this card, you might end up creating one or more new Religion Nodes.

The interesting thing is that the effects of the card and the creation of the Nodes happen at the same time. Because of this, these new Nodes count towards the Influence gain from the card.

Now, if you acquire multiple Mastery cards back to back, you need to resolve the placement and effects of each card one by one, instead of all at once.

Let’s talk about the effects and timing at the start of an Age. These effects kick in as soon as the End of Age phase of the previous Age is completed. Like before, all these effects happen simultaneously, and you can choose the order in which you resolve them.

Next up, we have Vestigium Knowledge and Black Numbers.

When you see black numbers on Mastery cards, Monument level cards, and other similar cards, they represent Vestigium Knowledge. Think of this as a wildcard resource that can be used as any Domain of Knowledge that you choose.

If you gain more than 1 Knowledge, you have the option to gain that Knowledge from the same Domain or split it between multiple Domains, according to your preference.

Keep in mind: There are certain cards that can reduce the cost of an action, such as developing a Mastery card or building a City. These cards will display a black number. However, even with this reduction, you still need to pay the cost of the action in Knowledge points from the relevant Domain.

Additionally, when you’re in the Growth phase, there’s a chance you might create something called Vestigium. This happens when you choose a specific Domain of knowledge. Once you’ve made that choice, the Vestigium counts as knowledge in that Domain and can benefit from special bonuses when you produce more. This is important because it helps you develop your knowledge even further with the help of certain Mastery cards. So producing and gaining Vestigium can really give you an edge.

Let’s talk about adjacency now. Adjacency is all about things being close to each other. When it comes to Land tiles, one tile is considered adjacent to another if they share a straight edge. But if they touch each other diagonally at the corners, that doesn’t count as adjacency.

The same goes for Cards. A card is considered adjacent to another if they share a straight edge. But if they only touch diagonally at the corners, that doesn’t count as adjacency either.

And when it comes to Cities, they are considered adjacent if they are on Land tiles that are right next to each other. This means the Cities themselves don’t have to touch, just the tiles they’re on.

Now, let’s talk about being connected. Being connected means things are linked together. That’s important when it comes to Cities. If two Cities are on Land tiles that are adjacent to each other, then the Cities are considered connected. This is useful to know because it can affect how you plan and strategize your gameplay.

When you control adjacent Cities, they become connected. This means they form a chain of connected Cities. Any abilities that affect connected Cities will impact all the Cities in this chain.

Increasing Reserve Limits with Multiple Cities

By building larger Cities, you can raise your Knowledge Reserve limits. Level 1 Cities boost the limit to 10, Level 2 Cities increase it to 15, and Level 3 Cities raise it to 20.

However, the maximum limit for each Domain is determined by your largest City in that Domain, not the total number of Cities you have. Moreover, the effects of multiple Cities do not stack.

  • If you have 3 Level 1 Cities, it does not count as having a Level 3 City.
  • Having 3 Level 1 Cities does not increase your Reserve limit by 3 times 5, which would be 15.

Having 3 Level 1 Cities of a Domain will leave me with a Reserve limit of 10. I can increase that to 15 by Upgrading one (or more) of these Cities to a Level 2, then to the maximum of 20 by upgrading one (or more) to Level 3.

Running out of City Tokens

In some games, I may run out of City tokens. The number of City tokens available to me was purposefully capped at 15 (or one per turn) so if this does happen it’s perfectly normal.

If I run out of City tokens, I can no longer build Cities. Instead, I should focus on building Monuments as a way of scoring points during the Build phase.

0 Cost

Through reductions provided by my Mastery cards and other effects, I may find that performing a certain action will cost me zero or negative Knowledge.

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