FAQ about Arctic Scavengers

By: Dennis B. B. Taylor

Arctic Scavengers Frequently Asked Questions

Hi there! If you’re wondering about Arctic Scavengers, you’ve come to the right place. I’m here to answer all your burning questions. So, let’s dive right in!

What is Arctic Scavengers?

Arctic Scavengers is a super cool card game that takes place in a post-apocalyptic frozen wasteland. You and your fellow players are leaders of a tribe trying to survive and thrive in this harsh environment. It’s all about using your wits and strategy to gather resources, recruit new members, and ultimately become the dominant force in the frozen tundra.

How do I play Arctic Scavengers?

Playing Arctic Scavengers is easy! Each player starts with a deck of basic cards and takes turns playing cards from their hand to take actions. These actions include digging through the junkyard for useful items, recruiting new members to strengthen your tribe, and initiating skirmishes with rival tribes. The game continues until the contested resources are depleted or one player has the most valuable deck.

What makes Arctic Scavengers unique?

Arctic Scavengers is unlike any other card game out there. It combines elements of deck-building, bluffing, and resource management to create a truly immersive and exciting gameplay experience. The fact that it takes place in a frozen wasteland adds an extra layer of tension and urgency, making every decision you make feel critical.

Can I play Arctic Scavengers with my friends?

Absolutely! Arctic Scavengers is designed to be played with 2-5 players, so it’s perfect for game nights with friends or family. It’s a great way to bond over a shared love of strategy games and post-apocalyptic worlds.

Is Arctic Scavengers suitable for kids?

Arctic Scavengers is recommended for ages 14 and up. It’s a bit more complex than your typical children’s game, but older kids and teenagers who enjoy strategy games will have a blast playing it.

Where can I get Arctic Scavengers?

You can easily find Arctic Scavengers at your local game store or online retailers. Just search for it and you’ll be on your way to joining the icy adventure!

Alright, I hope this FAQ has answered all your questions about Arctic Scavengers. Now go out there and conquer the frozen wasteland!

Did you know that thugs, those hooligans for hire, can be recruited by offering a combination of 6 units of food and medication?

What should you do with junk cards?

Sometimes, I find myself digging through the junkyard to discover some junk cards. But the cool thing is, you don’t have to hold on to them. You can simply discard them at the bottom of the junkyard without having to dig again.

Can group leaders or snipers carry tools?

Nah, they can’t. In order to improve a card with a tool, it must already have a base ability.

Do group leaders count as a tool when counting equipment limits?

Nope, they don’t. Having a group leader card won’t count towards your equipment limits, but it can give a tribe member an extra action.

Can group leaders enhance a tribe family or a refugee?

Absolutely! If you combine a group leader card with a refugee, that little refugee will suddenly be able to dig or hunt. And if you enhance a tribe family with a group leader, they can attack or hunt.

What can a saboteur disarm?

Hey there! Let’s dive right into this card game trivia. Now, I know you’re probably curious about sniper teams and their abilities, so let me fill you in on the details.

What can a sniper team attack?

Well, sniper teams are pretty snappy when it comes to attacking. They can only target those cards with a person icon (you know, that ‘Q’ in the upper-left corner).

What happens to the tools held by sniped people?

Here’s the deal: once a snipe action happens, the person who got sniped can rearrange the tools they have at their disposal any way they want. It’s like a little backstage pass to rearranging things.

Let me give you an example to make it crystal clear. Imagine Player 1 has a tough brawler armed with a powerful grenade (+3 fight). Suddenly, Player 2 strikes with their sniper team. Now, Player 1 also has a scavenger on the field who’s holding a trusty spear (+2 fight). The scavenger, being the clever one, decides to drop the spear and pick up the grenade instead. Crafty move, huh?

How is a skirmish resolved when multiple saboteurs and/or sniper teams are in play?

Now, picture this scenario: a lively skirmish involving multiple saboteurs and sniper teams. Here’s the deal. We start with the Initiator, who gets to declare any actions performed by her units. That includes the saboteurs and sniper teams. Then, we pass the baton to the next player, who does the same for her units. It goes on like that until everyone has done their part.

When I play a game and I go first, I can make a strategic move that prevents other players from using their special abilities. It’s called sniping. If I snipe a sniper or a saboteur who goes later than me, they won’t get a chance to use their special abilities.

When I snipe a sniper or a saboteur who goes before me, it only affects the number of people for tie-breaking purposes. It doesn’t stop their actions from happening.

Let me give you an example: I’m the initiator, and I use a saboteur to disarm Player 3’s grenade. Player 2 doesn’t have any special actions. Then, Player 3 uses a sniper team to snipe my saboteur. This reduces the number of people I have, but the disarm action still happens. After that, Player 4 snipes Player 5’s sniper team. Player 5 won’t be able to use her sniper team this round.

Can wolf packs work on their own?

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