Empires Kingdom Card Descriptions

By: Dennis B. B. Taylor

Empires Kingdom Card Descriptions

Crypt

I’m here to talk about the Crypt card! It’s a really interesting card, let me tell you. When you play it, it allows you to put aside some cards from your hand for later use. It can be really handy when you have some cards you want to save for later, like Victory cards or Action cards that you need for a specific moment. You can also save cards that you want to keep away from your opponent, like Curse cards or cards that give them benefits. The Crypt card can be a game-changer if used wisely!

Engineer

So you’re curious about the Engineer card? Well, let me tell you, it’s quite something! When you play an Engineer, you get to pick a face-down card from your deck. This can be really useful because you never know what card you’re going to get. It can give you an element of surprise, which can be exciting. Plus, by having a face-down card in play, it gives you more options. You can reveal and use it at any time, which can really keep your opponents on their toes. The Engineer card is all about adaptability and making the most of the unknown.

Keeper

Ah, the Keeper card! This one is really nifty. When you play a Keeper, it allows you to set aside a card from your hand for later use. This can be handy when you have a card that you don’t want to use right away, but you know you’ll need it later. It’s like having a secret weapon up your sleeve! Plus, by setting aside a card, you can control the flow of your deck and make sure you have the right cards at the right time. The Keeper card is all about strategic thinking and planning ahead.

Tracker

Let’s talk about the Tracker card. It’s a pretty cool card, I must say. When you play a Tracker, you get to look at the top 4 cards of your deck. This can be really helpful because you get a sneak peek at what’s coming up. You can strategize and plan your moves based on what you see. If you don’t like what you find, you can even put those cards back in any order you want! It’s like having a crystal ball to predict the future. The Tracker card is all about foresight and setting yourself up for success.

Forum

The Forum card is definitely worth talking about. When you play a Forum, you get to draw 3 cards. Drawing cards is always a good thing because it gives you more options and more opportunities to make strategic moves. But that’s not all! The Forum also lets you choose a card from your hand and set it aside. This can be really useful when you have a card that you don’t want to use right away or if you want to save it for later. The Forum card is all about maximizing your resources and keeping your options open.

Hey there! Let me tell you about a really cool game mechanic. It’s called Archive, and it’s an important part of playing this game. Are you ready? Here we go!

So, when you play Archive, you get to look at three cards. Pretty exciting, right? But here’s the tricky part: you only get to keep one of those cards for now. The other two cards, well, you’ll get them in the future. One on your next turn, and the other one on the turn after that. But don’t worry, we’ll keep them safe under Archive.

Here’s the thing though, if you happen to play two Archives, those sets of cards need to be kept separate. You see, each turn, you’ll get one card from each Archive. How cool is that?

Now, if there aren’t enough cards to make three sets, no worries! Just set aside as many as you can. The thing is, if you keep doing this, Archive will run out of cards faster. And when that happens, it will be discarded the very turn it has no cards left. So be careful!

Now, let’s talk about another card called Bustling Village. It’s pretty awesome!

Did you know that you can search through your discarded cards, even if you’re certain there are no Settlers among them? It’s true!

The Importance of Capital

If you decide to remove this card from the game (usually during the Cleanup phase after you played it), you receive [image of UltraFoodMess] and an extra chance to use coins to pay off [image of Dominion: Empires events and landmark notes], immediately.

However, you won’t receive [image of UltraFoodMess] if you didn’t discard it from play. For example, if you trash it using Counterfeit from Dominion: Dark Ages. Only one copy of Capital discarded will give you [image of UltraFoodMess]; even if you play Capital twice using Crown, you’ll still receive [image of UltraFoodMess] only when you discard it from play.

Castles

Let me tell you about some interesting castles in this game. There are two castles called Humble Castle and King’s Castle. If you get the Small Castle, you’ll upgrade to the top Castle, whichever one that might be. The Haunted Castle is special because you can get it in different ways. And when it’s your turn, you can choose to get the Haunted Castle. The Sprawling Castle is also cool because you can choose either option, no matter how many Duchies or Estates are left. Finally, we have the Grand Castle, which counts Victory cards that are in play or in your hand. So if you have an Opulent Castle or other Victory cards, they’ll count towards your points.

Catapult

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If you trash a treasure card, everyone else has to discard cards until they have only 3 left. If you trash a card worth or more, everyone else gets a Curse. If you trash a card that is both a treasure and worth or more, both things happen. And if you don’t have any more cards to trash, nothing happens.

Chariot Race

You and the player next to you will show your top cards; you’ll keep yours, and they’ll put theirs back in their deck. If your card costs more than theirs, you’ll gain +1 #image.jpg and +1 Empires Kingdom Card Descriptions UltraFoodMess. Remember to place the Empires Kingdom Card Descriptions UltraFoodMess token on the Chariot Race to indicate that it generated +1 #image.jpg this turn.

If there’s a tie, my card didn’t cost more. Only when both the coin and debt amounts are bigger, or one is bigger and the other is the same, does my card end up costing more. For example, Fortune costs more than Overlord, but Overlord doesn’t cost more than Silver, and Silver doesn’t cost more than Overlord. If either player doesn’t have a card to show, my card doesn’t cost more.

When you play multiple Charms during your turn, each Charm adds a cumulative effect. You don’t have to gain a different card with each Charm, just a different card from the one you purchased. Let’s say you play two Charms and buy a Forum. You could gain two Duchies as a result.

It’s important to note that the card gained from Charm is obtained before gaining the card you bought. This can be significant because some cards have special effects when gained.

Here’s an example to illustrate this concept:

Imagine you buy a Villa and use Charm to gain Rocks. First, you will gain a Silver to your deck because of Rocks. Then, you will receive +1 Action and return to your Action phase thanks to Villa.

When you’re playing the game Dominion, it’s crucial that the costs of the cards you play match up. Let’s say you use the Charm card and decide to buy the Overlord. In this case, you can gain the City Quarter card, which has the same cost as the Overlord. However, you wouldn’t be able to afford the Fortune card, since it has a different cost.

The City Quarter Card

I bet you’re curious about these interesting cards called Crowns. Well, let me tell you all about them!

Introducing Crown Cards

Crown cards are a special type of card in the game. They have a unique ability to act as both Action cards and another type of card at the same time.

For example, a Crown card may be both an Action card and a Treasure card, or an Action card and a Victory card. Isn’t that cool?

These versatile cards can be really useful when it comes to strategizing and playing the game. They offer a nice flexibility that allows you to adapt your gameplay based on the situation at hand.

So, let’s say you have a Crown card that is both an Action card and a Treasure card. You can choose to play it as either an Action or a Treasure, depending on what you need in that moment.

More about Their Action Ability

When you play a Crown card as an Action, it grants you the ability to play another Action card from your hand twice. Yes, you heard that right – twice!

This means that if you have a Crown card and another Action card in your hand, you can play that other Action card two times in a row. Talk about a power move!

But wait, there’s more! If you have multiple Crown cards and multiple Action cards in your hand, you can play each Action card twice for each Crown card you have. It’s like a party of action happening right on your table!

Conclusion

In summary, Crown cards in the game are a unique and exciting addition. They have the ability to be both Action cards and another type of card, which opens up a wide range of possibilities in your gameplay. So, next time you come across a Crown card, remember its special powers and use them to your advantage.

When you choose to play Crown during your turn, something special happens. If it’s your Action phase, you get to play an Action card from your hand not once, but twice! And the best part is, it doesn’t require any extra Actions. You can maximize the effects of your Action cards and make some powerful moves.

But that’s not all. If you decide to play Crown during your Buy phase, you can play a Treasure card from your hand and then play it again. And here’s the great part: it doesn’t use up any Actions at all! Crown opens up a whole new world of possibilities for your Treasure cards, allowing you to make the most out of your Buy phase.

But wait, there’s even more! Crown has yet another trick up its sleeve. If you play Crown during your Action phase using something like Storyteller from Dominion: Adventures, you can still play an Action card twice. Crown doesn’t miss a single beat, giving you the chance to supercharge your Action phase.

In addition to its incredible abilities, Crown also works great with another card called Emporium. Emporium lets you gain a Gold when you play a card costing more than 5 coins. With Crown, you can play another Crown and maximize this effect, gaining even more Golds and boosting your economy.

So, the next time you’re strategizing your turn, don’t forget about Crown. It’s a game-changer that can elevate your gameplay to a whole new level. Give it a try and see the fantastic results for yourself.

You may be wondering, what exactly does it mean when we talk about counting Action cards in a game? Well, let me break it down for you.

Encampment

You can decide whether to reveal a Plunder card or a Gold card when you return Encampment to the Supply. When you do that, the card you choose goes on top of its own pile. This means that if you choose to reveal a Plunder card, it might cover up a card that was already there, like a Plunder card or a Gold card.

When you play a card like Moat, you have to reveal it immediately, not later, even though the attack won’t hurt you until your turn. The first Action that each other player plays on their next turn will give them +1 Card +1 Action instead of its normal effect. Abilities below a dividing line are not affected; they still work as usual.

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So picture this: you’re playing a game of Sacrifice and instead of doing what it normally does, you get +1 Card and +1 Action. Pretty cool, right? Well, that’s exactly what happens when you play Sacrifice with another card that modifies its effects. It’s like a special power-up!

Now, let’s talk about Groundskeeper. When you play this card along with another one, you get +1 Card and +1 Action just like before. But here’s the kicker – you also get a bonus for gaining Victory cards. So it’s like a double win!

When you’re playing with an Enchantress, things get even more interesting. This card doesn’t affect abilities from cards played on previous turns. So let’s say your opponent plays Enchantress and you have an Archive card from a previous turn. When it’s your turn again, you get to draw a card from your Archive as usual. But here’s the twist – the first Action card you play on that turn will be affected by Enchantress. It’s like a magic spell that changes how cards work!

Now, here’s something peculiar. If someone plays a Crown during their Buy phase and Enchantress affects it, they will get +1 Card and +1 Action. But here’s the catch – they can’t use the +1 Action because it’s their Buy phase. Nevertheless, it might come in handy if they decide to buy a Villa or something.

Engineer

Hey there! Are you fascinated by how things work? Do you love solving problems and making things better? Well, if you do, you might just be cut out to be an engineer!

Engineering is like magic. It’s the art of turning dreams into reality. Engineers are the modern-day wizards who use their knowledge and skills to design, build, and create amazing things that make our lives better.

When I think about engineering, I can’t help but think of all the incredible inventions that have shaped our world. From towering skyscrapers to impressive bridges, from high-speed trains to super-fast cars, engineers are the ones who make it all happen.

But being an engineer isn’t just about creating cool things. It’s also about making them work efficiently and safely. Engineers have to think about every little detail, from the materials they use to the environmental impact of their creations. It’s a delicate balance between innovation and responsibility.

One of the key skills that engineers possess is problem-solving. They have the ability to look at a challenge and find a way to overcome it. Whether it’s figuring out how to send humans to Mars or developing a new renewable energy source, engineers are always pushing the boundaries of what’s possible.

But being an engineer isn’t easy. It requires a lot of hard work and dedication. You’ll need to study math, science, and technology to build a strong foundation. And once you’ve got the knowledge, you’ll need to put it into practice. That means getting your hands dirty and actually building things.

But don’t worry, it’s not all work and no play. Engineering can also be a lot of fun. There’s nothing quite like the feeling of seeing your ideas come to life or solving a problem that seemed unsolvable. It’s a creative and rewarding career that offers endless possibilities.

So if you’re curious, if you’re a problem-solver, if you’re a dreamer, then engineering might just be the perfect fit for you. It’s a challenging and fulfilling career that allows you to make a real difference in the world. And who knows, maybe one day you’ll be the one building the next big thing!

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If you play Engineer, you can’t get another Engineer or any other card that costs the same as Engineer. Here’s how it works: when you play Engineer, you get one card. Then, you have the option to trash Engineer and get another card. This second card can be the same as the first one or something different.

Let me tell you about Farmers’ Market

The first time I play this, it gives me +1 coin and allows me to buy one card. The next time, it gives me +2 coins. Then, it gives me +3 coins. And after that, it gives me +4 coins. However, the next time I take the 4th card from the pile, I don’t get any extra coins. But the time after that, it goes back to giving me +1 coin. This effect still works even if there are no more cards left in the Farmers’ Market pile.

Luck

You might be wondering how doubling works in the game Fortune. Well, the rule is simple. When you play a Fortune for the first time in a turn, you get to double your money. This means that if you have 5 coins, you will have 10 coins after playing Fortune. It’s like magic!

But here’s the catch. You can only double your money once in a turn. So if you play Fortune again in the same turn, it won’t double your money anymore. Instead, it will just give you an extra buy. This means you can buy another card or do something else to improve your strategy.

It’s important to understand this rule when playing Fortune. You don’t want to waste your turns trying to double your money when you can use Fortune to get extra buys instead. So, remember to use Fortune wisely and make the most out of its ability to double your money in the game.

If you’re a fan of strategy and card games, you’ll love Fortune. It adds an exciting element to the gameplay and forces you to think strategically about when and how to use it. By following the rule of doubling your money only once in a turn, you can elevate your game and increase your chances of winning.

So, next time you play Fortune, remember the rule of doubling and make the most out of every turn. Good luck!

Let me show you how one Buy goes a long way in the game of 13 coin and Forum. You start with 13 coins and just one Buy. But that’s enough to make a smart move. You can use your Buy to get a Forum card, which gives you an extra Buy. Now, with two Buys at your disposal, you can use them to buy a Province card, which is a big victory card.

Gladiator

If there aren’t any Gladiators available in the Supply, you won’t be able to get rid of one. However, that doesn’t mean you won’t get the benefit of it. Even if you don’t have any cards in your hand, the player on your left won’t be able to show a card that matches yours, so you’ll still gain the bonus and discard a Gladiator.

Groundskeeper

Sometimes, this can happen more than once during a single turn, depending on how you acquire cards. Let’s consider an example: you play the card Groundskeeper, which allows you to play the card Engineer. When you play Engineer, you gain an Estate and get +1 . Additionally, during your Buy phase, if you buy a Duchy, you gain another +1 . So, in this scenario, you have triggered the effect multiple times, accumulating a total of +2 .

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Did you know that Multiple Groundskeepers can be a real game-changer? When you Crown a Groundskeeper, even though you’ve technically added another card to the mix, there’s still only one Groundskeeper in play. So, you’ll only get a +1 bonus for each Victory card gained. It’s pretty simple, but it can make a big difference in your strategy.

If you’re a fan of Legionary, then you’ll love this.

When it’s time to defend against an Attack card like Moat, you have the opportunity to respond before I decide whether or not to reveal a Gold. It’s important to note that this response must happen before my choice is made.

As for the +5 Cards effect, any Copper cards you had in your hand and any Coppers you drew as part of the effect will be discarded. They won’t be able to be used anymore in the game.

Now let’s talk about the card called Overlord. It’s a powerful card that can take on the abilities of any Action card you choose. This makes it an incredibly versatile card to have in your hand.

In summary, when facing an Attack card, you have a chance to respond before my choice is made. Discard any Coppers in your hand and drawn during the +5 Cards effect. And remember, the Overlord card is a game-changer that can mimic other Action card abilities.

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When you play this action game, you get to choose any action card from the Supply that costs up to a certain amount. Once you’ve chosen a card, you treat this game card as if it were the one you picked. This means you have to follow the instructions on the card you selected. For example, if there is a Village card in the Supply, you can play Overlord as Village and receive the benefits of +1 Card and +2 Actions.

Not only does Overlord take on the chosen card’s abilities, it also copies its cost, name, and types until it’s removed from play. If you decide to play Overlord as a card that moves itself somewhere, like the trash or the Supply, it will do just that. For instance, if you play Overlord as Encampment, it will be set aside and return to the Overlord pile when the Clean-up phase begins.

If you play Overlord as a Duration card or as a Throne Room on a Duration card, it will remain in play just like the Duration card or Throne Room would. This way, you can continue to enjoy its effects over time.

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If you play an Overlord more than once, like using a Throne Room, you only get to choose what it copies the first time. After that, it will copy the same thing. Once it’s in play, the Overlord becomes the card it copied. So, for example, if you copy Colonnade, it will give you money when you buy another Colonnade, but not when you buy another Overlord.

You can only play the Overlord if it’s a visible card in the Supply, or if it’s the top card of a pile. You can’t play it if the pile is empty, or if the card hasn’t been revealed from a split pile, or if the card has been bought from a split pile, or if it’s not a card from the Supply (like Mercenary from Dominion: Dark Ages). You also can’t play the Overlord as a Crown during your Buy phase because it’s not a Treasure card.

Patrician

When you’re playing the game, it’s important to understand how card costs work. Cards that cost a lot of money are usually powerful, but there are some exceptions. For example, cards that cost less can still be valuable if they have special abilities. Let’s take a closer look at a couple of cards to see how this works.

First, let’s talk about Fortune. This card is really expensive, but it’s worth it because it gives you a lot of money and buys you an extra turn. However, not all expensive cards are as good as Fortune. City Quarter, for example, doesn’t cost as much as Fortune, but it can still be really powerful. It lets you draw a lot of cards, which can give you a big advantage in the game.

So, when you’re deciding which cards to buy, remember that cost isn’t the only factor to consider. Sometimes, cheaper cards can be just as valuable, if not more so, than expensive ones. It’s all about finding the right balance and understanding how each card works. So go out there and have fun exploring the different strategies and possibilities in the game!

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When you play this game, you receive a token each time.

Stones

If someone else is taking a turn, you’re not in the Buy phase. This means the Silver card goes to your hand.

The Majestic Blacksmith

Sacrifice

I have been pondering the concept of sacrifice lately, and it has led me down a path of introspection. Sacrifice, as I see it, is an act of selflessness that carries immense importance both individually and collectively.

The idea of sacrifice is not unfamiliar to us. It is ingrained in our societies, our cultures, and our personal lives. It is a word that carries weight and evokes a range of emotions. But what does sacrifice truly mean?

When I think of sacrifice, I think of giving up something valuable for the greater good. It is a choice we make to prioritize something bigger than ourselves, whether it is for our loved ones, our communities, or even our own personal growth.

Sacrifice is a double-edged sword, however. On one hand, it can be a burden, requiring us to let go of something we hold dear. It can leave us feeling vulnerable, uncertain, and even a bit lost. But on the other hand, sacrifice can also be a catalyst for growth, a source of strength, and a powerful tool for change.

When we make a sacrifice, we are making a conscious decision to invest in something larger than ourselves. We are saying, “I am willing to give up something I value for the benefit of others.” And in doing so, we tap into a deeper sense of purpose and meaning.

One of the key aspects of sacrifice is the regeneration of the self. In giving up something, we create space for something new to enter our lives. We may not always know what that something is, but by letting go and embracing the unknown, we open ourselves up to new possibilities and experiences.

Moreover, sacrifice is not just about material possessions or tangible things. It can also be a sacrifice of time, energy, or personal desires. It is about putting the needs of others before our own, recognizing that we are part of a larger whole.

So, let us not shy away from sacrifice. Let us embrace it as an integral part of our human experience. Let us recognize the power it holds to shape and transform our lives. And let us remember that in sacrifice, we have the opportunity to elevate ourselves and those around us.

If you throw away a card that has multiple types, you receive all the bonuses that are associated with those types. For instance, if you throw away a card called Crown, you will receive +2 Cards, +2 Actions, and +. However, if you throw away a card with no relevant types, like Curse, you won’t receive any bonuses or rewards.

Explorers

Even if you’re sure there’s no Copper left in your discard pile, you can still take a look through it.

The Temple

If you choose to do so, you can discard 1, 2, or 3 cards from your hand, as long as they all have different names. For example, you could discard a Copper and an Estate, but not two Coppers. After discarding these cards, you can then add 1 from the supply to the Temple pile.

When you gain a Temple, either by purchasing it or by some other means, you receive all of the that has built up on its pile. This accumulation happens regardless of whether the pile is empty or not. The only time it matters if the pile is empty is when there is a way to return a Temple to the pile, like the Ambassador card from Dominion: Seaside, or a way to gain one from the trash, like the Graverobber card from Dominion: Dark Ages.

Villa

If you get this card during your turn when you can take actions, like with the Engineer card, you’ll add the Villa card to your hand and gain +1 action. This means you can play the Villa card or another action card if you want. If you get the Villa card during your turn when you can buy cards, like if you buy it, you’ll add the Villa card to your hand, gain +1 action, and go back to the action phase.

This lets you play extra action cards, like the Villa card, which can be helpful. After you finish playing your action cards, you’ll go back to the buy phase and be able to play treasure cards. The Arena card will also trigger again. If you buy the Villa card, you’ll use up your normal buy for that turn, but playing the Villa card will give you +1 buy, so you can buy another card during your second buy phase.

If you get this during another player’s turn, you’ll add the Villa to your hand and get +1 Action. However, since it’s not your turn, you won’t be able to use that Action. You can go back to your Action phase multiple times in a turn by buying multiple Villas. Going back to your Action phase won’t make “start of turn” abilities happen again; they only happen at the beginning of your turn.

Wild Hunt

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If the Estate pile is empty, go ahead and pick that option, but keep in mind that you won’t receive any tokens. Wild Hunt will continue to work as usual even if the Wild Hunt pile is empty.

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