Discover the Exciting World of Dominion Adventures Upgrade Cards
Hey there! I want to share something super cool with you today. Have you ever played Dominion? It’s a fantastic game that I absolutely love. There’s a deck of cards called Dominion Adventures Upgrade Cards that are a game-changer. You won’t find these cards in the regular Supply pile, but don’t worry, I’ll tell you how you can get your hands on them!
Let me introduce you to one of the most amazing upgrade cards in Dominion Adventures: Champion. This card is like nothing you’ve ever seen before. It’s not a regular Supply card, so you won’t find it just lying around. To get your hands on this power-packed card, you need to exchange the starting card called Page or Peasant. Yup, it’s that easy!
When you play the card Champion, it has a unique ability that lasts for the entire game. From that moment onward, every time you play an Action card, you gain an additional +1 Action. This means that you will never run out of Actions and will always be able to play all of your Actions in a game. Additionally, Champion shields you from any future Attacks that may be played against you. Whether you like it or not, you are protected.
However, it’s important to note that Champion only defends you from Attacks played after it is played. It does not prevent any negative effects from Attacks that were played prior to Champion’s appearance. So, for example, if a Swamp Hag has already been played and has given you Curses, Champion will not save you from receiving them.
When you have a card that says “Action” in your hand, you can choose to play it. If you decide to play it, you will play it twice and then gain a copy of it, if possible. You can’t choose not to gain the copy once you have played the card.
The copy of the card comes from the Supply and goes into your discard pile. If the Action card is not from the Supply, like the card called Fugitive, you can still play it twice, but you won’t gain a copy of it. This doesn’t use up any extra Actions that you were allowed to play because of cards like Port – Disciple – playing the Disciple card itself uses up only one Action.
You can’t play any other cards in between playing the Discipled Action card multiple times, unless the Action card itself specifically tells you to do so, like the Disciple card does.
Hey there! Let me tell you something cool about a game called Disciple. When you Disciple a card in this game, like Artificer, you get an extra Action to use. So instead of just having one Action left after playing two Artificers, you’ll end up with two Actions! Pretty neat, right?
Now, let’s talk about another card called Fugitive!
When you play this card, you’ll get a nice bonus – you’ll get to draw 2 extra cards, have an additional action, and then you can discard any card you want from your hand. And here’s the best part – the card you discard doesn’t have to be one of the ones you just drew!
I love talking about treasures! Let’s dive right in.
When you play a game, treasures are a big deal. They come from the Supply and end up in your discard pile. And get this, it can be any treasure! How cool is that?
Now, let’s talk about something super exciting – soldiers! They’re like the heroes of the game. Soldiers are strong, mighty warriors who fight for you on the game board. When you have soldiers on your team, you’re definitely in a good position to win.
So remember, in the game of treasures, you have the power to choose which ones you want to use. And when you have soldiers by your side, victory is just around the corner.
When you play an Attack card called Soldier, it has a special effect. You’ll get +#image.jpg for playing the Soldier, and then an additional +#image.jpg for each other Attack card you have in play. But that’s not all! If any other player has 4 or more cards in their hand, they will be forced to discard a card.
Let me give you an example to make it clearer. Imagine you play one Soldier and then another Soldier. If your opponent has 5 cards in their hand, you will gain +#image.jpg and your opponent will have to discard a card. And there’s more! You will gain another +#image.jpg and even an extra +#image.jpg while your opponent discards another card.
When I play the Soldier card, I only care about the Attack cards that are already in play, not the ones I played this turn. So, if I use the Disciple card on the Soldier, it won’t give me an additional +1 Coin because there are no other Attack cards in play. However, if a Duration Attack card was played on the previous turn, it counts as an Attack card in play and will be considered by the Soldier.
So here’s the deal: when you play this, just stick it on your Tavern mat. Don’t worry, it’ll stay there until you decide to call it up at the start of one of your turns. Now, if you have a bunch of things that can happen at the start of your turn, no sweat! You can do them in whatever order tickles your fancy.
Hey there! So, when you give Teacher a call, things start to get interesting. It’s like a game, and you get to choose one of four options: +1 Action, +1 Card, +1 Buy, or a cool + token. After making your choice, you move it to an Action Supply pile where you don’t have any tokens yet. Exciting, right?
When you play a card from a pile with a token on it, you’ll receive a bonus. For example, if you have a “+1 Action” token on a pile and you play a card from that pile, you’ll gain an additional action. However, you can’t place a token on a pile that already has tokens, including the tokens placed by the Teacher and any cost or trashing tokens you have.
You can place a token on a pile that other players have tokens on. While Teacher itself can’t place a token on a pile you have a token on, other effects can.
It’s fine if a pile has a token that doesn’t belong to you or anyone else, like an Embargo token or a coin token for Trade Route. It’s also fine if you have an Estate token on a card that’s set aside from that pile.
Now let’s talk about the Treasure Hunter.
Hey there! Let me explain how this works. I keep track of all the cards that both you and your opponents gain, not just the ones you buy. Here’s an example to help you understand: let’s say the player sitting to your right plays the card called “Amulet” and gains a Silver. After that, they decide to buy a Duchy. Well, guess what? You would actually gain two Silvers! And those Silvers go straight into your discard pile.
When it’s your turn, you’ll need to get rid of some cards from your deck. You’ll be discarding the right number of cards, starting from the top of your deck. If those cards have a cost of , or #image.jpg, you can trash them. But there’s a twist! If you happen to have only the Warrior card as your Traveller in play, the other players will only discard and potentially trash one card each.
Let’s say you have the Peasant, Fugitive, and Warrior cards in play. In this case, the other players will discard and potentially trash three cards each. However, remember that cards will only be trashed if they cost , or #image.jpg.