Cloudspire Spires

By: Dennis B. B. Taylor

Cloudspire Spires

Welcome to the world of Cloudspire, where massive structures called Spires dominate the skyline. These architectural marvels serve as the lifeline for our society, supporting our livelihoods and maintaining our way of life. But have you ever wondered about the inner workings of these Spires and the intricate systems that keep them running?

Today, I want to talk to you about the secrets behind Cloudspire Spires and their significance in our lives. When you look up at these towering giants, it’s hard not to be in awe of their sheer magnitude and complexity. But beyond their impressive appearance, Spires play a crucial role in our existence. They provide us with clean energy, connect our communities, and serve as a hub for technological advancements.

So, why are Cloudspire Spires so important? Let’s dive deeper into their various functions and understand their impact on our daily lives.

First and foremost, Spires are a source of renewable energy. Powered by the elements, they harness wind, solar, and geothermal energy to generate electricity that sustains our cities. This reliance on clean energy not only reduces our carbon footprint but also ensures a more sustainable future for generations to come.

But that’s not all; Spires also serve as a network hub, connecting people from all walks of life. Through their intricate systems, they facilitate communication, enabling us to stay connected with our loved ones, conduct business, and access information with just a few taps on our devices. This interconnectedness fosters a sense of community and empowers us to collaborate and share ideas on a global scale.

Furthermore, Spires are at the forefront of technological advancements. They house state-of-the-art research labs, where scientists and innovators push the boundaries of what’s possible. From developing breakthrough medicines to designing cutting-edge solutions for our everyday problems, these labs are the birthplace of innovation, constantly propelling us forward into a brighter future.

Now, you might be wondering how Spires actually work. Well, it’s a fascinating process. Each Spire is made up of countless interlocking mechanisms that work together seamlessly. From the outer shell that protects the inner workings to the intricate gears and pulleys that keep everything moving, every component plays a vital role.

But perhaps the most critical element of any Cloudspire is the central core, which acts as the heart of the structure. It is here that the magic happens, where the elements are harnessed, transformed, and made accessible for our use. The core is a marvel of engineering, and only a select few possess the knowledge to maintain and operate it.

In conclusion, Cloudspire Spires are more than just impressive architectural wonders. They are the lifeblood of our society, providing us with clean energy, connecting our communities, and driving technological advancements. Next time you gaze upon a Cloudspire, remember the intricate systems and unseen forces that power our lives.

As I started exploring the world of Ankar, I realized how crucial spires are in establishing power. These towering structures, firmly rooted in the ground, are governed by different factions. Not only do they provide a means to defend against oncoming enemies, but they also serve as a way to expand your influence across the land.

Did you know that each faction has its own unique spires? These spires are like special buildings that give your faction certain advantages. They are really important!

Every faction has basic spires that you can always build. But here’s the cool part – some factions also have advanced spires. These advanced spires are super special, but you can only build them if you unlock them first. You do that by making specific advancements in your fortress. Sounds exciting, right?

If you want to know more about the advanced spires available for your faction, just take a look at your faction’s reference sheet. It has all the details you need. So go ahead, explore the possibilities and build the spires that will help you conquer the game!

1 Starting Upgrades, 2 Spire Name, 3 Source Cost, 4 Upgrade Capacity, 5 Talent(s), 6 Source Reward.

Building a Spire

You can build spires in two ways: during the Build Phase or at the start of your turn in the Onslaught Phase. However, you only have two build options available. It’s important to note that you can only construct spires on Source Wells that are within your reach.

Reach

You have reach over a group of hexes if: they are next to your fortress gate, they already have a spire controlled by you, or they are adjacent to a group of hexes that has a spire controlled by you.

You also have reach over your fortress Source Wells, and no other faction can have control over them. Whenever you build a spire on an earthscape that is on top of an isle, you need to check the underlying isle for reach.

When it comes to constructing spires in the game, there are a few key things to keep in mind. Let’s dive in and explore!

1. Heir Spire

The Heir Spire is the foundation of your spire-building strategy. It sets the stage for the upgrades to come and serves as the starting point for your chip. When you construct the spire, you’ll see a number of upgrades listed on the left side of the chip. Remember, you can order these upgrades in any way you want, but once you’ve made your choices, you can’t rearrange them later.

2. Source Wells Within Influence

The Source Wells Within Influence are an essential aspect of your spire’s power. These upgrades provide you with the necessary resources and energy to fuel your strategy. Make sure to consider how these upgrades will work together to maximize their effectiveness.

3. Source Wells Outside of Influence

The Source Wells Outside of Influence are another element to consider when constructing your spire. These upgrades have a different set of effects compared to the ones within influence. Think about how they can complement your strategy and add an extra layer of depth to your gameplay.

In a game with two players, each faction can have up to six spires in play. In a three-player game, the maximum number of spires per player is five, and in a four-player game, it’s four. Remember, you can’t exceed this limit, so choose wisely when deciding whether to construct a new spire.

Spire Upgrades

Now that you understand the basics of spire construction, it’s time to explore the different types of upgrades available. Each upgrade offers unique advantages and strategic possibilities. Experiment with different combinations to find the ones that suit your playstyle best.

Hey there! Listen up, because I’ve got some important info for you. Upgrade chips are a big deal in the world of spires. They’re like the spire’s stats and health all rolled into one. Pretty cool, right?

Here’s the thing, though. Spires and units both use upgrade chips, but they use them in different ways. You can find all the nitty-gritty details on page 24 if you’re interested.

Now, when you want to know a spire’s current stats, always look at the upgrade chips underneath it. Those starting upgrades you see on the chip? They only matter when you’re building the spire. During gameplay, the spire can gain or lose upgrades, and that will change its stats.

There are three types of upgrades that a spire can have: range, attack, and fortification. When you add upgrades to a spire, they always go at the bottom. And if the spire takes damage and loses upgrades, they come off from the bottom too.

The Power of Spire Range

Did you know that the range of a spire is what determines its maximum attacking distance? It’s true! Range is the key to how far a spire can strike. Let me explain.

By default, a spire has a range of 1. This means that it can attack units that are directly adjacent to it. Pretty straightforward, right?

But here’s where it gets interesting. You can actually increase a spire’s range by adding range chips beneath its main chip. Each range chip adds one to the spire’s attack range. So, for example, if you have two range chips beneath a spire chip, its attack range would be 3 (2 chips + 1 default range).

Now, you might be wondering, what happens if a spire doesn’t have any range upgrade chips? Well, even without any range upgrades, a spire can still attack adjacent units as long as it has at least one attack upgrade chip. So there’s always a way for a spire to defend itself.

So, remember, when it comes to spires, range is crucial. The more range chips you have, the farther your spires can reach. But even without those upgrades, your spires will always have a default range to rely on.

Hey there! Let me tell you all about the newly relocated grovetenders and their incredible spires that shoot up into the sky. This high rise spire starts off with 1 attack and 1 range.

Now, all spires have a standard range of 1, which you can see marked with green above them.

Here’s the cool thing – even without any range upgrades, this spire can still attack any minions that happen to be here.

But wait, there’s more! Since this high rise has a range upgrade, its reach extends to 2 hexes. That means it can attack any unit in the pink hexes as well.

This spire has a grovetender war briar within its range, so that’s the unit it will focus its attack on.

Interesting fact: the second war briar is not within range. That’s because the spire doesn’t count range over missing hexes (the sky), so it has to go around that space.

Here’s How Spire Attacks Work

When it comes to attacking, spires have a default attack of 0. They use spire attack dice to determine their attack power. Each attack upgrade chip allows a spire to roll 1 attack die when it attacks.

So, when spires fire at enemies, the number of spire attack dice they roll is equal to the number of attack upgrade chips they have beneath the spire chip. If a spire doesn’t have any attack upgrade chips, it can’t attack.

Protecting Your Spire

Fortification upgrades are important for increasing the defense of your spire. With these upgrades, a spire must take at least 2 damage from a single attack or talent to be removed, instead of just 1 damage. However, fortification upgrades that aren’t located at the bottom of the spire don’t offer any protection.

Upgrading Your Spire

You can upgrade a spire during the Build Phase or at the start of your turn in the Onslaught Phase. This counts as one of your two limited build options.

When you decide to upgrade, you have the option to use Source and add upgrades to a spire. You can add as many upgrades as you like, but keep in mind that the spire has a maximum capacity for upgrades. Certain talents, relics, and fortress advancements allow a spire to exceed its capacity, but you should only go beyond the capacity if you’re specifically told to do so.

Some spires may start with more upgrades than their capacity allows. In these cases, you won’t be able to upgrade the spire until it loses enough upgrades to fall below its capacity.

Each upgrade you add to a spire requires Source equal to the total number of upgrades on the spire, including the one you’re adding. For example, if you’re adding a second upgrade, it will cost 2 Source. Adding a third upgrade will cost 3 Source. On the other hand, fortification upgrades always cost 2 Source, regardless of the number of upgrades already on the spire.

When it comes to placing new upgrades in the spire, it’s important to remember that they should always be placed at the bottom. On the other hand, if an upgrade needs to be removed, it is taken from the bottom as well.

The Fire of the Spires

During the Onslaught Phase, the spires unleash their attacks, also known as firing. This happens after all of your units have finished moving and it’s time for each other player to check if any of your units are within range of their spires. If there are, their spires will fire.

For every spire that fires, the player who controls it needs to gather a dice pool. This is done by adding one spire attack die for each attack upgrade that the spire has. If the spire has multiple potential targets, the controlling player must declare a single target before rolling the dice.

Remember, spires can only target units that belong to the player who is currently active. The spire’s attack dice roll will determine how much damage the spire deals.

When you use a die in #image.jpgCloudspire,img src=”/images/cloudspire-spires-UltraFoodMess_1.jpeg” /> you have a choice of hitting your enemy, missing them, or landing a critical hit that deals extra damage. Do you know what happens when you hit a spire? Let me explain.

What Happens When You Damage a Spire

When you damage a spire, you’re removing one attack or range upgrade from the bottom of that spire. To damage a spire, your unit needs to be within range of an enemy spire. If you successfully attack the spire and deal one damage or more, you can remove one upgrade. Remember, you can only take away one upgrade, regardless of how much damage you do.

“Hey there! Let me break it down for you. So, if you want to get rid of the fortification upgrade on a spire’s bottom chip, you gotta hit it with at least 2 damage all at once. No half measures, you know? But here’s the cool part: unlike units, spires don’t hit back.”

What are Fortress Spires?

Each faction’s fortress comes with two Source Wells where they can build spires. These spires work just like any other spire, and they’re right next to the hexes on the attached isle.

Now, here’s the interesting part. When it comes to range, fortress spires can be counted through the fortress gate hex. And not only that, other units can count through the fortress gate hex too, to see if these spires are within their range.

By the way, any game effects that mention spires in play also include fortress spires. But, and here’s the catch, fortress Source Wells are not included in game effects that mention Source Wells. Got it?”

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