Getting Everything Set Up in Robinson Crusoe
Okay, here’s what you need to do when you have four players. Grab the special “Arranging the Camp” card and cover up the matching space on the board. Easy, right?
Now, whenever you use the Arranging the Camp Action, you have two choices. You can either grab two Determination tokens or boost the Morale level by one on the main board. It’s up to you and what you think will help you survive the best.
If There’s Only Two of Us
When you’re playing with just two people, things change a little bit. Randomly pick one of these three Character cards: Carpenter, Cook, or Explorer. Those are your options. But wait, there’s more! You also get a character called Friday. Cool, right? Take Friday’s card and the white pawn and put them close to the main board. Oh, and don’t forget to grab a Wound marker and put it on the first field of Friday’s life track.
Meet Friday
Friday is a unique pawn in the game, represented by a special white pawn. As the First player, I get to decide how to use him. I have three options when it comes to using Friday:
- I can use him as a single pawn.
- I can pair him with another additional pawn, like the extra pawn from the Map, to take an Action.
- I can use him as an additional pawn along with one of my own.
Here’s an important thing to remember:
When assigning pawns to an Action, Friday is always treated as an additional pawn, unless there are specific rules for him in that Action.
Now, let’s talk about Friday’s special rules:
When it’s Friday’s turn to take an action, we handle it just like if you were taking the action. But there’s one thing different: if you choose to send Friday on the Build, Gather Resources, or Explore action, one of us will roll the action dice for him. Oh, and if you roll an adventure on the adventure die, don’t worry about drawing a card. Friday doesn’t get to resolve adventure cards; instead, he takes a wound.
It’s important to remember that Friday isn’t a player. So here are a few things to keep in mind:
- Friday can’t be the first player. Only one of us can take that role.
- If Friday dies, we can still win the game. Our fate isn’t tied to his.
- Weather doesn’t affect Friday. He’s immune to its whims.
- During the night phase, Friday doesn’t have to eat like we do. He’s lucky that way.
- Also during the night phase, Friday doesn’t need shelter. He can go without.
- If something happens in the game that requires us to discard something or get wounded, Friday is free from those concerns. They don’t affect him at all.
When I play on a Friday, I have a special ability – I can collect Determination tokens. These tokens can be really helpful because I can use them to reroll any one die during the game. So if I don’t get the result I want on a particular roll, I can use my Determination token to try again and hopefully get a better outcome.
Making the game easier
If you find a Scenario in the game that seems too hard for you, don’t worry! There are ways you can adjust the game to make it easier for yourself:
- If you want a bit of variety, you can add the Dog to your game. Just grab the Dog card and the purple pawn and put them next to the main board. The Dog is like having another pawn, but you can only use it for Hunting or Exploration Actions. It’s really handy in games with 3 players.
- If you prefer, you can play with Friday instead. You can find the rules for using Friday above.
- If you want to start the game with more items, you can draw 3 or 4 Starting Items instead of just 2.
- If you feel like mixing things up, you can change the Event deck. Instead of having 6 cards with a Book icon and 6 cards with an Adventure icon, you can have 4 cards with a Book icon and 8 cards with an Adventure icon.
Hey there! So, you’re looking to up the difficulty in the game, huh? I’ve got some tips for you. Trust me, I’ve been there.
Ready for a challenge?
If you’re an experienced player and you feel like the game is a walk in the park, don’t worry! You can make it more challenging by:
- A) Playing with just 1 Starting Item, or even without any at all. Talk about a real test of skill!
- B) When setting up the Event deck, use more cards with a Book icon and fewer cards with an Adventure icon. For instance, if you need 6 cards with a Book icon and 6 with an Adventure icon, go ahead and switch it up to 8 cards with a Book icon and 4 with an Adventure icon. Just remember, in the first scenario, this would actually make the game easier.
- C) If you’re playing with three people, try going without the Dog. Yeah, it’s tough, but sometimes you’ve gotta make sacrifices, right?
Feeling lucky?
During the setup, why not draw a random Wreckage card? It’ll add a bit of spice to the game, I promise.
Playing solo?
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- First, randomly pick a Character card from the selection of Carpenter, Cook, and Explorer.
- Make sure to include Friday and the Dog in your crew.
- When constructing a Shelter, Roof, or Palisade, you must pay the same cost as you would in a game with two players.
- You will always be the First Player.
- At the start of the Morale phase, increase the Morale level by 1 (because you’re grateful to be alive) and then resolve it.
Additional Rules
Priority
If there is a conflict between the Scenario rules and the general rules, the Scenario rules should take precedence.
Unfulfilled demand
If you are unable to meet the requirements of an effect caused by any type of card (Event, Adventure, Mystery, etc.), you will receive one or more Wounds.
If you don’t have something you need to discard, you’ll get hurt for each resource or token you couldn’t discard. The same goes for fighting a Beast with a weaker weapon. Each missing weapon level gets you a wound.
If a card or a dice roll affects everyone but they can’t resolve it, each player gets a wound for each resource or token they couldn’t provide.
For example, if you have to decrease the Roof, the Palisade, or the Weapon level by 1, but it’s already at 0, you’ll get a wound. Or if you have to cover something with a black marker, like wood, but there’s no wood to cover, you’ll get a wound.
- Some cards have effects that only work if they can be applied. If it’s impossible to apply the effect, nothing happens.
- If you need to increase or decrease Morale and it’s already at the highest or lowest level, nothing happens.
One token rule
On each Island tile, Action field, Weather/Night space, etc., there can only be one token of each type.
Personal Determination
You can’t share Determination tokens with other players.
Discarding Invention cards
When you’re told to discard an Invention card, simply shuffle it back into the Inventions deck. Note that the Carpenter’s A New Idea skill doesn’t follow this rule.