Additional Rules for Star Wars Outer Rim

By: Dennis B. B. Taylor

Discover the Exciting World of Star Wars: Outer Rim with These Additional Rules

Dive Deeper into the Unexplored Outer Rim

Have you ventured into the outer rim of the Star Wars universe? It’s a wild and untamed place, full of danger and opportunities. Let me guide you through some additional rules that will elevate your gaming experience even further.

1. Choose Your Destiny

When it comes to playing Star Wars: Outer Rim, you have the power to shape your own destiny. Will you be a renowned Jedi, dedicated to the light side of the Force? Or perhaps you’re drawn to the dark side, wielding the power of the Sith. The choice is yours, and it will affect your journey through the outer rim.

2. Expand Your Crew

No journey through the outer rim is complete without a trustworthy and skilled crew by your side. As you progress, you’ll have the chance to recruit new crew members to join your cause. Each crew member brings unique abilities and skills that can aid you on your quest for fame and fortune.

3. Navigate the Bounty Hunter’s Code

As an outlaw in the outer rim, you must navigate the treacherous world of bounty hunting. Hunt down notorious criminals, capture them alive, and claim the bounties for yourself. But be careful—bounty hunting can be a double-edged sword. Your actions will have consequences, and a high-profile capture might attract unwanted attention.

4. Pursue Your Objectives

Every journey needs a purpose. In Star Wars: Outer Rim, you have a wide range of objectives to pursue. Whether you’re smuggling contraband, delivering important messages, or seeking out rare artifacts, these objectives will guide your path and shape your adventures in the outer rim.

5. Encounter Iconic Characters

The outer rim is a melting pot of different species, factions, and famous characters from across the galaxy. Throughout your adventures, you’ll have the opportunity to meet and interact with these iconic individuals. They might become your allies, providing valuable information and assistance, or they might pose as formidable adversaries.

6. Seek Your Fortune

Ultimately, your journey through the outer rim is all about seeking your fortune. Will you become a legendary hero, celebrated by all? Or will you walk a darker path, accumulating wealth and power at any cost? It’s up to you to forge your own destiny and emerge victorious in the untamed wilderness of the outer rim.

So, are you ready to explore the outer rim and discover new thrills and adventures? With these additional rules, your Star Wars: Outer Rim experience will be taken to a whole new level.

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You’ve learned the basics of resolving turns, but there are more rules to discover before you can fully enjoy the game. Let’s explore how to resolve skill tests, handle combat, undertake bounties, and complete jobs.

Skill Tests

In this game, characters and crew members can have different skills, like Piloting or Tech. Skills determine what a character is good at and experienced in. For example, a character with Piloting skill is a skilled pilot who can easily outmaneuver opponents.

As a player, you have access to all the skills listed on your character card, as well as any skills your crew members possess.

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A Skill on a Crew

When you’re faced with a task, some cards will ask you to test a particular skill. This means you have to roll the dice to see if you succeed. Even if you don’t have that specific skill, you can still attempt the test, although your chances of success may be lower.

During a skill test, you roll two dice. The result of the test depends on whether you have the required skill or not.

  • If you don’t have the skill: To pass the test, you need to roll at least 1 crit (Additional Rules for Star Wars Outer Rim UltraFoodMess).
  • If you have the skill: To pass the test, you need to roll at least 1 crit (Additional Rules for Star Wars Outer Rim UltraFoodMess) or 1 hit (Additional Rules for Star Wars Outer Rim UltraFoodMess).

Hey there! Let’s talk about what it means to be highly skilled in Star Wars: Outer Rim, the popular board game. Being highly skilled is a key aspect of the game, and it’s something you’re gonna need if you want to succeed. But what does it really mean to be highly skilled? Well, I’ll break it down for you.

When you’re highly skilled, it means you have a certain set of abilities that make you really good at what you do. In Star Wars: Outer Rim, this usually refers to your ability to perform certain actions, like attacking, defending, or even negotiating with other characters in the game.

But here’s the catch – being highly skilled comes at a price. You need to meet certain requirements in order to be considered highly skilled. In this game, you’ll need at least one crit, hit, or focus in order to pass the skill test. These are like special abilities that can really give you an edge.

Now, passing or failing a skill test can have different outcomes depending on the card that triggered the test. Some cards may only have a pass effect or a fail effect, and if that’s the case, the missing effect simply means that nothing happens. So it’s important to pay attention to what the card says and how it will affect your game.

Now, let’s get into combat – one of the most exciting parts of the game.

Combat happens when a card tells you to fight someone or when you come across a patrol. Note that you can’t just attack other players unless a card specifically says so – that wouldn’t be fair, right?

Ground And Ship Combat

When it comes to combat, there are two main types: ground combat and ship combat. In ground combat, you’ll need to consider two important factors: your character’s ground combat value (Additional Rules for Star Wars Outer Rim UltraFoodMess) and your character’s health value (Additional Rules for Star Wars Outer Rim UltraFoodMess). In ship combat, on the other hand, you’ll focus on your ship’s combat value (Additional Rules for Star Wars Outer Rim UltraFoodMess) as well as your ship’s hull value (Additional Rules for Star Wars Outer Rim UltraFoodMess).

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So, here’s the deal. When you come across a card that says you gotta fight, it’s gonna tell you whether it’s a ground combat or a ship combat. If you’re taking on a patrol, it’s always gonna be a ship combat. But if you’re fighting another player, it depends on where you are. If you’re on a planet, it’s gonna be a ground combat. If you’re not on a planet, it’s gonna be a ship combat. Simple, right?

Time to Battle

Combat itself is pretty straightforward. The person attacking (that’s you, by the way) is gonna roll some attack dice. The number of dice you roll is equal to your combat value. Then you add up all the damage you rolled. Each hit you roll is worth 1 damage, and each crit is worth a whopping 2 damage. Now, here’s the thing about focus results. They don’t do any damage, but you can use ’em for special card abilities if you’ve got ’em. So, yeah, that’s how combat goes down.

When you’re in a battle, both players take turns rolling dice to see how much damage they inflict on each other. First, the attacker rolls their dice and totals up the damage. Then, it’s the defender’s turn to do the same. After that, both players take damage equal to the amount rolled by their opponent.

When a character or ship takes damage, you place damage tokens on their respective card or sheet. The number of tokens is equal to the amount of damage suffered.

The combat continues until both sides have suffered their damage. If there’s a special effect that requires a winner, like a bounty with an “if you win” condition, the player who rolled the most damage is declared the winner. If both players roll the same amount of damage, the attacker is considered the winner.

Now, let’s talk about how combat works against patrols and cards.

So, here’s the deal: when you’re in a fight with a patrol or a card, the person sitting on your left will roll the dice and make decisions for the defender.

Now, unlike us players, patrols and card enemies don’t have health or hull values, so they don’t get hurt by damage. Instead, they have different effects depending on whether they win or lose the fight.

Defeated

If you take damage equal to your health, or if your ship takes damage equal to its hull, you become defeated. Just flip your character standee over in your current space. Oh, and you’ll also lose 3,000 credits and have to get rid of all your secrets (just put those encounter cards at the bottom of their decks).

When you become defeated, you still finish whatever step you’re on during your turn, but you have to skip any actions or steps you haven’t already started.

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A Defeated Character

Hey there! So, when you’re making your plans for the next move, you have a few options. But here’s one important thing to keep in mind: if your character is defeated, you have to choose the option to recover all damage instead of doing something else like moving or gaining credits. It’s like a reset button! When you choose this option, your character gets back up on the map, ready for action!

Now, let’s say you have a special ability that lets you recover damage before the planning step. If that ability kicks in and you don’t have enough damage to be defeated anymore, guess what? Your character stands right back up on the map! It’s like they never even took a hit.

Personal Goals

We all have personal goals, right? Well, in this game, each character has a personal goal on the front of their character card. And here’s the awesome part: if you manage to complete that goal, you earn yourself some fame points! The amount of fame points is listed on the card. And that’s not all! Once you complete the goal, you flip the card over and it reveals a new ability that you can use. Talk about leveling up!

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When you’re trying to achieve something, you usually need to do a specific task multiple times. You can keep track of this by placing a goal token on your character card every time you finish the task. Once you’ve flipped your card over, you can remove all of the goal tokens on it.

Ship Goals

Each ship you buy during the game comes with ship goals. These goals work just like personal goals. When you complete a ship’s goal, you can earn fame and turn the sheet over to unlock a new ability (and get a legendary name).

Jobs

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Hey there, fellow adventurer! Have you ever wanted to go on secret missions and heists that could earn you loads of credits and fame? Well, that’s what jobs are all about! They’re like these really exciting missions that can give you a major boost in rewards.

Now, some of us start our journeys with a job card, but don’t worry if you don’t. You can always get your hands on more job cards from the market deck as you progress in your adventures.

Okay, let’s talk about the skills you’ll need to tackle these jobs. Right above the name of each job, you’ll see a list of skills that are going to be tested when you attempt the job. Some of these skills are italicized, which means that if you fail in these tests, chances are you’ll fail the whole job. So, they’re super important!

Now, building a crew is a smart move if you want to increase your chances of success. See, by having a diverse set of skills within your crew, you’ll be better equipped to handle different challenges. That way, you’ll find it easier to complete jobs. But wait, here’s a cool thing: even if you don’t have a particular skill, you can still give it a shot (although your chances of passing will be lower).

So, What’s the Deal with Attempting a Job?

If you want to try taking on a job, you have to be in the place listed on the card when it’s your turn to have an encounter. During your encounter, you can do what the job card tells you. Usually, it will give you directions on how to deal with a particular databank card.

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When you receive a databank card, it provides you with a set of instructions that you need to follow in order to complete the job and receive your reward. Just read the card out loud, starting with step #1, and stop if you have to take a test or engage in a combat.

Once you have completed a step on the card, you can move on to the next step unless there are specific instructions telling you otherwise. However, if you are defeated during a step, the job fails, and your turn comes to an end. In that case, you won’t be able to continue resolving any more steps on the card.

Remember to return the databank card to the deck once you have finished with it, but do keep the job card as you can attempt it again on a future turn. Sometimes, there may be an effect on the card that tells you to complete the job.

When you finish a task, simply give the databank card back and collect the specified reward (usually credits, fame, or reputation). The reward will also tell you whether to discard the job card or remove it from the game (check the “Discarding and Removing from the Game” sidebar on the right).

Combat During Tasks

Some tasks will require you to engage in combat with an enemy listed on the databank card (the player to your left rolls the dice for the enemy).

If you lose the fight, the task fails. If you win, though, you can continue with the task. The databank card might contain additional instructions depending on the outcome of the combat.

Bounties

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Bounties are like special missions where I have to find and capture or eliminate certain targets. Sometimes I start with a bounty card, and I can also get more from the market deck.

To get a reward for completing a bounty, first, I need to locate the contact mentioned on the card, and then I have to fight them.

Each contact token has a colored class on the back, which matches the class on the bounty card. I can use this information to help me find the right target. For example, if I’m looking for a green contact, I should avoid planets that don’t have any green contact tokens.

Usually, when I come across a contact, I have to draw and deal with that contact’s database card.

But if the contact token matches one of my bounty cards, I have the option to fight the contact instead of drawing their databank card.

When it comes to bounty hunting, one of the most important things to consider is the contact’s combat value. This value is clearly listed on the bounty card, along with either a ship or ground combat icon, indicating the type of combat you’ll be facing.

Now, here’s where it gets interesting. The player sitting to your left will be the one rolling the dice for the contact. This adds an element of unpredictability and excitement to the hunt, as you never know what the outcome will be.

As we delve deeper into the world of bounty hunting, it’s important to understand the significance of these combat values and icons. They not only determine the difficulty of the encounter but also the potential rewards. A contact with a high combat value may pose a greater challenge, but it also offers the opportunity for greater rewards.

So, when you’re choosing a bounty to pursue, keep these factors in mind. Consider the combat value and the type of combat you’ll be facing. Assess the risks and rewards, and make an informed decision.

Remember, bounty hunting is both thrilling and dangerous. It’s a double-edged sword that can elevate your status or leave you empty-handed. But with the right strategy and a little bit of luck, you can come out on top and reap the rewards.

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If I come out as the winner in a combat, I have a choice to make. I can either eliminate the contact by removing its token from the game and receive the elimination reward, or I can capture it by placing its token on the bounty card.

If I capture the contact, I can then deliver the token to a specific planet in order to receive the capture reward. Once I deliver the captured token, I need to remove it from the game.

In case I win the combat but also get defeated in the same combat, I still have the opportunity to eliminate or capture the contact before being defeated.

Once I receive a reward from a bounty, I need to remove the card from the game completely, rather than just discarding it. However, if I lose the combat, I get to keep the bounty card, and the contact token remains on the planet.

Lastly, when it comes to discarding and removing from the game, it’s important to remember to follow the specific rules provided.

When I play the game, there are certain actions that can cause me to get rid of cards. Whenever I discard an encounter, market, or AI card, I have to place it face-down at the bottom of its deck. On the other hand, when I discard a databank card, I need to put it back into its deck in the correct position.

There are also some effects that allow me to remove cards or tokens from the game entirely. When this happens, I have to return the removed component to the game box because it won’t be used again for the rest of the game.

Bounties on Crew

Every now and then, I might have a bounty for a contact that isn’t currently on the map. This could be because another player has recruited that contact as a crew card.

If I happen to have a bounty for one of my own crew cards, I can choose to fight a combat against that crew during my encounter step. In this combat, the crew will use the combat value on my bounty card, just like in a normal encounter.

When you win a combat, give the crew card back and decide whether to capture or eliminate its contact token. If you lose, the crew escapes to the nearest planet by returning the crew card and placing the contact token in the closest empty contact space.

If you’re battling one of your own crew members, you can’t use their abilities or skills.

If you have a bounty for another player’s crew card, you can choose to fight them during your encounter step, but only if you’re in the same space. The player whose crew you’re fighting decides whether to protect them.

If they choose to protect the crew, you’ll fight against the player instead. Have a ground combat if you’re on a planet and a ship combat if you’re at a navpoint space or the Maelstrom.

Imagine you’re in a thrilling space adventure. You and your crew need to stay alive and outsmart your opponents to claim victory. But beware, danger lurks at every turn.

In the game, you’ll need to protect your crew from harm. If you don’t, your opponents will try to attack your crew and take them out. The player to your left will roll dice to determine the outcome of the combat. They’ll use the combat type and value on your bounty card to simulate the battle.

Now, whether you protect your crew or not, winning the combat has its rewards. If you emerge victorious, you can discard the crew card and take control of its contact token. Capture it or eliminate it, the choice is yours. But if you lose the fight, the crew remains with its current owner, and nothing else happens.

If you’re an experienced player looking for an even bigger challenge, we’ve got you covered. You can opt for the extended game option, where the goal is to acquire 12 fame instead of the usual 10. It adds an extra layer of excitement and a chance to showcase your skills. Just make sure everyone knows the new victory condition before starting the game.

And if you want to shake things up even more, consider trying the modular map option. It allows you to customize your playing field and adds variety to each session. Explore new territories, navigate treacherous paths, and discover hidden treasures. With endless possibilities, the game will never be the same.

So gear up, prepare your crew, and get ready to embark on an intergalactic journey like no other. It’s time to show off your tactical prowess, outmaneuver your rivals, and claim fame and glory in the vastness of space. May the stars be in your favor!

If you’re an experienced player who enjoys adapting your strategies, this option is perfect for you. It allows you to create a variety of different maps, adding an extra layer of excitement to your games. Instead of using the regular map, follow these steps to set up your game if all players agree:

1. Take all 6 map tiles and mix them up by placing them face down. Since the tiles have slightly different shapes, it’s best to mix them with your eyes closed.

2. Flip over the top tile and attach it to the Rebel and Syndicate patrol endcap.

3. One by one, draw a map tile and connect it to the tile you previously placed. Finally, connect the Hutt and Imperial endcap to complete the map.

Keep in mind that the modular map isn’t as perfectly balanced as the basic map because of its unknown nature. However, many players enjoy this option because it provides a fresh and unique experience every time you play.

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