Additional Rules for Fallout

By: Dennis B. B. Taylor

Welcome to Fallout Additional Rules

This is an exciting guide for all you Fallout enthusiasts out there. If you’re a fan of the game, like me, you’re going to love diving into these additional rules. The Fallout series has always been known for its immersive gameplay and vast open world. And with these additional rules, the experience becomes even more engaging and challenging. So, let’s dive right in!

The Benefits of Exploring

One of the key features of the Fallout games is the ability to explore the vast wasteland and uncover hidden treasures. And if you’re looking for an even more adventurous experience, these additional rules are just what you need. By following these rules, you’ll take your exploration skills to a whole new level.

  • Explore new areas: With these additional rules, you’ll have access to new areas that are filled with unique challenges and rewards. Are you ready to uncover hidden secrets and discover new adventures?
  • Discover rare items: The wasteland is full of valuable items waiting to be found. By following these additional rules, you’ll increase your chances of discovering rare and powerful items that can give you an edge in battle.
  • Encounter new enemies: Be prepared to face new and more dangerous enemies. These additional rules introduce new enemy types that will test your combat skills. Can you survive these deadly encounters?

Survival of the Fittest

The wasteland is a harsh and unforgiving place, and survival is not guaranteed. But with these additional rules, you’ll have a better chance of staying alive and thriving in this post-apocalyptic world.

  • Manage your resources: In the wasteland, resources are scarce. These additional rules will challenge you to make tough decisions and manage your resources wisely. Can you ration your food and water to survive?
  • Survive harsh weather conditions: The wasteland is not just filled with dangerous enemies, but also extreme weather conditions. These additional rules introduce weather effects that can impact your survival. Will you be able to withstand the scorching heat and freezing cold?
  • Deal with radiation: Radiation is a constant threat in the Fallout universe. With these additional rules, you’ll have to take extra precautions to protect yourself from radiation poisoning. Can you find enough RadAway to keep yourself healthy?

Conclusion

So there you have it, the Fallout Additional Rules. These rules will enhance your gaming experience and provide you with new challenges and rewards. So grab your Pip-Boy, gear up, and get ready for an unforgettable journey through the wasteland!

When I defeat enemies, have encounters, and complete quests, I earn XP and become stronger… and more S.P.E.C.I.A.L.! Every time I defeat an enemy, I gain XP equal to their level. If there are other effects in the game that grant XP, they will specify how much I gain. To keep track of my XP, I use the gray XP peg. The first time I earn XP, I place the XP counter in the hole beneath the leftmost S.P.E.C.I.A.L. token on my player board. Each time I earn more XP, I move my XP peg to the next S.P.E.C.I.A.L. token. The number of times I move the peg is equal to the XP I have earned. If the XP peg moves past my last S.P.E.C.I.A.L. token, I level up! I put the XP peg back in the leftmost hole and start the process again if I still need to earn more XP.

When I level up, I draw two random S.P.E.C.I.A.L. tokens and choose one to keep. If I don’t already have that token, I add it to my player board. But if I already have that token, I receive a perk instead! I return the token to the supply and search the perk deck for the matching perks. Then, I choose one perk to keep.

Perk Cards

Perk cards are like special power cards that you can use in the game. When it’s your turn, you can choose to discard a perk card to get its special effects. But remember, you can only discard a perk card when you’re not in the middle of doing something, unless it’s a move action. So choose wisely!

Traits

The choices you make during encounters and quests can have a big impact on how people see you in the wasteland. These are called traits, and they’re tracked using trait tokens. There are three types of trait tokens, each representing a different trait. But here’s the thing – if you have a trait token, you can’t have the opposite trait at the same time. It’s one or the other. Are you idolized or vilified? It all depends on the choices you make! And are you a synth or a super mutant? Let the trait tokens tell the story. And finally, are you well rested or addicted? The trait tokens will let everyone know if you’re taking care of yourself or relying too much on drugs.

When you acquire a new trait, you receive a token that represents it. This token is placed in one of the slots at the top right of your player board. If you already have that trait token, but it’s flipped to the other side, you flip it over to reveal the new trait. However, if the current face-up side of the token has a lock icon, you cannot flip it, and you do not gain the trait on the other side. If you are instructed to lose a trait, you must discard the corresponding token. Even if a trait has a lock icon, you can still lose it.

Feeling Refreshed

Hey there! Let’s talk about traits in the game. Traits are basically characteristics that describe your character and affect the choices you have and the companions who join you. Most traits don’t have any strict rules. They just keep track of things about your character. However, there’s one trait called Well Rested that’s a bit different. It can actually give you an advantage!

Here’s how it works: When you’re faced with a test or an enemy, you can choose to give up your Well Rested trait. In return, you get to reroll your dice and have a second chance at success! It’s like getting a do-over. You can reroll as many dice as you want, increasing your chances of a favorable outcome.

Now let’s talk about factions.

Hey there! Have you ever wondered what goes on in the wasteland? Well, let me tell you, it’s a wild place with some powerful factions doing their own thing. You have the choice to help or hinder these factions, but either way, they’re working towards their goals. To keep track of everything, we have a scenario sheet. This sheet shows you the factions involved in the scenario, their current power levels, and even the enemies they’re facing.

On the map, you’ll see tokens for each faction. These tokens represent the enemy that faction is up against. When an agenda card is drawn for enemy activation and it shows a faction’s icon, that faction’s enemy tokens activate just like regular enemies. It’s pretty neat how they all work together!

Now, here’s the cool part. If an enemy on the scenario sheet has an “X” or “Y” value, that value depends on where that faction’s power token is on the power track. To find out what “X” and “Y” mean, just look to the right of the power track. It’s all there!

Faction Power

#image.jpgYou can see how powerful each faction is by looking at the position of their faction token on the track on the left side of the scenario sheet. The token can move down the track in a couple of ways. When survivors complete quests or when the agenda deck runs out, the token moves forward. The position of the token affects certain agenda cards and the strength of the faction’s enemy tokens. To move the token down the track, survivors need to finish specific quests. If the quest has a #image.jpg or #image.jpg symbol, the token moves a number of spaces equal to the + symbols shown after the icon. When the agenda deck is empty, both factions move down one space on the track. If a faction’s token reaches the final space, that faction has enough power to take over the wasteland and the game ends! If any survivors have enough influence to win the game, they can celebrate their victory and end the game first. But if no survivor has enough influence, the faction that reaches the end wins, and all survivors lose.

Loyalty – A Powerful Friendship

Some special cards show that I’ve earned the favor of one of the groups. These cards are like a shield that protects me from the members of that group. #image.jpgWhen my turn begins, I can show a #image.jpgor #image.jpgcard from my hand and put it face-up in front of me. This shows that I’m loyal to that group as long as the card is face-up. Being loyal to a group has three benefits:

  • I can ignore the presence of enemies from that group in my space and still take any action I want.

When enemies from another group show up, they don’t pay attention to me. They only go after and fight survivors who aren’t part of their group. I can’t attack those enemies either. There’s a rule that says I can only have one special card out at a time. So if I want to use a new card, I have to put away the old one. But I can also take back a card I’ve already revealed at the start of my turn if I change my mind.

Leave a Comment