Additional Rules for Broom Service

By: Dennis B. B. Taylor

Broom Service – Extra Rules

Hey there! I’m here to tell you about some cool additional rules for the game Broom Service. Let’s dive in and explore these exciting new features!

Wild Weather Cards

Now, when it comes to the Wild Weather cards, things get really interesting. These cards can be played at any time during the game, and they have some special powers. Let me tell you about a few of them:

  • Rain: This card allows you to deliver a potion to a cloud even if you don’t have a witch there. It’s like a shortcut through the weather!
  • Tornado: With this card, you can deliver a potion anywhere on the board, even if you don’t have a witch or a cloud there. It’s like magic!
  • Sunshine: The Sunshine card lets you deliver a potion to any meadow, regardless of whether you have a witch there or not. It’s a ray of light in the game!

These Wild Weather cards can really shake things up and add a whole new level of strategy to the game. They can be a game-changer in the right moment!

Brewing Potions

Now let’s talk about brewing potions. Potions are an essential part of the game, as they earn you points and help you on your magical journey. But did you know that you can brew potions even if you don’t have a witch on the corresponding landscape? It’s true!

Here’s how it works:

  1. First, you need to have a witch on a cloud. If you have that, you’re good to go.
  2. Next, choose a potion you want to brew. It can be any potion, even if you don’t have a witch on the corresponding landscape.
  3. Finally, use your witch on the cloud to deliver the potion. It’s like magic! The potion is brewed, and you earn points!

So, remember, having a witch on a cloud opens up a whole new world of potion brewing possibilities. It’s a great way to surprise your opponents and earn some extra points!

Invention Cards

The Invention cards are a powerful resource in the game. They allow you to perform special actions that can turn the tide in your favor. Let me tell you about a couple of them:

  • Teleportation Device: With this card, you can teleport one of your witches to any landscape on the board. It’s like a magic teleporter!
  • Shield of Protection: This card protects one of your witches from being scared away by an opponent’s sorcerer or storm. It’s like a magical shield!

These Invention cards can really give you an edge in the game. They add a layer of surprise and strategy, and they can be the key to your victory!

Conclusion

And there you have it! These extra rules for Broom Service will take your game to a whole new level. With the Wild Weather cards, brewing potions without a witch, and the powerful Invention cards, you’ll have plenty of new strategies to explore. So grab your broom, cast some spells, and enjoy the magical world of Broom Service!

Gatherers are like your trusty companions in a game. They help you get new resources that you can use to your advantage. These resources are carefully placed right in front of you so that you can see them and keep track of how many you have. This way, other players can also keep an eye on your progress.

Now, how many resources you can take from the supply depends on how you choose to play. If you’re feeling brave, you can grab 3 resources at once. But if you’re feeling a bit more cautious, you can take just 1 resource. It’s up to you to decide which strategy works best for you!

Remember: The supply piles for the potions or magic wands are constantly filled, so you’ll never run out. If needed, use placeholders.

Meet the Witches

Witches, whether they’re brave or cowardly, are here to assist you in navigating the board. The brave witches have an additional duty of delivering potions to the towers, which helps you earn victory points.

Druids: Brave and Cowardly

Hey there! Let’s talk about druids – those brave and sometimes cowardly beings who play a vital role in helping players deliver potions to the towers and earn victory points. Ah, victory points, the sweet taste of success!

The Courageous Path of a Druid

So, picture this: you’re a druid, strong and fearless, ready to face any challenge that comes your way. Your mission? To deliver those precious potions to the towers! Each successful delivery gets you victory points, and who doesn’t love a little extra glory?

But here’s the thing: the road to victory is not always easy, my friend. There are risks involved, and that’s where bravery comes into play. If you choose to be a brave druid, you’ll be rewarded with an additional 3 victory points! Now, that’s what I call motivation!

But wait, what about the cowardly druids? Well, not everyone has the guts to be a hero. Some druids prefer a more cautious approach. They’re not as brave, but hey, that’s okay! They still contribute to the cause by delivering potions and earning regular victory points.

Choosing Your Path

Now, it’s up to you to decide which path to follow. Will you be a brave druid, charging into battle and risking it all for those extra points? Or will you take a more careful approach, delivering potions and earning points the traditional way?

Remember, each choice has its own pros and cons. Being brave might bring you glory, but it also comes with more risks. On the other hand, playing it safe might not get you those bonus points, but it’s a more reliable strategy.

So, my friend, grab your robe, pick up those potions, and let’s deliver them to the towers! The choice is yours. May the spirits guide you on your quest for victory!

  • First, I move one of my pawns to a nearby area that matches the type of witch I am playing. The area might have other pawns, but no clouds.
  • Next, I choose one of my potions to deliver to an empty circular tower of the same color in the new area. If there is no empty tower, I can’t deliver a potion. If an arrow points to the tower, I place my potion on it and the tower becomes “occupied”.
  • Finally, I move my victory point marker forward according to the number of victory points shown on the tower. If there are one or two extra wands displayed, I take them from the general supply and keep them. Once a tower is occupied, I can’t deliver any more potions to it.

Instead of building a round tower like in the previous example, you can also choose to build a square tower if you have one available. When you deliver a potion to a square tower, it doesn’t actually go inside the tower itself, but instead goes into the general supply. The square towers have an interesting feature: they can be delivered to multiple times throughout the game, so they are always open!

If you decide to deliver a potion to a square tower, you also get victory points based on the tower’s value. It’s important to note that you can only deliver one potion per role to the square towers. So choose wisely!

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When I see an arrow pointing away from the tower, that means the potion goes to the general supply. I can deliver square towers multiple times if needed.

How a druid delivers potions

When you’re a druid, whether you’re brave or cowardly, and you need to deliver a potion, there are some rules you have to follow. The only difference is that you don’t move any pawns, but you do need to have at least one of your own pawns already in the area where you want to deliver the potion.

If you’re a brave druid, you get 3 extra victory points compared to what the tower specifies. But here’s the thing – you only get those extra points if you actually deliver the potion. Just being brave doesn’t cut it!

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When it comes to placing a tower, you need to consider the surrounding areas that touch its base. This will determine which potions it can receive from neighboring pawns. Let’s take a look at the four towers and the areas they can receive potions from:

The left purple tower can receive potions from the forest, hill, or prairie. Each time it does, it earns 4 victory points.

The central purple tower can receive potions from the hill or prairie, but only once. When it does, it earns 6 victory points.

The upper orange tower can receive potions from the hill only, but again, just once. This grants it 5 victory points.

The lower purple tower, on the other hand, can only receive potions from the prairie. It earns 3 victory points each time, plus an additional wand that can be used.

The Clouds

In the game of pawn, there are a few rules that I must follow. I can’t move my pawn over water or land that has clouds. But luckily, there’s a way to get rid of those pesky clouds.

If I want to get rid of a cloud, I need to meet a couple of conditions:

  • First, I need to have the weather fairy role card and have one of my pawns next to the cloud I want to charm away.
  • Second, I need to give back the same number of wands as the number displayed on the cloud’s star.

It’s important to note that if I charm away a cloud with lightning on it, I’ll earn victory points at the end of the game. So, it’s definitely worth trying to get rid of those clouds!

So, here’s the deal: when I snatch the “removed” cloud, everyone can see it. And not only that, because I’m a super brave weather fairy, I also get 3 extra victory points. But here’s the catch: those extra points only count if I manage to charm the cloud away. Just being brave won’t cut it, you know?

The Happenings

There are 10 different things that can go down. We find out about one of them each round.

Out of those 10 events, one goes down before we choose our roles, three happen while we’re in the thick of it, and the remaining six go down at the end of the round. The cards themselves have all the deets, but I’ll give you a quick rundown:

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