Additional Rules for Android Infiltration

By: Dennis B. B. Taylor

Android: Infiltration Additional Rules

Hey there! So, you wanna know about the additional rules for the Android: Infiltration game? Well, you’re in luck! I’m here to give you the lowdown. Let’s dive in, shall we?

1. Deck Selection

When it comes to choosing your deck, you gotta be strategic. Think about your play style and what kind of combos you wanna pull off. Keep in mind that each deck has its own unique abilities and weaknesses, so choose wisely.

2. Game Rounds

Alright, let’s talk about the game rounds. The game is played over a series of rounds, and each round is divided into three phases: the Planning Phase, the Action Phase, and the Resolution Phase. Make sure you pay attention to the timing of your actions!

3. Action Cards

Now, onto the Action Cards. These babies are your tools to complete objectives and mess with your opponents. You’ve got four types of Action Cards: Quick Action Cards, Healing Cards, Gear Cards, and Hacking Cards. Each type has its own set of rules and effects, so get familiar with them!

4. Objectives

Objectives are the name of the game, my friend. Your main goal is to complete your objectives while avoiding the security forces. Be smart and use your cards wisely to accomplish your mission.

5. Security Forces

Ah, the security forces. They’re not your friends, that’s for sure. They’ll do anything to stop you, so be prepared for a fight. Remember to use your cards strategically to take them down.

6. Escaping the Facility

So, you’ve completed your objectives and you’re ready to get out of the facility. But it’s not that easy, my friend. You gotta make it to the exit without getting caught by the security forces. Plan your moves carefully and stay one step ahead.

7. Game End

When someone escapes the facility or all players get caught, the game comes to an end. Calculate your score based on your completed objectives and any remaining cards in your deck. The player with the highest score wins!

Alright, that about covers it. Now you’re ready to dive into the world of Android: Infiltration with these additional rules. Remember, be strategic, use your cards wisely, and most importantly, have fun!

Additional Rules for Android Infiltration UltraFoodMess

In order to win the game, you need to make sure you escape the facility before the proximity dial reaches “99”. The easiest way to do this is by playing your “Retreat” card when you’re in the entry room. If you’re forced to move backward by a game effect while you’re in the entry room, you also automatically escape. Some rooms have Interface functions that let you escape. Once you’ve escaped, you can’t go back into the facility and you won’t be involved in the game until it’s time for final scoring.

Injured Operatives

So, there are some card effects that can hurt us. When we get hurt, we flip our card to the side that shows we’re hurt. But here’s the thing, once we’re hurt, we can’t get hurt again. We stay hurt until something tells us to flip our card back to the healthy side. Oh, and when we’re hurt, after we use a card to move forward or backward, we have to wait a bit before we can go again. It’s like we’re delayed.

Being Delayed

There are different things that can make us delayed in the game. When we’re delayed, we tip our marker to show that we’re delayed. While we’re delayed, we can’t choose to move forward or backward. But after a while, when it’s time to choose our actions, we stand our marker up again to show that we’re not delayed anymore.

Special Cards

Additional Rules for Android Infiltration UltraFoodMess

When exploring the facility, I can come across special elements like the “Blackmail File”, “Prototype”, and “Sludge” cards. Some rooms give me the opportunity to either take one of these cards or place them in a room. It’s exciting to see what I’ll find!

Cards with Extra Effects

There are item cards, like the “Data Code Breaker”, that give me even more options. If I play this card, I can resolve additional action or item cards. It’s important to follow the order of effects listed on the card, if I can. But even if I can’t resolve one effect, I can still resolve the others. Let me give you an example: the “Data Code Breaker” card says, “Destroy 1 tech lock in your current room. Then play your ‘Interface’ card”. If there’s no tech lock to destroy, I can still play and resolve my “Interface” card. It’s all about making the most of my resources!

What I Know and What’s Hidden

When you play the game, you’ll have a hand of cards made up of action and item cards. This hand is kept a secret from the other players. You’ll also collect DF tokens, which are also kept hidden. But don’t worry, you can always look at your own DF tokens whenever you want. You can also look at NPC cards whenever you want, even if they’re facedown. The DF tokens in the server pool and on room cards are always facedown and you can’t see what values they have. If any tokens are returned to the server pool, make sure to shuffle all of the tokens in the pool.

Playing with Two Players

  • Each player gets dealt two operative cards.
  • Give each operative (not player) one of each action card. But if you’re using the “Data File Extraction” advanced rule, don’t hand out the “Extract” action cards.
  • Each operative is dealt four item cards.

Note: Remember to keep each operative’s hand of cards and collection of DF tokens separate. You can’t trade items and DF tokens between operatives.

During the Selection Phase, you choose one card from each operative’s hand of cards and place it facedown in that operative’s play area.

During the Resolution Phase, starting with the first player, you flip and resolve both of your selected cards one at a time. You get to choose the order in which you resolve your two cards.

Once the game is over, each operative (except those eliminated) reveals their collected DF tokens. You then add up the total values of DF tokens collected by your escaped operatives throughout the game.

Leave a Comment