Contents
- 1 Game Rules for Concordia Venus
- 1.1 Setup
- 1.2 Gameplay
- 1.3 Strategies
- 1.4 Play by yourself or with a team
- 1.5 Setup
- 1.6 Game Play
- 1.7 Personality Cards
- 1.7.1 Tribune
- 1.7.2 Architect
- 1.7.3 Prefect
- 1.7.4 Diplomat
- 1.7.5 Magister (only individual play)
- 1.7.6 Colonist
- 1.7.7 Experts
- 1.7.8 Senator (only when playing alone)
- 1.7.9 Praetor (team play only)
- 1.7.10 Consul (individual play only)
- 1.7.11 Proconsul (only team play)
- 1.7.12 Legatus (this one’s for team play only)
- 1.7.13 The Double Choice Cards
- 1.8 Get Ready for Team Play
- 1.9 Game Over
Game Rules for Concordia Venus
Welcome to the game rules for Concordia Venus! In this guide, I’ll walk you through the basics of how to play, including setup, gameplay, and strategies. Let’s dive in!
Setup
Start by setting up the game board and placing the relevant cards and tokens in their designated spots. Each player should choose a color and take the matching pieces, including houses and colonists.
Gameplay
The objective of Concordia Venus is to earn the most victory points by the end of the game. You can earn points through various actions, such as building houses, establishing trade routes, and developing your provinces.
On your turn, you have a few options. You can play a card from your hand, which will allow you to perform certain actions. You can also take your cards back into your hand, replenishing your options for future turns. Lastly, you may choose to pass, ending your turn and allowing other players to continue.
When playing a card, you’ll need to consider its benefits and how it aligns with your strategy. Some cards provide resources, while others give you special abilities or allow you to build structures. Choose wisely to maximize your chances of victory!
Throughout the game, you’ll need to balance your resources and carefully manage your actions. Keep an eye on what other players are doing and adapt your strategy accordingly. Remember, every decision you make can impact your final score!
Strategies
To excel at Concordia Venus, consider these strategies:
1. Diversify your actions: Don’t rely on a single strategy. Instead, mix different actions to earn points from various sources.
2. Plan ahead: Think about the long-term implications of your choices. Anticipate future turns and how they will affect your overall strategy.
3. Pay attention to opponents: Keep an eye on what other players are doing. Adapt your strategy to minimize their advantage and capitalize on opportunities.
4. Use your cards wisely: Your cards are a valuable resource. Consider the timing and potential benefits of playing each card.
5. Focus on provinces: Developing your provinces can yield significant points. Invest in building houses and expanding your influence.
6. Maximize your trading: Establishing trade routes can be a lucrative way to earn victory points. Prioritize routes that give you the most benefits.
By following these tips, you’ll be well on your way to becoming a Concordia Venus master! Remember, the key to success lies in strategic thinking, adaptability, and a bit of luck. Good luck and enjoy the game!


- You will find 6 storehouses where you can keep your goods.
- There is a card display where you can see the different cards.
- There is a special place called Praefectus Magnus/Pantheon that you can use.
- There are 132 wooden pieces that you can use to play the game.
- You will have 100 wooden units of goods to use.
- There are 110 cards that are part of the game.
- There are 30 city tokens that you can use.
- You will find 24 bonus markers to help you.
- Make sure to use the coins that come with the game.
- There is a Quick intro to help you understand the game quickly.
- Use the turn order marker to keep track of turns.
- The game comes with instructions to guide you.
Play by yourself or with a team
Concordia Venus offers two different ways to play: You can play by yourself if there are 2 to 5 players, or you can play on a team if there are 4 or 6 players (in 2 or 3 teams). Most of the game rules are the same for both ways of playing. There are some rules that only apply to playing alone or playing as a team, and those rules will be clearly explained.
Play by yourself with 2-5 players
For your first game of Concordia, I recommend playing individually. Each player will be on their own, which can be a bit overwhelming at first. The game might take longer than expected, especially if there are 5 new players.
Team Play for 4 or 6 Players
In this variant, you can play in teams of 2 or 3. Both partners will win or lose together. It’s important to consider not just your own needs, but also those of your partner. Working together is key!
Setup
To set up Concordia Venus, follow the instructions provided in the separate quick intro. It explains everything you need to know in detail.
Game Play
When playing, take turns in a clockwise order. Each player starts with a hand of personality cards that haven’t been played yet. On your turn, you’ll play one of these cards and perform the actions associated with it. Then it’s the next player’s turn!
When you play a card in Concordia, it goes into your personal discard pile, and only the last card played is visible. However, if you have the Tribune card, you can retrieve all the cards you previously played.
In the Team Play variant of Concordia, not only the owner of a played card can take its action, but also their partner.
The game of Concordia can end in two ways: when a player purchases the last card from the card display on the board, or when a player builds their 15th house. If either of these conditions is met, the player who triggered it is awarded the Concordia Card.
Afterwards, all the other players (or teams) get to take their final turn before the game concludes. Once everyone has completed their final turn, all players calculate their final victory points.
Each personality card in Concordia represents an ancient god. These gods each offer rewards for specific achievements, such as the number of provinces you have populated or the number of colonists you have.
If you’re playing Concordia (Venus) for the first time, I suggest using the Individual Play variant and doing an intermediate scoring.
Personality Cards
Tribune
1. Get back your Cards
You get back all the cards you’ve already played and put them back in your hand. If you take back more than 3 cards (including the Tribune), you get 1 sestertius from the bank for each card beyond the 3rd.
2. Get a New Colonist
On top of that, you have the option to buy 1 new colonist by giving the bank 1 food and 1 tool. Then, you can place a new land or sea colonist from your storehouse into the capital city.

Example: I’ve played 4 cards so far, but now I’m going to play my Tribune card. That means I can bring 5 cards back into my hand and the bank will give me 2 sestertii.
On top of that, I’ve decided to build a new colonist. I’ll give the bank 1 food and 1 tool, and I’ll place the colonist in my capital city on the game board.
This new colonist gives me another storage space for goods in my storehouse.
Architect
1. Move Colonists
The number of my colonists on the board determines how many steps they can move. My land colonists can only move along the brown lines, while my sea colonists can only move along the blue lines.
When I start my journey as a colonist, I take my first step out of my home city onto a nearby road. If I want to keep moving, I have to travel through cities and continue onto the next road connected to that city. But there’s a rule – I can’t end my movement on a road that already has another colonist on it.
However, I am allowed to pass through roads that are already occupied by other colonists. The only catch is that I need to count those occupied sections as part of my total movement.
After I finish moving, I have the option to build houses in cities next to any of my colonists. Building a new house requires me to pay the bank with goods and coins. The cost depends on the city:
– If it’s a brick city, I need to pay 1 food.
– If it’s any other city, I need to pay 1 brick plus the corresponding resource of that city.
I must take all of these rules into account if I want to succeed as a colonist. It’s a challenging but thrilling adventure!
In the world of the game, there are different cities. Each city has a specific type: brick, food, tool, wine, or cloth. And in each city, there is a cost to build a house using coins.
The cost varies depending on the city type. For example, it takes 1 sestertius to build a house in a brick city, 2 sestertii in a food city, 3 in a tool city, 4 in a wine city, and 5 in a cloth city.
But here’s the twist – if you want to build a new house in a city that already has other houses, the cost increases. The cost in coins is multiplied by the number of houses that will be in the city after this new build. So, the more houses there are in a city, the more you’ll have to pay to add another one.
However, the cost in goods remains the same no matter how many houses there are. It’s important to note that you can never have more than one of your own houses in a single city, and you can’t have a house in the capital city.
Now, let’s talk about team play. If you have a colonist who is still inside a city, you can’t use them to build a house. So, make sure your colonists are free and ready for action before you start building.
Those are the rules when it comes to building houses in different cities. It’s all about balancing your resources and making strategic decisions. By following these guidelines, you’ll be on your way to creating a thriving empire in the game. Good luck!

I have three colonists in the game, Red. One of them is located between “Colonia A” and “Novaria”, which is on the land. The other two colonists are still in “Roma”. This means I have three movement steps available for them. Let me show you how I allocate their movements.
The first colonist, who is on the sea in “Roma”, moves onto the sea line towards “Massilia”. This takes one movement step. The other colonist, who is on the land in “Roma”, takes two steps towards the line between “Aquileia” and “Vindobona”.
After moving my colonists, I have the opportunity to build houses. There are a total of five cities adjacent to my colonists, but since I already have a house in “Colonia A”, I can only build in four remaining cities. Luckily, I have enough goods and cash to build three new houses.
I decide to build a house in “Massilia” for the cost of 5 sestertii, 1 cloth, and 1 brick. Then, I build another house in “Novaria” for the cost of 4 sestertii, 1 wine, and 1 brick. Finally, I build a third house in “Aquileia” for the cost of 6 sestertii, 1 food, and 1 brick.
You know, when you’re in a city that loves its food, buying a house is pretty easy. It’ll only cost you 1 brick, 1 food, and 2 sestertii. But here’s the thing, in “Aquileia,” there’s already 2 houses, so the price triples. So what I do is pay the bank the goods and sestertii, and then I place 3 new houses in the cities.
Prefect
Now, as the player, I get to choose between two choices:
- When I go to the bank, I can trade in two types of goods. That means I can sell two types, buy two types, or sell one type and buy a different type. The only limit is the amount of space I have in my storehouse. Each unit of goods takes up one storage space. The prices for trading are fixed and displayed on the roof of the storehouses.
- In this scenario, I have 2 sestertii cash and my storehouse looks like the diagram. I decide to play the Mercator card, which gives me 3 sestertii (I didn’t have to buy the Mercator card). I sell 3 units of wine to the bank for 18 sestertii (3 units x 6 sestertii each), so now I have a total of 23 sestertii cash.
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Or, you can receive some sestertii. You’ll get 5 sestertii right off the bat, and then you’ll get an additional sestertius for each of your own colonists already on the game board.
When you play this game, you get to pick a province. The province has houses that make things. You can only pick a province that still has its goods symbol showing. It doesn’t matter if you don’t have a house there. After you pick a province, you flip the bonus marker to the coin side. Then you get one unit of the goods from the bank. All the houses in that province also make one unit of the goods, no matter who owns them.
Instead of making goods, you can choose to get a cash bonus. For every coin you see on the bonus markers, you get one sestertius from the bank. Then the bonus markers are flipped back to show their goods symbol.

When I play the game, Locris stands out to me because of its unique ability to produce goods. How does it do this, you ask? Well, it’s quite interesting. See, Locris has a bonus marker, specifically the I marker, which indicates the type of goods produced.
Let’s say I’m playing as the Red player, and I play the Prefect card. I choose Locris as my target, and something amazing happens. I receive a bonus of 1 cloth, just like the good ol’ bonus marker told me I would.
Now here comes the cool part. That bonus marker of Locris, the one with the good symbol on it, gets flipped over to its coin side. And guess what? All houses in Locris start producing goods. It’s like magic!
So, as the Red and Blue players in Locris, we each receive 1 brick, thanks to the newfound productiveness. And not to leave Yellow out, they also get 1 cloth. It’s a win-win for everyone!

In this scenario, if you choose the cash bonus, you’ll receive 10 sestertii from the bank. This is because there are 10 coins visible on all of the bonus markers. Additionally, the 6 bonus markers with coins will be turned over to show their units of goods again.
Let’s move on to the next step, which is the Mercator gameplay. This turn consists of two steps:
1. You’ll receive 3 sestertii from the bank. However, if you’ve already purchased a Mercator, you’ll receive 5 sestertii instead.
Remember to take advantage of strategy as you play the game. Every decision I make can have a significant impact on my success. Good luck!
So, I’m trying to buy some stuff, and this time I want to get some bricks. The problem is, I can only buy up to 7 of them, but there’s only enough space in the storehouse for 5. Bummer, right? So, I’ll just have to settle for 4 bricks instead. That’ll cost me 12 sestertii, but at least I’ll still have some left over.
Now, I wanted to buy some food too, but apparently, I can’t because I’ve already bought two different types of goods. Oh well, rules are rules, I guess.
Diplomat
So, here’s the thing: I can take an action from someone else’s card. Yep, that’s right. If that card is on top of their discard pile and face up, I can copy whatever action it gives. Pretty cool, huh? But there are a couple of exceptions. I can’t copy actions from someone who used a Diplomat card recently or took their cards back with a Tribune card. Gotta keep it fair and all.
Hey there! Let me break down some important stuff for you about personality cards in the game:
In the Team Play mode, your partner on the same team can’t copy your personality card because they’re not considered an opponent. And just so you know, no double dipping allowed! That means a card can’t be copied twice by two partners on the same team.
Now, when it comes to the Individual Play mode, things are a bit different. Take a look at the picture showing the personality cards recently played by the other four players. As the fifth player, you’ve got a Diplomat card. This means you have the option to do the actions of a Senator, an Architect, or a Prefect. Pretty cool, huh?

Team Play Variant: Let’s take a look at the picture of the 4 cards that have been played by all the players. I’m Player 1, and I decide to play the Diplomat card. This card allows me to copy either Player 2’s Mercator card or Player 4’s Prefect card.
I can’t copy Player 3’s Architect card because Player 3 is my partner, not my opponent. So, I choose to copy Player 4’s Prefect card. This allows me to make a province produce goods. Now, my partner (Player 3) also gets to use the actions of a Prefect card and decides to take the cash bonus.
Next, Player 2 plays a card for our team. If later in the game, Player 3 wants to play a Diplomat card, they won’t be able to copy Player 4’s Prefect card again because I already copied it in the same round.
Magister (only individual play)
When I play as a player, I get to do the actions from my last personality card all over again. Well, almost all of them. The only exception is if I’m playing as the Senator – a Magister can’t activate me.
Basically, I get to do everything I did before, just like I played the card again myself.
Let’s say I played as the Magister in my last turn, and before that, I had played as the Prefect. This time, I’ll get to do all the actions of the Prefect card once again.

Colonist
When it comes to playing Concordia Venus, you have a choice when it comes to your colonists. Let me break it down for you:
You can place new colonists on the game board. Each colonist will cost you 1 food and 1 tool. You can put them in the capital city or any other city where you already own a house.

So, here’s the deal. I’ve got this guy named Red, and he’s got a storehouse with some goodies. He’s got 2 food and 3 tools. Not too shabby, right? Well, Red decides to use his Colonist card and bring some new folks into town.
To bring in these new colonists, Red needs to pay up. This ain’t no free ride, my friend. He coughs up 2 of his precious food and 2 tools. After all, you gotta give a little to get a little, right?
Now, Red needs to decide where to put these newbies. He’s got a couple of options: the capital city of “Roma” and the city of “Massilia.” These seem like good choices, don’t they? But wait, there’s more! Red could also choose to put a colonist in “Aquileia” instead. Just not in “Novaria.” Why, you ask? Well, he doesn’t have a house there, so it wouldn’t make sense to put a colonist there. It’s all about using that noggin, my friend.
Now, here’s the kicker. Red could even place both of his newbies in the same city if he wanted to. That’s right, double the colonists, double the fun! It’s all up to Red and his strategic thinking. Who knows what kind of impact these new colonists will have?

Experts
There are different types of experts in the game: Masons, Farmers, Smiths, Vintners, and Weavers.
Each player’s houses of a specific type of expert produce one unit each.
Let’s say I have 4 Vintner houses in wine cities. As the Vintner, I would receive 4 units of wine, which I would then place in 4 empty storage spaces in my storehouse. The other players don’t get any goods.
Senator (only when playing alone)
If I’m playing alone, I can buy up to two personality cards from the card display and add them to my hand. The price of a card depends on two factors:
- The goods shown in the red area of the card
- Plus the goods shown below the card’s position on the display, with a question mark representing any good I choose.
Once you’ve made your purchase(s), any remaining personality cards in the display will shift left if there’s an empty spot to their left. Afterward, the display will be replenished with enough cards to bring the total back up to 7, as long as there are cards left in the stack.
In the picture, you can see the four cheapest personality cards that are currently available for purchase. I’m interested in buying the Mercator and Architect cards. To get the Mercator card, I’ll need to trade 1 unit of wine with the bank. As for the Architect card, I’ll need to trade 1 tool and 1 brick with the bank.
Instead of paying with a brick, he had the option to use any other goods. The question mark gives you the freedom to choose. He decides to take the Mercator and the Architect card.
Afterwards, the Prefect card moves one position to the right, and all the remaining cards move two positions to the left. Then, two new cards are added to the display to fill the empty spots. (The Farmer card, for example, would have cost one brick, one food, and one cloth).
Praetor (team play only)
A Praetor functions similarly to a Senator, but each member of the team can only buy one personality card from the display. The display is refreshed once both partners complete their turns.
Consul (individual play only)
When I’m playing this game, I can buy a personality card by choosing one from the display. I just need to look at the red field on the card to know how much it costs. I don’t need to worry about the goods below the card – they don’t matter for the price.
If there’s an empty spot to the left of a card in the display, the other cards move to fill it. Then, a new card is drawn from the stack to fill the emptied spot in the display, as long as the stack hasn’t run out of cards. It’s pretty simple.

So, I want to buy the Colonist card, right? It’s in the 6th spot of the card display. But here’s the cool thing – I only have to pay 1 unit of food! The goods on the card don’t count (I get to pick 1 unit for free, plus 1 cloth).
Now, I can only buy one card, so I grab the Colonist and the Prefect card moves one spot to the left. Oh, and the spot where the Prefect used to be gets replaced with a new card from the stack.
Proconsul (only team play)
Here’s something about the Proconsul. Like with the Consul, I can grab a personality card from the display and add it to my hand. But there’s a catch – I can’t buy another Proconsul card this way.
So here’s the deal: once I’ve played my personality card and taken my actions, it’s time for my partner to step up and do the same. There’s just one little catch. They can only play cards from their own hand, and the only one they can’t play is the Legatus. Gotta keep things fair, you know? Oh, and one more thing – the card display doesn’t get restocked until both of us have finished our turns. Gotta make sure everyone gets a shot.
But hold on a second: I wanna make it clear that my partner’s play doesn’t change the turn order. The orange marker stays with the Proconsul until we both finish our turns. Gotta keep things on track, right?

When I play as the Black team in Concordia, I get to be the Proconsul and buy a personality card from the display without having to pay anything extra. It’s a pretty cool advantage! Then, it’s White’s turn to play a card. They can use a Prefect to make one of the provinces produce resources. It’s like we’re working together!
Once we’re both done with our turns, the card display gets filled up again. And just to keep things fair, the orange marker moves to Black’s neighbor on the left. It’s important to make sure everyone gets a turn.
Legatus (this one’s for team play only)
The Legatus is a cool ability that lets me ask my partner to play a specific card from their hand right away. But before they do that, I can take a look at their hand and secretly suggest which card they should play by placing it in front when I give the cards back to them. It’s like having a secret code between us!
So here’s the deal: I have a suggestion for you. Listen up, because it could be a game-changer. When it’s your turn to play, you can ask your partner for advice on which card to play. Pretty cool, right? Now, you’re not obligated to follow their suggestion, but it could be a helpful strategy.
Once you’ve made up your mind, you’ll play a personality card. This card will determine the actions for both you and your partner. So it’s like a shared decision that affects both of you. And here’s the kicker – you get to be the one to actually carry out those actions.
Don’t worry, though. This doesn’t mess with the turn order or anything like that. The Legatus, who’s in charge, keeps the orange marker until both partners have finished their turn. Then it’s back to business as usual.
So, there you have it. It’s a little twist that adds a whole new level of teamwork to the game. Give it a shot, and see how it goes!

In this game, Black and White work together as a team. Black’s role is to build houses, but since there’s no Architect available, Black takes on the role of the Legatus.
When Black receives the hand of cards from his partner, he carefully reviews them and sets aside the Architect card. During his turn, White plays the Architect card and carries out its actions.
Once White has finished, Black is free to build houses as desired. When he’s done, he passes the orange turn order marker to his left neighbor.
The Double Choice Cards
The Prefect / Architect Card – The Architect / Mercator Card – The Prefect / Mercator Card
There’s always a choice to be made between these two personality cards. Whichever one is chosen is used exactly as described in the game rules section related to that card.
When you’re playing solo: Pick one of the personalities listed on the card and follow the instructions specific to that personality. In this version of the game, it’s just you against the cards!
When playing with a team: The player who plays the card gets to decide which personality they want to use. Once they make their choice, their partner has to use the other personality shown on the card. This adds an extra twist to the game and makes it a fun challenge for everyone!

In the game’s Individual Play variant, I get to play as the Architect/Mercator. I have the freedom to choose which personality I want to embody, and I choose the Mercator.
To start the game, I receive 5 sestertii from the bank and have the option to trade up to 2 different types of goods.
Now, let’s dive into some additional rules.
First up, we have the Praefectus Magnus.
If I currently own the PRAEFECTUS M., and I play a Prefect card (or use one with the Diplomat), I can make a province produce, and receive a double bonus – 2 units instead of just 1.
It’s important to note that this production boost only applies to provinces, and it doesn’t affect production inside the cities.
Once I finish my turn, I pass the PRAEFECTUS M. to the player sitting on my right. It’s mandatory for me to use the PRAEFECTUS M. whenever possible, and I can’t choose to forgo its benefit in order to keep it for later.
If I play a Prefect card to get extra cash, I won’t activate praefectus M., so I can’t double my cash bonus.
If we’re using the Team Play variant, praefectus M. works as usual, but only for the owner. The owner’s partner doesn’t benefit from it at all.
Storehouse
Each of us has a storehouse with 12 spaces. Each space can hold one colonist or one unit of goods. At the start of the game, 4 spaces already have colonists, so we can’t use them for goods.
But if we place new colonists on the board, more storage spaces will open up. If all the spaces are filled, we can’t take in any more goods.
You can’t just throw away things to make room for new ones. If you have too many goods and not enough space, you can pick which goods you want, but you can’t leave any spaces empty.
Trading and Storing
You can’t trade goods with other players. There’s no limit to the number of goods and coins you can have. But you can only have 6 colonists.
Gods
This is a summary of how often these gods appear on the cards, based on how many players there are.
Card Display
The game boards for IONIUM and CYPRUS don’t have a place to display cards. Instead, there’s a separate cardboard display that goes next to the game board.
Hey there! Want to know a secret about the game board for CONCORDIA? Well, on the other side of the board, there’s a whole different version with some extra features. How cool is that?
Let’s Talk about the IONIUM Game Board
The IONIUM board has a special connection between BRUNDISIUM and APOLLONIA. This means that land colonists can actually cross the sea using that route. Pretty neat, huh? Just keep in mind that when a land colonist makes their move along that line, they can’t stay there after moving – a bit of a bummer, but it keeps things interesting!
If you want to play a tighter game with just 2 or 3 players, you can mix things up by reducing the number of cities. Just leave out the ones marked with a “B” – easy peasy! By doing this, you’ll exclude the 3 Italian provinces from the game. But don’t worry, you can still keep track of them using the separate card display.
Get Ready for Team Play
A Special Twist for Team Play
So, here’s how the game works. We start by dividing ourselves into teams of two. Each team will have two players. We sit across the table from our partners.
Now, let’s talk about turns.
During my turn, I get to pick one card from my hand and place it face up on my discard pile. But that’s not all! I also get to carry out the actions written on the card.
And here’s the exciting part. Right after I’m done, my partner gets to do the same actions, even though they didn’t play a card themselves. There are a few exceptions to this rule, like the Legatus and Proconsul cards.

So here’s how the game works: There are 4 players split into 2 teams. It’s players 1 and 3 versus players 2 and 4. Player 4, with the orange marker, plays the Prefect card and decides if a province should produce or collect cash.
After player 4, it’s player 2’s turn to decide how to use the Prefect for themselves.
Once both partners have taken their turns, the orange marker moves to player 1. Then player 1 plays a personality card for their team and so on.
Turn Order Marker
When one team finishes their turn, the orange marker moves clockwise to the next player. Then that player plays a personality card for their team and so on.
Stockpile and Sestertii
When my partner and I play as a team, we make sure to keep our personal belongings separate. We never exchange, borrow, or trade our stockpile or personality cards in any way.
However, there is one exception to this rule: the sestertii. If I need extra money for my actions, such as using an Architect or a Mercator, I can take the needed sestertii from my partner without them refusing.
Communication with my partner
When it comes to deciding which card to play and how to use it, we each make our own decisions. Even if our choices go against each other’s plans and ideas, we always respect and accept them.
Hey there! Before we jump into playing, let’s make sure we’re on the same page about how we can communicate with each other. If you’re new to the game, it might be helpful to have more explicit communication compared to the more experienced teams.
Now, according to the rules, the Legatus is the only way to peek into your partner’s hand and suggest playing a specific card.
While Concordia promotes teamwork, Venus really requires a deep understanding between you and your partner.
Scoring Along the Way
If you decide to play your Tribune card for the first time in the game, in order to take back your cards, you’ll get a chance to score some points for yourself.
When I play the game, I score all of my cards as I describe below. Then I count up my victory points on the VP-track. When everyone has played their Tribune card for the first time and we’ve done the intermediate scoring, we compare our scores. Whoever has the highest score gets 2 sestertii.
The person in second place gets 1 sestertius. If there’s a tie, everyone in that position gets the same amount (so if we all tied for first, we would all get 2 sestertii, and if we all tied for second, we would all get 1 sestertius).
Once the scoring is done, all of the markers on the VP-track go back to zero. It’s not necessary to do the intermediate scoring if we all know the game well.
Game Over
If someone buys the last personality card and there are no more cards in the display, or if they build their 15th house, they get the Concordia Card, which is worth an extra 7 victory points.
Individual Play variant: Now it’s time for every other player to make their final move.
Team Play variant: Once the team has finished their turn, all other teams get one last chance to make their move as well.
Once the game reaches its end, it’s time to tally up the scores. Here’s how it works:
The player or team with the highest amount of Victory Points (VP) is the winner. In the case of a tie, the player or team that owns PRAEFECTUS MAGNUS takes the victory. If there’s still a tie, the player who would have received PRAEFECTUS MAGNUS next in the game is the winner.
Each team’s VP is calculated by adding up the VP of both partners. Each partner will count their own VP individually.
The Legatus card contains three ancient gods: Jupiter, Saturnus, and Venus. It is counted once with each of these gods.
Final Scoring
When you play the game, each of your personality cards represents an ancient god who grants you victory points. To start, you gather all of your cards, including the ones you’ve discarded, and sort them by the different gods.
On the back of your player aid, there’s a handy summary of the gods and the order in which they’re scored. The text below describes the number of victory points each card marked with a specific god is worth.
You’ll keep track of your victory points (VP) using your score marker on the VP track. It’s recommended to start by scoring VESTA for all players, then move on to JUPITER and so on.