How to play Clinic Official Rules

By: Dennis B. B. Taylor

Rules for the Clinic Game

Are you ready to learn the rules for the Clinic Game? I’ll explain them to you one by one.

Rule number one: communication is key. To play the Clinic Game successfully, you need to talk and work together with your teammates. It’s important to share information, ask questions, and listen to what others have to say.

Rule number two: time is of the essence. In the Clinic Game, you have a limited amount of time to complete each level. So, it’s crucial to stay focused, think quickly, and make decisions efficiently. Remember, every second counts!

Rule number three: use your problem-solving skills. The Clinic Game is designed to challenge your ability to think critically and come up with solutions. You’ll encounter various medical situations and problems that require your attention. Use your knowledge and creative thinking to find the best course of action.

Rule number four: be careful with your resources. In the Clinic Game, you’ll have limited resources like medical supplies and personnel. It’s essential to use them wisely and efficiently. Make strategic choices and consider the consequences of your decisions.

Rule number five: always prioritize patient care. The main goal of the Clinic Game is to provide the best possible care to your patients. Their well-being should be your top priority. Treat them with compassion, empathy, and respect.

Remember, these rules are the foundation of the Clinic Game. By following them, you’ll be on your way to becoming a successful virtual doctor. So, are you ready to put your skills to the test? Let’s start playing!

    Here’s what you’ll find in the box:

Here’s the contents of the box you’ll receive when you purchase this game:

  • 4 reversible Player Boards
  • 1 Common Board
  • 56 parallelogram tiles
  • 18 Entrance / Helipad tiles
  • 12 Action tiles
  • 7 Bonus tiles
  • 185 wooden cubes
  • 70 wooden cubes
  • 1 turn order marker
  • 12 green discs for the Gardens
  • 20 grey discs for Elevators / Corridors
  • 24 Parking Lots to park the Cars
  • 51 coins
  • 5 +50 Popularity Points tiles
  • 4 rules reminders
  • 1 rulebook

Let’s Get Started

Now we’re ready to set up the game and start playing.

When you’re setting up the game, you need to consider how many players will be playing. The number of players will determine how the game is played and how it will be structured.

For example, if you have a lot of players, the game might become more complicated and take longer to play. On the other hand, if you have fewer players, the game might be simpler and quicker.

So, before you begin the game, think about how many people will be playing. This will help you determine the best way to set up and play the game.

  1. I’m going to decrease the number of Specialty Module types available to just 1: Operating Room, Extreme Consultation, Laboratory, and Waiting Room.

Hey there! Let’s talk about the cool things you can do in the game. The services you get depend on how many players are in the game. Check out this handy chart:

  • First things first, we need to decide if we want to play on the beginner side (4×3) or the expert side (3×3) of the Player Board.
  • Now, everyone gets their own Player Board and it’s time to gather your supplies. Here’s what you need:
  • 5 large cubes in your color, $15, 3 action tiles (Build, Admit Patients, Hire), 1 Psychiatric Service Module, 1 Room, 1 Office, 1 Entrance Arrow, 1 white Doctor cube (put it at the Entrance), and 1 black Car (parked).
  • First of all, let’s get the fundamentals out of the way:

  • At each location, place one of your colored cubes on the Time tracker for the hours at 0, on the Time tracker for the minutes at 0, on the space that matches in the Pre-Admissions area on the Common Board, on the Popularity track at 0, and on the turn order track in a random order.
  • After that, we can move on to the next steps:

  • Take one of the available Bonus tiles and add it to your collection.
  • Starting with the last player and going in reverse turn order, each player selects one Bonus tile.
  • Now it’s time for everyone to get busy at the same time:
  • Build your initial clinic for free, following the Building Rules. Don’t forget to place your Doctor at the Entrance and park her car according to the Parking Rules.
  • Get a pool of Patients ready by grabbing some small cubes and filling a cup. Follow this chart to determine how many Patients you should include:
  • #image.jpg

    Alright, let’s get started! To set up the game, we first need to create a pool, which is represented by a second cup filled with Doctors (those are the large cubes). The number of Doctors you put in the cup depends on the chart provided.

    Now, for each service that is available, you need to draw a Patient (represented by small cubes) and put it on the rightmost space. Make sure you do this for every service.

    Next up is the University setup. Take enough Doctors from the pool to fill up the University according to the number of players. At the start of the game, add 1 extra Doctor to the number shown on the chart. After that, rearrange all the Doctors in the University, starting with the red ones, then the orange ones, then the yellow ones, and finally the white ones. Make sure there is only one Doctor in each space, filling up the spaces according to the number of players.

    Lastly, fill the Nurse spaces on the Common Board based on how many players there are. That’s it for the setup! Now you’re ready to start playing the game.

    I’m here to guide you on how to play the Clinic board game. Let’s get started! To set up the game, follow these steps:

    1. Place two pink staff cubes in the Staff box on the Common Board.

    That’s it! You’re all set up and ready to begin your medical journey. Now, let’s dive into the rules and learn how to play the game.

    #image.jpg

    In this game, when we say “adjacent,” we mean that something is next to another thing in a straight line, either up and down or side to side. This applies to all situations, unless we say otherwise.

    Let’s talk about the patients in this game. They are represented by small cubes, and they come in different colors: white, yellow, orange, and red. The red cubes are the most critical and need the most attention.

    Doctors (big cubes) can come in different colors like white, yellow, orange, or red. Each color of the Doctor and the Patient means a difference of 1 Nurse (small blue cube).

    For example: If a Doctor is red, they can handle a red Patient on their own. However, they would need 3 Nurses to treat a white Patient. In comparison, an orange Doctor would only need 2 Nurses to treat the same white Patient.

    • A Doctor can handle one Patient in each round.
    • Both Doctors and Nurses need to be paid.
    • When Doctors and Nurses successfully treat Patients, it boosts your Popularity.

    If the Patients or Doctors change their colors, they return to the box, and replacements come from the box, not the available groups.

    Hi there! Let’s talk about the important roles of staff members in the Clinic’s Modules and Gardens. These small pink cubes are responsible for maintaining the clinic and making sure everything runs smoothly. Of course, they need to be paid for their hard work!

    It’s worth noting that all the doctors, nurses, patients, and staff members are constantly on the move. The more time they spend moving around, the less popular the clinic becomes. It’s all about finding the right balance!

    How to Play the Game

    The game consists of 6 rounds, which are tracked using the round marker on the board. The gameplay involves making simultaneous choices and taking actions in a specific turn order, as shown on the turn order track.

    Each round is divided into different phases. First, there are three Action phases, followed by the Movement, Business, and Administration phases, as described below:

    1. Action

    Choose and perform an action.

    1. Everyone chooses an action tile they haven’t used twice yet this round. Then, everyone reveals their chosen action.
    2. Each player performs their chosen action in the following order:

      I wanna talk about something important. Have you ever been in a situation where you had to make a choice but didn’t know what to do? I know the feeling, and it can be tough. But don’t worry, I’m here to help you navigate through these tricky decisions. Let’s take a look at the different options available to you and how to make the right choice.

      First, let’s talk about building. This is a popular choice for many players. When you choose to build, you’ll need to consider the resources you have and how they can be used to create something new. It’s important to plan ahead and make sure you have everything you need before making this decision.

      Next up is hiring. This is another option that you can consider. When you choose to hire, you’ll be bringing in new people to help you with your tasks. It’s important to think about the skills and expertise that each person brings to the table. You’ll want to choose someone who can contribute positively to your team and help you achieve your goals.

      Lastly, let’s talk about admitting patients. This is a crucial decision that you’ll need to make. When you choose to admit patients, you’ll need to consider the capacity of your clinic and the demand for services. It’s important to prioritize the patients who are in need and ensure that you can provide the best care possible.

      Now that you have a better understanding of the different options available to you, it’s time to make a decision. Remember, it’s okay to feel unsure or overwhelmed. Take a deep breath and trust your instincts. By weighing the pros and cons of each option and considering your goals, you’ll be able to make the right choice.

      In conclusion, when faced with a decision, it’s important to understand your options and consider the potential outcomes. By taking the time to evaluate your choices and consider your goals, you can make a decision that aligns with your values and helps you move forward. So next time you’re faced with a difficult choice, remember to trust yourself and rely on your own judgment. You’ve got this!

      Making Moves and Managing Time

      When it comes to getting around in the Elevators and Corridors of this facility, there are a few key things to keep in mind:

      1. Moving a cube in a straight line from one Elevator or Corridor exit to another is instantaneous. No time is lost in this case.
      2. If you want to move a cube to an adjacent space, it will take you about 5 minutes to do so.
      3. Remember that at the end of this phase, each Waiting Room will reduce your overall time spent by 15 minutes, down to a minimum of 0 minutes.
      4. There is no time limit in this facility. If it is already past 5:55, you can simply add 6 hours to the time indicated, reset your Time cubes to 0:00, and continue playing from there.

      Business Matters

      • Patient Care Income
      • Expenses
      • Gaining Popularity

      Administrative Duties

      Now, let’s talk about the administrative tasks you need to handle:

      First, you will need to advance the Round marker. Additionally, any Patients who are currently in the first space of their Patient Services queue should be returned to the pool.

      So, here’s the deal, folks: let’s talk about what happens to those unhired doctors at the university. You know, the ones that didn’t quite make the cut. Well, the university has a plan for them. They’re not left out in the cold, so to speak.

      Basically, what they do is fill up any empty spaces in the university based on how many players there are. It’s all done in accordance with the rules of the university setup. So, it’s a pretty fair system, you know? Everyone gets a shot.

      Now, here’s the thing. If there are any unhired nurses in the current round, they get taken off the board. Yep, that’s right, they’re out. No longer available for hire. It’s a tough break for them, but that’s just how the cookie crumbles sometimes.

      So, that’s the lowdown on the unhired doctors at university. They find a place to belong, and the unhired nurses, well, they’re left looking for other opportunities. Life can be unpredictable that way, but hey, that’s the name of the game.

      When you have a Doctor in a Laboratory at your Clinic (remember, each Lab can only have one Doctor), there are some fantastic benefits. Not only does the Doctor make progress, but you also earn a valuable resource called Popularity. And let me tell you, Popularity is key to success in your Clinic.

      Having a Doctor in a Lab is like giving your Clinic a boost. As the Doctor continues their work, they make steady progress, tirelessly toiling away to improve the health and well-being of your patients. And with each milestone they reach, you gain 1 Popularity point.

      But Popularity isn’t just a fancy title or an empty accolade. No, it’s so much more than that. Popularity is what elevates your Clinic’s reputation, making it stand out amongst the rest. It’s the measure of how well-respected and beloved your Clinic is in the community.

      So, why is Popularity so important, you ask? Well, my friend, Popularity brings a plethora of benefits. For starters, it attracts more patients to your Clinic. When people see how popular and trusted your Clinic is, they flock to your doors, seeking your expert care and guidance.

      And with more patients come more opportunities. You’ll have a greater chance to learn from a wide range of medical cases, expanding your knowledge and sharpening your skills. Plus, more patients means more revenue for your Clinic. And let’s be honest, that’s always a good thing.

      But the benefits don’t stop there. Popularity also opens doors to collaborations and partnerships with other medical professionals. You’ll have the opportunity to work with renowned specialists and access cutting-edge research and technology. Your Clinic will become a center of excellence, a hub of medical innovation.

      And if you think that’s incredible, wait till you hear this. High Popularity also leads to a surge in funding. Donors and sponsors are more likely to invest in a Clinic that is well-regarded by the public. This means you’ll have the resources to expand your facilities, hire more staff, and offer advanced treatments and services.

      So, my friend, don’t underestimate the power of Popularity. It’s not just a number. It’s a reflection of your hard work, dedication, and the exceptional care you provide to your patients. By having a Doctor in a Laboratory at your Clinic, you’ll not only progress in your medical journey but also earn the valuable reward of Popularity.

      Hey there! Let’s talk about doctors. I bet you’ve seen them in clinics, but did you know they can’t do their work in a laboratory?

      It might sound strange, but it’s true. When doctors are in a clinic, they are like wizards doing magic with their knowledge and skills. They diagnose and treat people, helping them feel better.

      But in a laboratory, things are different. This is a place where scientists work. They do experiments and tests to understand how our bodies work and find new treatments to help people. It’s a whole different kind of magic!

      So, the next time you visit a clinic, remember that the doctors there are trained to take care of you. And if you’re curious about what happens in a lab, maybe you’ll love it too!

      When patients are left in your clinic’s pre-admission area, their conditions usually worsen, with the exception of those who are waiting in line.

      In my Clinic, there’s something you need to understand: the fate of the Patients in my care is in your hands. You see, when a Patient with a red car rolls through my doors, things can take a turn for the worse. If that Patient were to meet their demise, it would spell trouble for both you and me.

      When a red Patient perishes, it isn’t just their life that’s lost. My Clinic loses 3 Power Points – those precious resources that keep us running. And as an unfortunate consequence, their Car goes right back into the supply, ready for another desperate soul.

      But it doesn’t end there. The presence of a red Patient can have a ripple effect, destabilizing the delicate balance of my Clinic. The other Patients, regardless of their car color, will suffer a decline in their condition – worsening by a whole level. It’s like a domino effect, with each Patient’s fate being entwined with the others.

      So, it’s clear that the color of a Patient’s car is crucial to their survival and to the smooth running of my Clinic. It’s a responsibility that lies in your hands. Treat each Patient with care and attention, because their lives and the wellbeing of my Clinic depend on it.

      Have you ever wondered how to change the order in which things are done? It can be quite interesting to consider the different factors that go into making that decision. For example, when it comes to resetting the turn order, there are a few key elements I need to think about. One of the most important factors is popularity. I want to make sure that everyone gets a chance to have their turn, so I start with the least popular person and work my way up to the most popular. It’s a simple concept, but it can make a big difference in the overall experience.

      When you have doctors in the Lab, their progress moves forward, giving you +1 PP. However, it’s a different story for the doctors in the Clinic. They regress and go backwards. This means that the white doctors in the Lab turn orange, gaining +1 PP. The other white doctors in different locations remain unchanged, and the yellow doctors in the Lab become white.

      All patients in the clinic and on the Pre-Admission board have to follow a certain rule – if they’re labeled red, they unfortunately die and lose 3 points.

      Now, let’s talk about the actions you can take in the game.

      A general rule to keep in mind is that tiles are limited in supply, so the first person to build gets served first.

      One action you can take is to build. You can build up to 2 components, following the building rules and paying the appropriate costs. For all the building options, the question mark (?) represents the floor number. The ground floor is 0, the next floor is 1, and so on.

      There is a special type of component called the office module, which costs a certain amount of money. Other modules, called room modules, cost the base price plus 2 money. When you build a room module, you can also build an adjacent office module as a bonus action, but you still have to pay for the office. If the room is not next to an office, you must build the office module as well. However, if you can’t afford to do both, you won’t be able to build the room.

      Let’s talk about the different types of Modules you’ll encounter in the game:

      • #image.jpgService Module is where different specialties like Psychiatry, Ophthalmology, Medicine, Surgery, and Cardiology are housed. These modules are designed to treat Patients with specific needs and attract Patients with those same needs. Here’s a crucial rule: Once a certain type of Service Module is built in a round, no one can build the same type again during that round. Remember, you can only construct one Service Module per round.
      • #image.jpgRoom Module can hold up to 2 Patients, but only if it’s built next to a Service Module on the same floor, along with an Office (whether it’s on the same floor or not). This combination creates what we call an active Room.

      In the game, the Office Module is important because it serves adjacent Rooms and can hold 1 Staff. You can also add a Specialized Module, which breaks a normal rule of the game. Remember, you can only build one Specialized Module per round, and once a certain type has been built, no one else can build the same type in that round.

      For example, the Operating Room is a Specialized Module that acts like it has a permanent Nurse cube. It can hold 1 Patient, 1 Doctor, and any number of Nurses, but only if it’s next to a Service Module on the same floor. The Operating Room can only accommodate Patients from the Pre-Admissions queue of that Service.

      Welcome to the Clinic!

      Hey there! I’m excited to introduce you to the fascinating world of the Clinic. Today, I’ll be sharing some important information about the different modules you’ll encounter and how they can help you in your medical journey. So, let’s dive right in!

      Modules Explained

      When you’re playing the Clinic, you’ll come across various modules that will enhance your gameplay and bring new opportunities. Let’s take a look:

      • #image.jpg
        Extreme Consultation: Ah, the Extreme Consultation module! With this module, you have the power to accept a patient directly from any queue and bring them straight into your Module. No need to waste time moving the patient during the Move phase. Just imagine the possibilities! To unlock this module, you’ll need at least one doctor of any color by your side.
      • #image.jpg
        Laboratory: Next up, we have the Laboratory. This module allows you to upgrade one of your doctors and increase your popularity. Plus, your upgraded doctor can stay in the Laboratory for as many turns as you like! Talk about a game-changer!
      • #image.jpg
        Waiting Room: Ah, the Waiting Room. This module will save you precious time during the Move phase. Each round, you can save up to 15 minutes (or even more if you’re lucky!) That’s valuable time that can be spent on other important tasks.

      Entrance / Helipad #image.jpg

      Now, let’s talk about the Entrance and Helipad. This is where all the action begins! Patients will arrive here and it’s your job to guide them to the right modules and provide them with the care they need. Make sure you have a smooth operation at your Entrance to keep things running efficiently.

      So, there you have it – a rundown of the exciting modules you’ll encounter in the Clinic. Each one brings its own unique benefits, so choose wisely and make the most of them. Are you ready to embark on this thrilling medical adventure? Let’s get started!

      Are you ready to enter the clinic? It’s gonna cost you some money, but it’s worth it. The entrance fee is $X, plus an additional $2. But here’s the good news: your first entrance gives you an extra +2 queue points when you admit patients.

      Now, if you decide to add more entrances, each one will give you +1 queue point when you admit patients. But here’s the catch – your first entrance has to point into a service module. After that, you can point your entrances anywhere you want.

      But wait, there are rules for where you can actually build entrances. You can only build them on the ground floor of an edge service module, from the outside of the grid. Oh, and one more thing – your starting psychiatric service has to be on an edge space.

      And that’s not all! Let’s talk about helipads. You can only build helipads on top of the highest module of a section of the building. It doesn’t matter if there are taller parts of the building elsewhere, just as long as nothing is built above the helipad.

      Parking Lot #image.jpg

      Hey there, let’s talk about parking lots! I have some neat information for you.

      First things first, building a +2 Spaces Parking Lot will cost you $2. But wait, there’s more! If you want to upgrade that +2 Spaces Parking Lot to a +3 Spaces Parking Lot, it will also cost $2. With the upgrade, you’ll get extra parking spaces in addition to the one per empty edge already available on the ground floor.

      Here’s the cool part: when you build or upgrade a parking lot, you’ll immediately get a bonus action to move cars to it. Pretty handy, right?

      Now, let’s talk about where you can build these parking lots. The good news is that you can only build them in the center of a ground floor space with no module in it. It’s totally fine if there are cars around it, though.

      Remember: If you decide to build and upgrade a parking lot in the same build action, it will count as the two components the build action allows. Just something to keep in mind!

      Let’s Talk About Gardens

      Building a Garden will cost you $?, plus an additional $2. The only suitable locations for Gardens are in the center of a ground floor space that doesn’t have any Modules occupying it (cars around it are allowed), or you can build a Garden on top of an existing Garden.

      Remember, you can’t construct anything else on top of a Garden.

      Keep in mind: Gardens don’t connect buildings.

      What’s an Elevator/Corridor?

      If you’re interested in an Elevator/Corridor, you’ll need to pay $2. The first time you build one, you’ll place two discs for a total of $2, but for subsequent builds, you only need one disc, still costing $2.

      Having an Elevator/Corridor will reduce the time it takes to serve Patients and, as a result, increase your Popularity.

      Imagine this: two grey discs lined up in a straight line. They create a shortcut, allowing me to move between them instantly. It’s like magic! No time wasted!

      When I first build an Elevator or Corridor, it’s made up of two discs. But here’s the cool part: I can make it even better by adding more discs in any of the six directions. This way, I can have multiple shortcuts to get around!

      Bringing in the Patients #image.jpg

      The number of queue points you have is equal to how many Entrances you have, plus 1.

      You use queue points to move Patients from the Patient Services queues to your Pre-Admissions. You can have a maximum of 4 Patients in each Pre-Admissions queue. Each step forward in a queue costs 1 queue point.

      If you want to move a Patient from the 1st position in a queue to your column, it will cost you 1 queue point.

      You can also move Patients who are headed to your Pre-Admissions to an adjacent queue. This requires 1 queue point, and you can swap the Patient with whoever is in the same position in the adjacent queue. If the adjacent queue is empty, you can shift the Patients to the right to close any gaps.

      Patients in the queues automatically move rightward to fill any empty spots. However, you cannot move Patients from other players’ columns to your own column.

      Remember, you can only move Patients to your Pre-Admissions. If you have any unused queue points, they cannot be used for anything else.

      When you bring a patient to the Pre-Admissions area, they come with a car, represented by a black cube. To start, you need to find a parking spot for the car on the ground floor of your player board. It’s important to note that you can’t admit a patient if there isn’t a parking space available. So, before accepting any more patients, make sure there is room for their cars!

      Ok, listen up. Green has 2 Entrances. Got it? That means he gets 3 moves to make. Now, he could go for the red Patient, but that would use up all of his moves. So, what does he do? He’s smart, that Green. He takes A first, and guess what? B automatically moves to the right. Sneaky, right? Then, he snags B and still has 1 move left to grab C. Easy peasy, lemon squeezy.

      So here’s the thing. Brown has a couple of entrances, E and F, that she really wants to get her hands on. The problem is, her medicine service is totally packed. No room left. Bummer, right? But Brown is a clever cookie. She comes up with a plan. She decides to swap out D for E. Just like that, she’s made one move and created some space. Now she can grab F, and then snatch up E. Genius!

      When I play the game, there’s only one way for Natural to enter, leaving me with just two moves. His path takes him through G and H.

      Do keep in mind that every patient I choose also means I have to find a parking spot for another car!

      Bringing in New Talent #image.jpg

      If I decide to hire, I must pay the costs marked on the spaces for the new recruits:

      When looking to hire new staff members, there are a few important factors to consider. You want to hire 1 Doctor from the University and/or 1 Nurse from the current round’s column. Alternatively, you can hire 1 Staff member. It’s crucial that you place new hires near an Entrance as each new hire comes with a Car that needs to be parked.

      However, if there’s nowhere to park, you won’t be able to hire someone. So make sure you have enough parking spaces available before making any hires.

      Rules for Building

      A Building consists of Modules that are connected to each other. To be considered a Building, there must be at least one Service Module present. Once you create a separate Building, you cannot merge it with another.

      It’s important to note that Modules of the same type, indicated by their color, cannot be adjacent to each other. For example, Specialized Modules cannot be adjacent to Specialized Modules, and Room Modules cannot be adjacent to Room Modules. This applies in all 6 directions!

      Hey there! Let me break down the building rules for you in a simpler way.

      So, each floor in a building can only have one Service Module. This module is super important because it allows rooms on that floor to host patients. In order for a room to be a host, it needs to be next to both a Service Module on the same floor and an Office Module (which can be on a different floor). If a room isn’t next to a Service Module, you can’t put patients in it, but you can still admit patients to the Pre-Admissions area.

      Now let’s talk about the Office Module. It’s pretty cool because it can support multiple rooms that are next to it. But here’s the thing – if you want to build something above the ground floor, you need to make sure that the same spot on the floor below has a module. It’s like building blocks, you know?

      When I was setting up, I created the Psychiatric Service (it’s right on the edge, with an Entrance), Room, and Office, all completely free (yes, even the Office!). Now, I have to make a decision for Action 1, and I’m considering my options:

      • If I want to build at F, I can only do so after building at E first.
      • At B or C, I have the choice to build a Garden or a Parking lot. But since there’s already a Car there, I can’t build a Module.
      • If I want to add another Entrance to my building, specifically into the Room, I can do so for $2.
      • Alternatively, I can build a Room at E and move up to 4 patients per turn from the Medicine Pre-Admission Queue. However, if I build a Room at E (or D), I also have to build another Office adjacent to it as a bonus action. It has to be next to an Office. If I choose to build the Room at E and the Office at F, it would cost me $2 for the Room and $1 for the Office.

      You know what you could do? You could build a Room at A. It would be perfect because there’s already an Office next to it. So, you wouldn’t have to build another one as a bonus action. But hey, you can still choose to build one above it on Floor 2 if you want to, for just $2. Here’s the catch though, a Room at A won’t be able to hold Patients yet because there are no Services on Floor 2. Keep that in mind.

      Or, here’s another idea. You could start a second building by building a Medicine (or any other opened Service) at G. Then, you could build a Room at H and guess what? You’ll get a bonus action! With that bonus action, you can build an Office at J for $2 + $2 + $0, so a total of $4. And just to top it off, you can add an Entrance into G for just $2.

      Oh, and don’t forget this option. You can build a Helipad at I for $4. That could come in handy.

      Now, let’s talk about the rules for moving around. Just because a room is “full” doesn’t mean you can’t go through it. You can still move through it without any problem. But here’s the thing, if you admit Patients and don’t move them into a Room Module that matches the service they need, their condition will get worse. So, make sure you move them to the right place!

    3. Operating Room that provides that service.
    4. Extreme Consultation.
    5. If you’re a doctor, you have several options for where you can go within the clinic. You can move to the Room, the Operating Room, the Laboratory, the Extreme Consultation Module, or the Service Module. However, it’s important to note that each of these locations has specific capacity restrictions. For example, only one doctor can be in each Operating Room, Laboratory, and Extreme Consultation Module. On the other hand, up to two doctors can be in each Room Module. Finally, there is no limit to the number of doctors that can be in a Service Module.

      If you’re a nurse, your options are a bit more limited. You can move to the Room, the Operating Room, or the Service Module. Again, each of these locations has its own capacity restrictions, but in this case, there is no limit to the number of nurses that can be in each location.

      If you’re a staff member, your destination is the Office Module. However, unlike the doctors and nurses, there is a strict limit to the number of staff members that can occupy this space – only one staff member per office. If there are any extra staff members, they will be let go, and their cars will be returned to the supply.

      For patients, there are a few different options. They can move to the Room, the Extreme Consultation Module, or the Operating Room Module. Alternatively, they can choose to stay in Pre-Admissions. It’s important to note that even if they stay in Pre-Admissions, you still need to find a parking spot for their cars.

      Lastly, it’s crucial to ensure that no one is left wandering outside the clinic. Everyone needs to be properly assigned to a module or location within the clinic.

      Hey there! If you have multiple Buildings, remember that you need to stick to the original Entrance until you have another Entrance or Helipad built. You can get from one Building to another by either walking on the ground for the usual 5 minutes per space or by using the Corridor between the Buildings on any floor.

      By the way, when you hire new cubes, they’ll automatically appear outside of the Entrance or Helipad you choose, without having to wait.

      A Helipad is kind of like an Entrance, but it connects to all the neighboring modules (up to 5, since there can’t be anything above it).

      Good news! People can move around instantly between the University, the Staff/Nurses building, your Pre-Admissions area, as well as between your Entrances and Helipads. No waiting needed!

      Parking Rules

      So, here’s the deal: every person who comes to your clinic, whether they’re a doctor, nurse, staff member, or patient, will have a car that needs to be parked. Even if they show up in a helicopter, their car will still be delivered to your clinic.

      Now, you can park these cars on your game board. Each line between two ground floor spaces with no modules in them, or on the outer edge of a ground floor space with no module, can hold one car. It’s pretty simple, right?

      Here’s the catch: once the cars are parked, they can’t be moved. They’re stuck there. The only way to get rid of them is by building a parking lot. Oh, and if there are any cars parked on the edge of a space, you can’t build a module there. But you could build a garden or another parking lot instead.

      Now, when someone leaves – let’s say a patient or a staff member – you get to choose which car to remove from your board and return it to the supply. It’s like they just drove off in the doctor’s Maserati! Guess they shouldn’t have left the keys in there, huh?

      So, here’s the deal: I need to bring in a yellow Medicine Patient and an orange Eye Patient. I’ve just brought on board a white Doctor and a new Staff member. Now, with the addition of these four new people to the existing five in my clinic, I should have a total of nine folks. But here’s the catch – I actually have eleven people on my hands because I’ve still got two Patients hanging out in the Pre-Admissions column.

      In my role as the doctor, I have to make strategic decisions about how to efficiently move patients and staff around the hospital. It’s not as simple as just getting from point A to point B; I have to consider various factors such as timing and proximity.

      Let me break down a few scenarios for you:

      • If I need to move a new doctor to the lab, it takes approximately 5 minutes to enter the clinic, 0 minutes through the corridor to the operating room, and 0 minutes via the elevator to the lab. So, in total, it takes 5 minutes.
      • If I have an orange-eyed patient who needs to be moved to the eye services room on the left, it takes 5 minutes to enter the room and 0 minutes through the corridor. So, it takes 5 minutes in total.
      • When I need to relocate a staff person to an empty office on the top floor, it takes 5 minutes to enter the office, 0 minutes to the operating room, 0 minutes to the lab, and 5 minutes to the office. In total, it takes 10 minutes.
      • Let’s say I have a yellow medicine patient who needs to go to the room with a white doctor on the floor above. It takes 5 minutes to enter the room and 5 minutes to climb one flight of stairs. So, it takes 10 minutes in total.
      • Considering the waiting room, the total time spent moving people is 5 minutes + 5 minutes + 10 minutes + 10 minutes – 15 minutes, which equals 15 minutes.
      • Therefore, I move the cube on my time tracker by 15 minutes to reflect the time spent moving people.

      Business

      Patient Care and Income

      Hey, here’s a helpful tip for playing the game: Keep your income for the round set aside. This is the only money you can use to Gain Popularity. Each Doctor and each Nurse can treat 1 Patient in the same room.

      • If the Patient’s condition is exactly what the Doctor can handle (their colors match), no Nurses are needed.
      • If the Patient’s condition is different from what the Doctor can handle, you’ll need 1 Nurse for each shade of difference. Remember, each Nurse can only help 1 Doctor.

      If the Patient is treated successfully, you earn the following (plus $2 for each adjacent Garden, if it’s a Room Module – that means it has windows):

      In the game, every Patient who gets treated gets to leave the game and go home. They take their car with them as they leave.

      When a Patient has an Extreme Consultation with a Doctor, they have to pay $6. It doesn’t matter what color the Patient or the Doctor is. After paying, the Patient can take their Car and leave the game, returning it to the supply.

      I need a Nurse to help me treat my Patient, so let’s wait. If I have a Nurse, I can treat another Patient and earn $20. Unfortunately, the Garden is too far away, so I won’t get a bonus.

      The Patient in the car is leaving. I have to remove the Patient and one Car from my board.

      Expenses

      You have to pay expenses following this schedule:

      When I first started playing this game, I was puzzled by the pink Staff cubes and their impact on my Module and Garden upkeep. It turns out that each pink Staff cube actually subtracts $3 from those expenses. Who knew?

      And then there’s the Operating Room. If you decide to use it, it will cost you $3. However, if you choose not to use it, the cost drops down to just $1. Quite a difference!

      Another thing I discovered is that if you have any untreated patients in your Room Modules, they won’t cost you anything. It’s like getting free medical care for them!

      But what happens if you can’t cover your expenses with your income? Don’t worry, you can dip into your funds to pay for them instead.

      In summary, the pink Staff cubes lower your Module and Garden upkeep, the cost of Operating Room depends on whether you use it or not, untreated patients in Room Modules are free, and you can use your funds to cover expenses if needed.

      If you’re having trouble paying your bills, there’s an option to sell some Popularity for $1 each.

      If you don’t have enough Popularity to cover your expenses, you can bring it down to 0 and forget about the extra costs.

      Increasing Popularity

      So, here’s the deal: If you made some money this round, you can spend it on Popularity. But hold on, you can only use the money you earned this round, no other funds. And guess what? Each Popularity costs 3 bucks, so make sure you have enough cash.

      Now, here’s the twist: If you end up on the same Popularity level as someone else, make sure to put your marker on top of theirs. This means that you have a bit less Popularity than those who got there before you. Gotta keep things fair, right?

      So, let me tell you a little story. It’s about this thing called a PP, which stands for piggy power. Now, you might be wondering what exactly the big deal is with this PP. Well, let me break it down for you.

      Imagine you have $3 in your pocket. You could use that money to buy one PP, but instead, you decide to save it in your piggy bank. Why? Because you know the power of that little piggy bank can go a long way.

      The Power of a Piggy Bank

      Let me explain why a piggy bank is a pretty cool thing to have. First of all, it helps you save money. You know how it feels when you want something so bad, but you don’t have enough cash to buy it? Well, a piggy bank can be your solution. By putting your money in that little piggy, you’re saving up for something special.

      But it’s not just about saving money. A piggy bank also teaches you about responsibility. You’re learning to be disciplined with your finances and make thoughtful choices about how to use your money. It’s like you’re becoming your own little money manager.

      And you know what? Having a piggy bank can make you feel proud. Every time you drop a coin in that slot, you’re taking a step towards your goals. You’re showing yourself that you have the power to make things happen, even if it’s just a small step at a time.

      So, my friend, the next time you come across a piggy bank, don’t overlook it. See it as a valuable tool that can help you save money, teach you about responsibility, and make you feel proud. It’s more than just a cute piggy-shaped container – it’s a PP, a piggy power that can make a difference in your life.

      In Conclusion

      Remember, it’s not about the PP’s cost or what it looks like. It’s about what it represents – a chance to save money, a lesson in responsibility, and a source of pride. So go ahead and give your piggy bank a little love. It’s worth it.

      In Labs, all the doctors move forward and get +1 PP, which stands for Progress Points. On the other hand, the doctors in the Clinic take a step back. This means that the white doctors in the Lab change their color to orange and gain +1 PP. The rest of the white doctors and the yellow doctors become white. As for the Patients, those in the Clinic and on the Pre-Admission board also follow the rule. Unfortunately, the red Patient doesn’t make it and loses -3 PP, resulting in their demise.

      Game Over

      Yo, Doctors: You earn some serious Popularity Points (PP) based on this schedule:

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      Building: When I create a building, each room inside it has a certain value based on its floor. To determine if a room is valuable, I check if it’s next to both an office and a service module. If it is, then it’s considered active and can accommodate patients.

      After that, I can earn a bonus for the entire building based on how many buildings I have. The more buildings I have, the bigger the bonus I get.

      Let me tell you something important. Every patient you have in your Pre-Admission and Clinic reduces the popularity of your clinic. It’s true! Think about it. When people hear that your clinic is full, they might think it’s not a great place to go. So it’s essential to manage your patient load carefully.

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